Do the new improvements extend to the original game or do they only apply to the expansion area?
They apply to all areas, and will apply retroactively to any save you import.
Any news yet on which version is the superior one to buy? I already have a 360 save, but i plan on starting a new character. Wasn't sure if one of the two versions are thought to be better.
I'm at the end of my second play through and I'm still finding new armor and equipment in everfall. Even if you can burn through the new island in 2 hours, that doesn't mean much. DD is about exploring and multiple encounters to get equipment/upgrades.
I'm at the end of my second play through and I'm still finding new armor and equipment in everfall. Even if you can burn through the new island in 2 hours, that doesn't mean much. DD is about exploring and multiple encounters to get equipment/upgrades.
Hey, if you can develop a strong argument as to why they're not, by all means. Otherwise, lol at you.
Nice reviews, but I disagree with Eurogamer saying that the game has no identity of it's own. Despite having shades of other games like Shadow of the Colossus and Monster Hunter here and there, the Pawn system, sense of adventure, enemies like the Ur Dragon, the gameplay variety and mechanics, the use of night and the incredible way the ending is handled are the kinds of elements that very much make Dragon's Dogma stand out from everything else when weighed with the total package. Sorry, Eurogamer, but you are just plain wrong on that one.
This again...
Trophies aren't content. Just because you feel some strange sense of accomplishment for dying six times naked doesn't make it any more "content" instead of simply another way to play what's already there.
Dragon's Dogma: Dark Arisen is an expanded re-release of last year's Dragon's Dogma, including the whole original game only now enhanced with new content
Wait, what? Really? AWESOME! Now I'm even happier that I didn't jump on buying DD yet.
When one game continually makes you think of other games, instead of it's own brand; that's a lack of identity.
Wait, what? Really? AWESOME! Now I'm even happier that I didn't jump on buying DD yet.
I love this OT's subtitle - Deep Down darkness. haha.
Deep Down is DD2. I hope it's a launch title.
Also, my order has shipped from Amazon! Will be here tomorrow morning
I'm beginning to doubt Deep Down is DD2. Ono said "new IP".
Will the full game be available for download on Xbox Live tonight?
But that's just it, all of those aspects I listed give it an identity. When I play Dragon's Dogma, it feels like it's more than doing it's own thing.
By strong argument I meant just that, not calling someone else's enjoyment of a game "strange". "this again.." is my line. But we can let it go, sure, trophies are terrible, aren't content, and everyone who enjoys them is some e-peen wagging basement dweller.
Worldrevolution, I got an idea. PM me a screenshot of every major accomplishment in your next DD playthrough and I'll PM you back and tell you "Good Job". I'm willing to make that sacrifice to make your playthrough more enjoyable. I'm entirely serious.
Cool, thanks. I'm just so used to games that say "goblins spawn here, dummy" that I suppose I'm pampered.The quests that are "Kill X number of enemy type Y" don't have waypoints of any sort, nor do they have deadlines. Just take all of those that you see and eventually you'll figure out where those enemy types appear.
For the flowers quest, you can get some info by talking to townsfolk. The moonglow is tricky to find, but you only need to find one of them. Again, the townsfolk will be able to give you some hints.
Worldrevolution, I got an idea. PM me a screenshot of every major accomplishment in your next DD playthrough and I'll PM you back and tell you "Good Job". I'm willing to make that sacrifice to make your playthrough more enjoyable. I'm entirely serious.
Alright, put down my preorder, I'll start my let's play on thursday It looks like.
That wouldn't make my playthrough more enjoyable. What would, is doing everything the developer set out as a goal for me. Which I will, so I'm gonna have a blast with this game. If you have your own benchmarks for getting enjoyment out of a game, great. I don't make an judgments about that, so why does it bother you so much what I do lol?
Tell me though, let's say you play through DD one time and some how miss some of the alternate "endings" from making different choices during certain parts of the game. You take a peek at the trophy list and it clues you in on this. You then go back and enjoy that content that you had missed the first time. Is this not a clear example of how having a visible form of progress status, that is designed by the developer, can be helpful? Even if I personally hated trophies and they weren't for me, I don't see how I could ever argue how the concept of them some how detracts from a game.
But that's just it, all of those aspects I listed give it an identity. When I play Dragon's Dogma, it feels like it's more than doing it's own thing.
Worldrevolution, I got an idea. PM me a screenshot of every major accomplishment in your next DD playthrough and I'll PM you back and tell you "Good Job". I'm willing to make that sacrifice to make your playthrough more enjoyable. I'm entirely serious.
Not judging you - I get that you like trophies. I may not understand how you could let a lack of new trophies bother you, but I'm certainly not judging you because of it.
In my experience, any trophies related to alternate endings in games or other plot points are completely vague and/or "hidden" until you unlock them.
I've looked everywhere for a good DD Let's Play and I've never found a complete one. 3-5 episodes at most. Did Capcom do a purge of them or something for licensing reasons?
Well post a link when you start - I'd like to watch.
What exactly was the point of your post then? If you're not mocking me in some form, then you sure are a nice person to cheer me on with personal pms as I play the game. Myself and others have said it before - fuck the trophies - it's the concept that trophies aren't universally given to every game with dlc is what bothers us. The game is a brand new experience for me, the dlc not having trophs means shit to me. The practice of developers not all having to put trophs in their dlc is what's weird. Oh well.
And it's 2013. Who would look at the list, see a locked trophy, and say oh well guess I can't get that. It's called..the internet.
I hope you enjoy DA, trophies or not.
Has anyone confirmed whether or not the spawns are the same? That was something I didn't like in the original DD, how the enemy spawns were in the same locations every time.
You say it doesn't fit normal definitions of content, but this seems to further reinforce the feature angle I was getting at. No one would call, say, a quest journal content, but it IS a feature, letting us track all the quests we're doing, in some form anyway, and tackle those as we see fit. In that regard the trophies and achievements are the same, even if they encourage you to play differently or do different things that's basically just outlaying how to use the content given. Also...Trophies are developer designed and approved challenges/methods of playing. Not only are they recognized within the game, they're recognized on a system based level as well. The issue is not whether they use 3d textured assets or give new items or give in game rewards at all. They require playing the game in a certain manner and that is content. We can argue trophy design all we want, and unsurprisingly you went immediately to the checklist example. Yes, most trophies are just rewards for collecting shit. Those are lazy. But there are many trophies that go above and beyond that, and they add more content for the player, even if it doesn't fit with the exact definition of "content" you have in your head.
By looking at Dogma's list I already see there are trophies for alternate choices/endings. Had you not been aiming for that trophy, it's possible you would have missed that alternate choice/ending/cinematic - a piece of content, right? The trophy itself was a means of communicating to you that there was extra content for you to see. It's likely some people never even knew such content existed if they picked the right choice and continued on with the game.
Regardless, I bolded the important part of your post for you.
And just to reiterate, people asking why there aren't trophies are asking because there are games out there where dlc has them included. Why does this one not have a feature other games do? That's the point in question.
This undermines the "I wouldn't have looked for the other ending(s)!" point actually. You can't be sure until you go online, and unless you were never predisposed to seeing all the endings you could you would've looked up how to see if there were other endings online anyway. Some of this stuff didn't really need achievements/trophies to justify hunting down before, and I think to most people are still secondary as the reward is more story if they're invested, maybe different boss fights too.And it's 2013. Who would look at the list, see a locked trophy, and say oh well guess I can't get that. It's called..the internet.
Well, there's a limit to how many points you can add on 360 for DLC total (750) so if they mandated that it could mean an effective limit on how much DLC you can put out at all, and I wouldn't really like that just for ACHIEVEMENTS. Though Microsoft may well do that anyway, and besides it's blowing an opportunity to work on a new game and people have been very weary on DLC being excessive.What exactly was the point of your post then? If you're not mocking me in some form, then you sure are a nice person to cheer me on with personal pms as I play the game. Myself and others have said it before - fuck the trophies - it's the concept that trophies aren't universally given to every game with dlc is what bothers us. The game is a brand new experience for me, the dlc not having trophs means shit to me. The practice of developers not all having to put trophs in their dlc is what's weird. Oh well.
Currently ginding in the everfall...
Dat Archydra. They should have made these things way more numerous. The detail and animation is amazing
Is there a faster way of taking them down? They don't really pose a threat to me but it takes forever with the constant regeneration.
By the way, is there a day/night cycle in this game?