• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dragon's Dogma: Dark Arisen |OT| deep down darkness

twelver

Member
Noob question : So I got 10 'seals' in my class. (The red things that appear on your character sheet.) What does that entitle me to? How does that particular system work or is it just for show?

Those indicate the level of your vocation (job/class). the higher the level, the more skills and augments become available.
 
Noob question : So I got 10 'seals' in my class. (The red things that appear on your character sheet.) What does that entitle me to? How does that particular system work or is it just for show?

They are the ranks in your current vocation. They enable you to purchase skills and augments with your discipline points.
 
Is BBI this hard? I am at level 74 I think and I'm getting my ass handed everytime. Now im fighting this cursed dragon and the fucker takes ages to get killed. I can inflict damage really slowly by hiding somewhere and spamming some ranged attack. Tried sorcerer, mk, and ranger so far against this fucker and no real improvements.

Do I need to level up more or what?

He's vulnerable to fire damage and the heart is also the usual weak point.
If you can't damage the heart or you can't stagger him by hitting the heart then you lack damage.
You should have a decent everfall quality weapon by the time you get to cursed dragons, try to dragonforge it and forge it to silver or gold if you can.
Also get the augment that raises your str (or magic if you are a magic class) by 20 percent.
For str it's rank 9 warrior augment, for magic it's rank 7 or 9 sorcerer.
 

AlphaQuack

Neo Member
Loving this game so far, about 25 levels in and wandering around in a pitch-dark cave with monster pouring in from all sides. Normally not a fan of RPG games but this has me digging around every corner lol
 
Bah I can't find the MA bow or the fighter shield from daimon, I bet they are the same item as well to purify because I've found everything else except the caster helmet
 

maomaoIYP

Member
I'll try meleeing him then that would be a new way to beat him. (what do you do when he vortexes then while in melee range , does the aoe spell stagger him, the name eludes me)
I find holy cannon incredibly boring as well (and BBI just makes using it laborious and akward)

I've beat him as every other class, MK with holy cannon (which I saw recommended before) was just the shittiest way by far. Double Sorc probably the most challenging because you need to work to get your spells off. Ranger the (laughably) easiest.
When he does the vortex I just do what most melee class do, jump on him and hammer his face. I still find sorc easiest though.

I've experimented a little bit with the game. I dunno how much time I'll devote to it. It might be interesting to mess around with the enemy spawns, but it would be much easier to motivate myself if this was on PC.

I have done a few things though. Mostly about editing text and NPCs. I managed to give Caxton a new hairdo for instance: http://abload.de/img/2012-07-02_01-28-31bnieg.jpg

Via savegame editing, you can actually edit everything to do with your 2 support pawns. You could duplicate your main pawn and have them replace your support pawns. But support pawns will still act like support pawns and they won't ever gain XP.
That hairdo is.......a masterwork. That support pawn thing is interesting.
 
When he does the vortex I just do what most melee class do, jump on him and hammer his face. I still find sorc easiest though.


That hairdo is.......a masterwork. That support pawn thing is interesting.
Then you haven't tried ranger.
All you do is press l1 and press tenfold arrow, that's it, no need to move or do anything.
He is staggerlocked 100 percent of the time and the damage is immense.
 

maomaoIYP

Member
Then you haven't tried ranger.
All you do is press l1 and press tenfold arrow, that's it, no need to move or do anything.
He is staggerlocked 100 percent of the time and the damage is immense.

Yeah I haven't tried ranger. I'm not a fan of striders/rangers or using items so I haven't stocked up on blast arrows. In addition, my sorc stun locks daimon all the time as well, so it's really my go to class if I'm farming him.
 

Sanctuary

Member
If you want your pawn to get rented you might want to shift away from Warrior and Fighter. Mage, Sorcerer, and Ranger all seem to get the most rentals in my experience.

I've gained close to four million RC from people renting my Fighter over the past week and a half. I would assume it just depends on how much effort you put into it.

Then you haven't tried ranger.
All you do is press l1 and press tenfold arrow, that's it, no need to move or do anything.
He is staggerlocked 100 percent of the time and the damage is immense.

You might have to move for a whole few seconds on his first form, but as a Sorcerer, all you need to do is walk forward while your bolt is charging for his second and then release it. Once that happens, you can just stand in the same spot and shoot him once every five seconds. Sorcerer might be cheesy against him, but they are extremely boring all of the rest of the way to the boss since they can't even use any spells except against the living armor.
 
Seriously, the night in Gransys is dark and full of terrors.

I finished an escort mission to the Shadow Fort at night in Gransys, and I wanted to make my way to the abandoned quarry, which I had secured, to make a quick trip back to the capital, Gran Soren. From the Shadow Fort, it's pretty much a straight shot to the abandoned quarry. So I set a waypoint on my map and headed in a straight line because I thought that the less time I spent in the dark wilderness, the less trouble I would find. The other option was to follow a faint path through the forest, and I would probably have to deal with some goblin gangs, wolves, and possibly bandits anyway, so taking a straighter approach might save me time in the long run.

I've run from combat before. On the way to the Shadow Fort as part of this escort mission, I, gobbling stamina-recovering mushrooms as I went, ran past bandits who sought to kill my escort. I ran past wild Saurians who wanted to poison me and hunt me down. I'm used to running away from combat in Dragon's Dogma.

I came upon a pack of goblins and hobgoblins on my way from the Shadow Fort to the abandoned quarry and killed them with relative ease. But I saw a large, vague shape in the dark of the forest. I thought I saw a giant tail swish through the air. I accidentally hit the low attack button, which fired an arcane bolt that locked on to the nearest enemy. That attracted the attention of the large, vague shape in the dark of the forest, which turned out to be a very angry and very large and very deadly fire-breathing dragon. My quest log popped an update in the top left corner inviting me to try to kill the dragon.

I ran as straight and fast as I could to the entrance to the abandoned quarry and thanked the walls and sturdy door that there was no way the dragon could follow me inside.

The night is dark and full of terrors, namely freaking fire-breathing dragons.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
Seriously, the night in Gransys is dark and full of terrors.

I finished an escort mission to the Shadow Fort at night in Gransys, and I wanted to make my way to the abandoned quarry, which I had secured, to make a quick trip back to the capital, Gran Soren. From the Shadow Fort, it's pretty much a straight shot to the abandoned quarry. So I set a waypoint on my map and headed in a straight line because I thought that the less time I spent in the dark wilderness, the less trouble I would find. The other option was to follow a faint path through the forest, and I would probably have to deal with some goblin gangs, wolves, and possibly bandits anyway, so taking a straighter approach might save me time in the long run.

I've run from combat before. On the way to the Shadow Fort as part of this escort mission, I, gobbling stamina-recovering mushrooms as I went, ran past bandits who sought to kill my escort. I ran past wild Saurians who wanted to poison me and hunt me down. I'm used to running away from combat in Dragon's Dogma.

I came upon a pack of goblins and hobgoblins on my way from the Shadow Fort to the abandoned quarry and killed them with relative ease. But I saw a large, vague shape in the dark of the forest. I thought I saw a giant tail swish through the air. I accidentally hit the low attack button, which fired an arcane bolt that locked on to the nearest enemy. That attracted the attention of the large, vague shape in the dark of the forest, which turned out to be a very angry and very large and very deadly fire-breathing dragon. My quest log popped an update in the top left corner inviting me to try to kill the dragon.

I ran as straight and fast as I could to the entrance to the abandoned quarry and thanked the walls and sturdy door that there was no way the dragon could follow me inside.

The night is dark and full of terrors, namely freaking fire-breathing dragons.

Aye, I came across that foe in a similar fashion on a similar escort, right as night was beginning. I actually forgot about it until now. I figured eventually I'd be pointed back to vanquish it through some quest, but still nutin
 
I've gained close to four million RC from people renting my Fighter over the past week and a half. I would assume it just depends on how much effort you put into it.



You might have to move for a whole few seconds on his first form, but as a Sorcerer, all you need to do is walk forward while your bolt is charging for his second and then release it. Once that happens, you can just stand in the same spot and shoot him once every five seconds. Sorcerer might be cheesy against him, but they are extremely boring all of the rest of the way to the boss since they can't even use any spells except against the living armor.

I haven't tried holy bolt as sorc, I was casting bolide and glicel in combo with another sorc pawn.
You definitely can cast on the way there (as double sorc there) , sorc was the class the steamrolled everything for me on the way to the boss, just cast a grand bolide from max range and run in, everything will be on the floor and your next glicel/bolide combo cast will finish em off.

The 3 dragons in the city are easiest if you go along the rooftops, one bolide will knock them all out of the sky and the annihilators below are just collateral.

The only annoying room was sorc was the one with the 2 dragons before the city ,simply because those fucking growls keep downing your pawns and you don't really have that much room to cast safely.

Stability and the knockdown resist augment means you can cast right in the face of almost everything (except annihilators)
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
1. After you create your pawn, a purple marker will show up on your map, go to this place at night and it will lead you to Bitterblack Isle. I wouldn't go until you are high-level, 50-75 or above.

2. There are Port Crystals scattered around the world (big things that glow purple), you can place up to 10 of these in locations of your choosing.

3. The map will show you exactly where to go but you must first go into the "Quest" menu and highlight the quest you want and press X to "set as active quest" (highlighted in yellow). Nothing ever explains how to do that so yeah, kinda shitty.

Thanks. I must have known this at some point, I have three set out in the world. I have to find them just in random locations to set new ones in new places?

What is the main quest line, if any, after you finish the main story? I have some old quests, but most are kill mobs that are in no particular location. I can't imagine I'm supposed to just wonder around in all the old areas. I guess I can try the new island, at least my pawns are higher level than me.

I also hate playing a melee guy, but I found my play time as my favorite class, mystic archer, too easy. Now I'm a magic knight or whatever, but I feel weak and like I spend most of my time staggered or running towards a fight. I have yet to play a mage or anything. Do people typically level up the vocation or stick with one maxed out?
 
Thanks. I must have known this at some point, I have three set out in the world. I have to find them just in random locations to set new ones in new places?

What is the main quest line, if any, after you finish the main story? I have some old quests, but most are kill mobs that are in no particular location. I can't imagine I'm supposed to just wonder around in all the old areas. I guess I can try the new island, at least my pawns are higher level than me.

I also hate playing a melee guy, but I found my play time as my favorite class, mystic archer, too easy. Now I'm a magic knight or whatever, but I feel weak and like I spend most of my time staggered or running towards a fight. I have yet to play a mage or anything. Do people typically level up the vocation or stick with one maxed out?

People try different vocations.
I have all of them at rank 9 now, I like fighter , assassin, scather and sorcerer.
Warrior can be funny too if you have enough knockdown resist, it plays like monster hunter if that's your thing.
 

dubq

Member
I really wish Pawn's could use hybrid vocations.

---

Also, it's been so long since I originally played through Vanilla. Were there always two Living Armors in the catacombs? I got the quest to kill them from the board at BBI, so I was thinking that this was added in with the expansion. Either way, I don't remember fighting that battle before.. either way it was a hell of a fight!
 

phierce

Member
I really wish Pawn's could use hybrid vocations.

---

Also, it's been so long since I originally played through Vanilla. Were there always two Living Armors in the catacombs? I got the quest to kill them from the board at BBI, so I was thinking that this was added in with the expansion. Either way, I don't remember fighting that battle before.. either way it was a hell of a fight!
They're only there if the BBI quest is active, as far as I know anyway.

Also, thanks for using Sway...I'll be using your pawn later today!
 

dubq

Member
Also, thanks for using Sway...I'll be using your pawn later today!

No problem man! She's really great with healing and enchants! She is also really good at almost never getting KO'd.. I'm actually quite astounded that she survives some of the pretty crazy shit we get ourselves into! ;)
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
Are there classes for pawns that are more likely to be grabbed by other players?

It really just depends on what setup a player is using for themselves and their main pawn. When I'm a melee and they're a ranged, I grab a tank and a healer, when I'm a tank and they're a healer, I grab 2 ranged. I doubt people give that much thought to it, or specifically exclude classes. Sometimes you just pick a neat looking pawn. =P
 

Sanctuary

Member
You definitely can cast on the way there (as double sorc there)

Yeah see, you had 2x of the same spell going off so that at least one of them might hit. Try doing it by replacing the Sorcerer and rely on just your own spells and see what happens.


The only annoying room was sorc was the one with the 2 dragons before the city ,simply because those fucking growls keep downing your pawns and you don't really have that much room to cast safely.

You obviously never faced the two Frost Wyrms in the room before the city. You can't stand along the ledge and cast. You can't even do that if you get one of them. I had the augments to prevent interruption and it doesn't matter. You will get chain interrupted no matter what.
 

Eusis

Member
It really just depends on what setup a player is using for themselves and their main pawn. When I'm a melee and they're a ranged, I grab a tank and a healer, when I'm a tank and they're a healer, I grab 2 ranged. I doubt people give that much thought to it, or specifically exclude classes. Sometimes you just pick a neat looking pawn. =P
I generally focus on at least one healer, but given I have a strider(/assassin) and a fighter I'd been focusing mainly on getting mage-type pawns. Especially relevant when you need a variety of elements.
 
here is a question regarding stats

Say I have a mystic knight

His total strength stat is 500 and he wields a 500 point weapon which brings him up to 1000
His magic stat is zero so his total damage is 1000. If i switch his weapon to a weapon that is 500 magic and 0 strength, he still has a total of 1000, but if i understand correctly in order for a class like a warrior to use the magic stat they either have to have an enchanted weapon or have an enchant buff cast on them. There is a comment on the wiki though that MK's have their magic stat applied at all times which doesnt seem right.

Also, does anyone know what the weakness stat modifiers are and how they stack? I have ascalon and in BBI i know a lot of enemies are weak to holy. It seems to me that even if my ascalon has the same weapon strength TOTAL compared to the big morning star thing im using, the holy buff PLUS the additional weapon enchants would totally outclass it.

Also, if i'm using ascalon but buff it with fire, do i lose one element? does it multiply? etc etc.
 
Yeah see, you had 2x of the same spell going off so that at least one of them might hit. Try doing it by replacing the Sorcerer and rely on just your own spells and see what happens.




You obviously never faced the two Frost Wyrms in the room before the city. You can't stand along the ledge and cast. You can't even do that if you get one of them. I had the augments to prevent interruption and it doesn't matter. You will get chain interrupted no matter what.

I've faced them many times, I never fight from the ledge anyway always from below.
You're supposed to knock one down before you attempt to cast bolide or a long spell

Simple mmo aggro rules apply too, wait for pawns to get their attention, don't stand where you get cleaved etc. that was the hardest fight to cast on though, the 3 dragons in the city are easy cos you have so much room to stand on the roofstops)
 
Ironically, Death has a lot of life. But not enough for me, he bit the dust and left me with 2 precious Bone Lanterns. That, and I gained something like 6 levels because I was under the Weal effect. I think I'm level 136 now or something similar.

Got a full Oblivion set, and 4 of the 13 armaments. Though I'll need to find another Hood of Oblivion with extended duration of skills enchantment (got +Strength if seen by lots of enemies - it's useless for me), Coat of Oblivion with debilitations heal quicker enchantment (got healing effect - neat but in combat it's quite useless), and Boots of Oblivion with +20kg item capacity enchantment (got the +10kg item capacity and nullify wind effect - first one is cool but not great and the second one may be my alternative if it also nullifies the knockback from some dragon breaths attacks).
 
Ironically, Death has a lot of life. But not enough for me, he bit the dust and left me with 2 precious Bone Lanterns. That, and I gained something like 6 levels because I was under the Weal effect. I think I'm level 136 now or something similar.

Got a full Oblivion set, and 4 of the 13 armaments. Though I'll need to find another Hood of Oblivion with extended duration of skills enchantment (got +Strength if seen by lots of enemies - it's useless for me), Coat of Oblivion with debilitations heal quicker enchantment (got healing effect - neat but in combat it's quite useless), and Boots of Oblivion with +20kg item capacity enchantment (got the +10kg item capacity and nullify wind effect - first one is cool but not great and the second one may be my alternative if it also nullifies the knockback from some dragon breaths attacks).

There really is no point farming for specific effects, As long as you have a strong weapon you can equip the trophy set and still steamroll everything anyhow once you get enough practice.
Not to mention those effects you speak of (except for the weight limit for convenience,which trophy boots provide already) are so subtle that they could be bugged and not working, you'd farm them all and you'd never be the wiser, so ask yourself why bother?

I think I'm finally through with the game, I'll play a bit more in a week or so if I have some RC from getting hired, but I've done everything there is to do in the game and repetition is kicking in.
got 150 hours out of it though which is nice.
 
Oh I just want to get the "best" one I can get, not because it's going to make my life easier, but just to say I have it ^^

And I plan on finishing every quest anyway so I probably will see them at one point ^^
I'm just a bit pissed I won't be getting In Aid of the Emerald King IV just because I did not go to BBI before the Flameservant's Throne in Everfall disappeared >_<
 

squall211

Member
So, how far into DA am I? I can't remember the name of the area off the top of my head, but I just defeated
the minotaur, and then the ogre that was in the area right after that.
 
So, how far into DA am I? I can't remember the name of the area off the top of my head, but I just defeated
the minotaur, and then the ogre that was in the area right after that.

You are just after the first shortcut so about a third in, it gets much harder from here.
My advice: try to progress to the second shortcut asap, don't worry too much about beating every miniboss you see, the further you get in BBI the better the chest drops become. Loot up to where you are is horrible, and getting a better weapon will speed up killing time immensely.
 

Foxix Von

Member
Just realized we had a list of pawns and just added myself to it. Definitely going to need some rift crystals in the near future haha.
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
here is a question regarding stats

Say I have a mystic knight

His total strength stat is 500 and he wields a 500 point weapon which brings him up to 1000
His magic stat is zero so his total damage is 1000. If i switch his weapon to a weapon that is 500 magic and 0 strength, he still has a total of 1000, but if i understand correctly in order for a class like a warrior to use the magic stat they either have to have an enchanted weapon or have an enchant buff cast on them. There is a comment on the wiki though that MK's have their magic stat applied at all times which doesnt seem right.

Also, does anyone know what the weakness stat modifiers are and how they stack? I have ascalon and in BBI i know a lot of enemies are weak to holy. It seems to me that even if my ascalon has the same weapon strength TOTAL compared to the big morning star thing im using, the holy buff PLUS the additional weapon enchants would totally outclass it.

Also, if i'm using ascalon but buff it with fire, do i lose one element? does it multiply? etc etc.

This is pretty much everything I remember about enchantments from when peeps were testing damage formulas and such last year:

- A character armed with an unenchanted, physical damage-only weapon deals purely physical damage with basic attacks, regardless of class. Their damage formula is essentially ((Character's Physical Attack) + (Weapon's Physical Attack)).

- A character armed with a permanently-enchanted weapon deals physical damage and also deals magical damage of the element of the weapon. Their damage formula is essentially ((Character's Physical Attack) + (Weapon's Physical Attack) + (Character's Magic Attack) + (Weapon's Magic Attack)).

- A weapon that is enchanted by a spell like a Boon or Affinity spell deals physical damage as well as magical damage of the element of the spell. Affinity level spells also add a percentage damage bonus based on the wielder's (not the caster's) magic stat.

- If a permanently-enchanted weapon is enchanted by a spell, the spell takes priority. If you're wielding a holy-elemental sword like Ascalon and a Mage pawn casts Fire Affinity on you, your sword is now fire elemental for the duration of the spell. All holy damage is lost, and your attacks are now 100% physical+fire.

- It's virtually always preferable to equip permanently-enchanted weapons since it gives you your character's Magic Attack as essentially a free bonus. In a hypothetical situation in which you're choosing between, say, a sword with 500 physical damage or a sword with 250 physical damage and 250 magical damage the enchanted weapon will do more damage in the vast majority of cases. There are some edge cases to this rule, and comparisons are never that direct, but as a default assumption enchanted weapons are typically stronger than their unenchanted counterparts.

- Individual skills can have their own damage formulas which operate independently of the equipped weapon. For example, Mystic Knight's Great Cannon uses about a 40/60 Physical/Magical damage split regardless of what you're wielding. This is probably what the person on the wiki was talking about.

That's most of what I can recall. I think I had 8 points in mind when I started this post but after 6 I can't seem to remember any more, so I'm just going to hope that what I managed to dredge up is enough to answer your questions.
 
Started a fresh file via cloud storage to play as a sorcerer. Went to save at the inn and got a bunch of RC from the pawn in my other game. Kinda nice having 500k right off the bat
 
Ok, trip!
I went to go visit the Ur-Dragon via the rift stone on Cassardis beach. On the way in the "battlefield" a couple... what? Pawns? Other Players?! came running up to get out of there. I was shocked, my pawn attacked, I freaked then attacked. Now I'm looking over three dead somebodies.
What happened?
 

Sanctuary

Member
You're supposed to knock one down before you attempt to cast bolide or a long spell

Yes, knock them down. With something other than Sorcerer spells...

Simple mmo aggro rules apply too, wait for pawns to get their attention, don't stand where you get cleaved etc. that was the hardest fight to cast on though, the 3 dragons in the city are easy cos you have so much room to stand on the roofstops)

Except for the fact that the game doesn't use "simple MMO aggro rules" because you can have monsters target you, and stick to you for no reason other than because they wandered close to you while fighting your pawns. It's also fun when you finally manage to get at a distance that gives some breathing room, end up halfway through casting a large spell only to have all of your pawns die to the roar and then you're targeted. In the meantime, you could have just been spamming Holy Bolt. The only time I have ever been able to cast any kind of large spell was against the fire drakes...who don't chain nuke you. I would just sit in the hallway casting Gicel on it over and over while it tried to hit me with fire, but couldn't.

I also have no idea how you could possibly hit the wyverns in the city with a 15s casting spell. As soon as I would run up there with my MA, they would start casting crap left and right. Bolide has a big range, but it doesn't take up half of the area.
 

Corsick

Member
So, I just purified a heap load of great stuff. I now have Dread Aspis, Bitter End, Devil's Nail, Revenant Wail and Diabolic Shield. I switch between ranger and warrior now, but currently am wondering if there's anything better about Bitter end. Nail seems to do more damage has better stagger but both are level 3 weapons, so I'm just curious if it's simply better because of those stats.
 
So I just beat the game (still gotta do BBI but I got bored of it...)

so for NG+, i was thinking of tackling hard mode. What exactly do I keep? for NG+ Hard mode?
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
do you level slower with pawns?

i keep, not matter what I try, leveling way too fast before I get to gran soren. especially on hard, but i'm not too sure if difficulty makes a difference.

i would like to change my vocation every few levels, to better control my stats for endgame, but if i'm lvl 15-17 before i ever get to gran soren, this is a pain in the butt.

also... i would like to level vocation without (or at least reducing the) leveling my character, is that even possible?

about to start a new game for the millionth time and i'm wondering if it's possible to get to gran soren by lvl 5 or 6. would i have to skip the well and witchwood to do it? what does skipping witchwood do? since i have always done that quest, i don't know what the consequences are.
 

Dresden

Member
You get more xp on hard.

just hire level 200 pawns and rush to Gran Soren ASAP with no side quests done. You can still get witchwood done by going back before doing the Everfall quest.
 

Ferrio

Banned
do you level slower with pawns?

i keep, not matter what I try, leveling way too fast before I get to gran soren. especially on hard, but i'm not too sure if difficulty makes a difference.

i would like to change my vocation every few levels, to better control my stats for endgame, but if i'm lvl 15-17 before i ever get to gran soren, this is a pain in the butt.

also... i would like to level vocation without (or at least reducing the) leveling my character, is that even possible?

about to start a new game for the millionth time and i'm wondering if it's possible to get to gran soren by lvl 5 or 6. would i have to skip the well and witchwood to do it? what does skipping witchwood do? since i have always done that quest, i don't know what the consequences are.

I just started playing the game for the first time, and skipped the quests... did do a bit of sight seeing though. Got to Gran Soren at 10. So I'm guessing you could get there at 8 maybe?
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
You get more xp on hard.

just hire level 200 pawns and rush to Gran Soren ASAP with no side quests done. You can still get witchwood done by going back before doing the Everfall quest.

REALLY!? I always thought the hydra escort killed it!
 
Yes, knock them down. With something other than Sorcerer spells...



Except for the fact that the game doesn't use "simple MMO aggro rules" because you can have monsters target you, and stick to you for no reason other than because they wandered close to you while fighting your pawns. It's also fun when you finally manage to get at a distance that gives some breathing room, end up halfway through casting a large spell only to have all of your pawns die to the roar and then you're targeted. In the meantime, you could have just been spamming Holy Bolt. The only time I have ever been able to cast any kind of large spell was against the fire drakes...who don't chain nuke you. I would just sit in the hallway casting Gicel on it over and over while it tried to hit me with fire, but couldn't.

I also have no idea how you could possibly hit the wyverns in the city with a 15s casting spell. As soon as I would run up there with my MA, they would start casting crap left and right. Bolide has a big range, but it doesn't take up half of the area.

Well that is the point of sorc that you have to choose your time to cast, spamming holy bolt defeats the point of playing.

As I said I was double sorc , I just piggy back off their cast while a dragon is knocked down.
I never cleared that area faster than the run I went there as sorc.

And yes they'll tailswipe you or take a swing at you when you get in range, but if you aren't in range they ignore you until your pawns die or you aggro them.
bolide isn't a 15second spell either unless you insist on casting the grand version btw.. Grand bolide is only good against knocked down enemies/safe times, a normal bolide cast is maybe 8seconds (wyrm king's ring and the castspeed increase), less if you leech off another sorc.
 

Ferrio

Banned
I assume I'm fucked if I change to warrior class without any 2handers?

Also is there any benefit to changing to a class early? Stat gains or something?
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
I assume I'm fucked if I change to warrior class without any 2handers?

Also is there any benefit to changing to a class early? Stat gains or something?

(there's a weapon shop right next to the inn, go buy a 2 hander, you buy most of your gear in this game)

Stat gains, to get augments to use on other classes, and a change of playstyle.
 
Well that is the point of sorc that you have to choose your time to cast, spamming holy bolt defeats the point of playing.

As I said I was double sorc , I just piggy back off their cast while a dragon is knocked down.
I never cleared that area faster than the run I went there as sorc.

And yes they'll tailswipe you or take a swing at you when you get in range, but if you aren't in range they ignore you until your pawns die or you aggro them.
bolide isn't a 15second spell either unless you insist on casting the grand version btw.. Grand bolide is only good against knocked down enemies/safe times, a normal bolide cast is maybe 8seconds (wyrm king's ring and the castspeed increase), less if you leech off another sorc.

At high levels all classes become spammy if you choose to play that way. Not sure why sanctuary is singling out sorcerer from the rest.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
Shit was too expensive :(

So augments are not tied to a class? Good to know.

Grabbing augments from other classes to complement your main vocation is basically the whole fun of the game. While people will tell you to not stress about stat gains, you should be careful that if you play a fighter/warrior/ranger for 50 levels and then switch to sorc randomly, you'll obviously be far weaker than you should be.
 

Chaos

Member
Pro tip for noobs, when in a town area look for the notice boards, Im lvl 40 and must have missed like 30 quests lol.
Just found a load of them today, no idea how I ran past them hehe.
 
At high levels all classes become spammy if you choose to play that way. Not sure why sanctuary is singling out sorcerer from the rest.

Yeah, assassin (masterful kill ) and fighter (perfect block, taunt, full moon slash and dragon's maw and the block breaker) are probably the most involving (and rewarding) classes in the game.

Shield assassin can be especially entertaining.

It's a shame there's so much input lag on my tv and that the game is only 30 fps, makes the masterful kill spell feel unresponsive since I have to cast it very early in the animation I see because the actual game logic is already a tenth of a second ahead.

At 60 fps on my pc monitor and if they tightened up the roll Iframes to be less forgiving then the game would play a lot more 'on the edge' and be much more rewarding.
 
Top Bottom