https://docs.google.com/spreadsheet/lv?key=0AhmZYod-EUivdFJwRHJwenJzTVVnMkU2WDVVTWQyS3cAnyone have the link to the Google doc?
https://docs.google.com/spreadsheet/lv?key=0AhmZYod-EUivdFJwRHJwenJzTVVnMkU2WDVVTWQyS3cAnyone have the link to the Google doc?
I cannot clear the room with 3 sorcerers and 2 gore cyclopses. The scorcs one-shot me with the whirlwind spell and I can't do anything about it. There are three of them and one of them always gets it off even if I manage to kill the other two. Not only do I die, but I have to sit and wait while the spell duration goes.
lol Only one save file per tag/psn.
Question: Have you guys had success with bait in BBI? I'm setting it down where I've gotten ambushed before and nothing happens.
I don't see this brought up often, or ever... but maybe I'm just blind. Why is the AI in this game so bad? There are certain things in which the AI is great... like i just fought a gryphon and my pawns were constantly trying to attack and the gryphon fought in a reasonable manner and it was a lot of fun.
But the problems pop up when it's versus a lot of AI. I had a fight earlier where it was my team of 4 vs about 6 or 7 AI guys. An AI archer shot at me 3 times and then put down his bow and just paced back and forth. My own pawn would run up, swing at one guy, and then walk around for 15 seconds before attacking again. I have two sorcerers, one was buffing us - which is ok... the other ran around the entire fight never casting a spell. There were also melee fighters on their side that would take 3 swings and then just stand there.
Also as a ranger there have been plenty of times that I have hit someone with an arrow and they don't even react. They just stand there so I can hit them a few more times until they die.
I really love this game. It's a ton of fun, its gorgeous, the pawn system is neat, the world is great. But man... when you really start watching the individual behavior of each AI player on your side and the enemies... it's pretty bad.
360 gamers can get multiple saves using external storages
Cheers. So are there any exclusive augments then? Or can the all be used across vocations?
Is it possible for my pawn from vanilla game to be rented by someone playing the DA version?
I guess probably not...:/
I don't see this brought up often, or ever... but maybe I'm just blind. Why is the AI in this game so bad? There are certain things in which the AI is great... like i just fought a gryphon and my pawns were constantly trying to attack and the gryphon fought in a reasonable manner and it was a lot of fun.
But the problems pop up when it's versus a lot of AI. I had a fight earlier where it was my team of 4 vs about 6 or 7 AI guys. An AI archer shot at me 3 times and then put down his bow and just paced back and forth. My own pawn would run up, swing at one guy, and then walk around for 15 seconds before attacking again. I have two sorcerers, one was buffing us - which is ok... the other ran around the entire fight never casting a spell. There were also melee fighters on their side that would take 3 swings and then just stand there.
Also as a ranger there have been plenty of times that I have hit someone with an arrow and they don't even react. They just stand there so I can hit them a few more times until they die.
I really love this game. It's a ton of fun, its gorgeous, the pawn system is neat, the world is great. But man... when you really start watching the individual behavior of each AI player on your side and the enemies... it's pretty bad.
i can hire them all. it should be possible.
UI improvements:
Amount of item possessed on both player and storage shown.
Able to equip weapons and armour from storage rather than individually withdrawing first.
Metal Golem sure is dumb when you have to rely on your pawn's bow...
One of those "How did an entire team of people think this shit is OK?" moments.
Ah, the ability to equip from inventory is a pretty big improvement. I forgot about having to remove gear first. The item count viewing isn't really gamechanging either way, although I'll take it.
Are you an MA or Sorcerer? If you have 8 ranks in Sorcerer, they are not too bad to take down with High Exequy. I'd read the horror stories about metal golems as an MA without Sorcerer levels; so I'm glad I won't have to experience that.
The AI is really, really strange. Sometimes your pawns will do great things on their own and almost seem to be in sync with you, but other times they freak out and rush in when it's not safe, or get really close to cast spells instead of creating some space and using melee/mid range pawns as a buffer, or not use range weapons even when the Arisen is clearly keeping his/her distance, or run ALONGSIDE you on narrow ledges while telling you how dangerous and narrow the path is, etc. As for enemy AI, all the pack fights are wacky melees except for wolves who occasionally show some smarts when one person gets knocked down. The bigger enemy fights generally turn out better because they have a very specific set of rules and all of your Pawns can focus on one point, but even then things can go awry.
It's still really fun, and often funny in its randomness, but I'd love to see a sequel really polish the AI behavior on both sides so that each enemy and bandit/pawn vocation acts more strategically and more consistently, at least in their positioning during battles.
Tell your pawns to be carefull while exploring.
Teach your pawns to go all out when you are fighting.
After all that your pawn will never fail you.
I was ranking up Warrior at the time. I've read about people having trouble, too, but I find the fight is stupid easy even at night and the rock golem joining in on the fun. I just had no way of hitting the final power source because my Ranger pawn kept poking at the golem with daggers while complaining about how her attacks do nothing. It's just dumb.
It's just a item to summon mini-bosses like the cursed-dragon, great for DFing items. In other news, I just found an elite lantern, "...casts light brighter and wider than a normal lantern..." and it also lasts longer.
I don't see this brought up often, or ever... but maybe I'm just blind. Why is the AI in this game so bad? There are certain things in which the AI is great... like i just fought a gryphon and my pawns were constantly trying to attack and the gryphon fought in a reasonable manner and it was a lot of fun.
But the problems pop up when it's versus a lot of AI. I had a fight earlier where it was my team of 4 vs about 6 or 7 AI guys. An AI archer shot at me 3 times and then put down his bow and just paced back and forth. My own pawn would run up, swing at one guy, and then walk around for 15 seconds before attacking again. I have two sorcerers, one was buffing us - which is ok... the other ran around the entire fight never casting a spell. There were also melee fighters on their side that would take 3 swings and then just stand there.
Also as a ranger there have been plenty of times that I have hit someone with an arrow and they don't even react. They just stand there so I can hit them a few more times until they die.
I really love this game. It's a ton of fun, its gorgeous, the pawn system is neat, the world is great. But man... when you really start watching the individual behavior of each AI player on your side and the enemies... it's pretty bad.
I saved these two pics from the OT a long ass time ago, would like to make her but has anyone got any idea of the sliders?
Never mind this shit, you won't see shit anyway in this low-res game lol.
Since some people asked earlier these are the settings for my main and pawn,
For detail sliders farthest left will be considered 1 in this guide:
Face:
Hairstyle 19, Color Red
Face Shape 37, Head Size 5(middle), Skin Color: Top Left
Eyes 10, Vertical 2, Spacing 2, Size 5, Eye Color Green
Brows 32, Vertical 3, Spacing 4, Brow Color Red
Nose 4, Vertical 2, Size 3
Mouth 31, Vertical 3
Ears 5, Vertical 4, Position 2
Body:
Stature Height 7, Weight 3, Skin Color: Top Left
Build Musculature 2, Bust Size 4
Torso 2
Arms 2
Legs 7
Stance Posture 3, Stance 3
Face:
Hairstyle 23, Color Black
Face Shape 10, Head Size 5(middle), Skin Color: Middle Column 6
Eyes 04, Vertical 2, Spacing 2, Size 4, Eye Color: Blue
Brows 19, Vertical 1, Spacing 2, Brow Color: Black
Nose 4, Vertical 2, Size 3
Mouth 28, Vertical 4
Ears 2, Vertical 3, Position 3
Body:
Stature Height 4, Weight 2, Skin Color: Middle Column 6
Build Musculature 2, Bust Size 4
Torso 7
Arms 9
Legs 7
Stance Posture 2, Stance 3
Makeup 2, Color: Black
Yeah.. I wish the game would give me the option of seeing if a quest is beyond my abilities.
Walking for 15 minutes, fighting boring wolves only to get into a zone with things
that I can not even do damage to is not fun but just lame.
Yeah.. I wish the game would give me the option of seeing if a quest is beyond my abilities.
Walking for 15 minutes, fighting boring wolves only to get into a zone with things
that I can not even do damage to is not fun but just lame.
Goblins and wolves spawning before my eyes is pretty shitty as well..
This game is not doing it for me.. it feels like someone spent the time on content but not on polish. There is nothing that makes me move forward story wise.
I have her settings at home, I'll PM you once I get there from work.
EDIT: Google never fails
I am starting to wonder about the claims of level scaling. As the main game did not have it, so I don't see why on earth they would do that here. I have also checked out some footage of players at higher levels than me getting through encounters much faster, using the same vocation. I am talking fights that lasted only a couple of minutes vs around the 40 minutes it takes me to whittle away all of the health bars.
So, while some enemies may be able to one shot you still, I am convinced that anything less than level 100 is going to make it very rough in terms of the damage you do to the stronger foes. Hell, it even says at the start of the new content that if it is too hard, then go level up and come back later. With that, I think I'll head back myself and get leveled up to around 100 before I go take on the last boss again just to see for myself. As it's ridiculous at level 73.
That would still work as the theory is that it scales to when you first set foot on the isle and is locked in at that level. That being said I am still pretty sure that the theory is wrong and there is zero scaling just like in the main game.
That would still work as the theory is that it scales to when you first set foot on the isle and is locked in at that level. That being said I am still pretty sure that the theory is wrong and there is zero scaling just like in the main game.
i was talking about your main pawn.We're talking about your main pawn right? You can't influence/set your 2 hired pawns, can you?
That right there is a huge part of the games appeal.
Oh good lord, I hope that theory isn't quite the truth. I've started a fresh dude on Dark Arisen having never play Dragons Dogma before and I set foot on the island not really knowing it was the expansion content. I quickly left to return after I tackled the main story, and I very much hope it hasn't locked that content to the level 5 I believe I was at the time.
I dunno man.. I enjoy the game not color coding shit or making everything so obvious to me. Though I learned the hard way that escorting Reynard from Gran Soren was not for me yet. As for the wolves/goblins, don't the leaders of the pack call more? I find if I rush them down the numbers are drastically smaller than if I just kill the runts of the packs first. Either way, I like that the game feels like an open world game even though it's not structured as one.
I agree. Like I said, I have watched footage of higher level players of the same vocation waltzing through battles that take me forever. I think, like the main game, I'll come back later and feel the rewards of being stronger. They even tell you at the start to go level up if it gets too difficult.
I don't think there's any lvl scaling at all, or it's just to a point... I'm on the second run of BBI and i know i have way less trouble now at lvl 80 than i had at lvl 70 and it's only a 10 lvl difference.
hmm i don't get the gift and rate options anymore when releasing a pawn, is that normal?