• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dragon's Dogma: Dark Arisen |OT| deep down darkness

If it is truly their take on Souls, it will not be a clone. That I can say for certain. Capcom does not rip people off wholesale. They might make decisions that drive people nuts, but even when they walk on well trodden ground, they do it in their own way.

I have a feeling it will be Souls + Diablo + some Dragon's Dogma (mostly the pawn system). But that's probably too much speculation at this point.

I do feel quite confident saying it will be more Souls than DD though. At least in the respect that I do not expect a large, open-world game.

edit: And if DD:DA does well enough... they could, you know... make another one. lol

Would be cool if they had real coop with other players and random dungeon generator.
And in single player use the pawn system if no other players joined or are invited.
 
38 is kinda low. BBI won't be much fun if you don't stack up on damage+ tokens. some bosses have insane HP and res.



i posted my results with the bond in the OT back in january: http://www.neogaf.com/forum/showpost.php?p=46538093&postcount=12631

How on earth did you get that 'tute? Did you woo her specifically? Question about generic NPCs like that:
Do they have any dialogue with you, or do they just stand around awkwardly?

I completed Aelinore and Madeleine's quests and then gave my Arisen's Bond to Selene. Ended up getting Madeleine as my LI. Very odd.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Would be cool if they had real coop with other players and random dungeon generator.
And in single player use the pawn system if no other players joined or are invited.

This is actually what I expect. Though I don't know about random dungeons... nothing in Capcom's dev history makes me lean in that direction. And it's why I expect a more Souls-like world to DD's open-world. It will let them focus on labyrinths.

I could be totally wrong though, and this is just the next Dogma game. But that is not what they said, so if it's a new DD, they would've outright lied about it.
 

Anteater

Member
I cant argue with that. Are you on PSN? If so shoot me a PM. I might have a few things you can use. ( sounds like you're playing as a MK or Fighter)

MK! but I don't think you could share MK gears, your pawns need to be a class that could equip the armor/weapon I think.
 
How on earth did you get that 'tute? Did you woo her specifically? Question about generic NPCs like that:
Do they have any dialogue with you, or do they just stand around awkwardly?

i gave her 50 random gifts or so before the bond. i don't know if that did anything.
i don't remember anything special. maybe some additional horrific mouth movement, but that's it.
 

Meicyn

Gold Member
The only issue I have with the classes is that it kind of feels like a misnomer. The Strider, Assassin and Ranger have virtually the same playstyle and very similar movesets. They do definitely have their differences, but not enough to warrant calling them different classes (they would be the "Shotos" of this game).
Don't agree, at all. Ranger and strider play very differently. Strider is melee focused, while ranger is not. If you play them similarly, then you are not taking full advantage of their capabilities, and certainly not the game's fault. Strider is mediocre at best with ranged combat but can quickly disable minions with ensnare and then wreck face with helm splitter. They can scale large monsters with absurd ease and even start up at a higher point with leaping stone. They are clearly melee focused. Ranger on the other hand, is god tier with ranged combat and can annihilate weak spots with ten-fold flurry. Their only melee move that you can use reliably is cutting wind, which is nothing more than a gap closer for strider.

Assassin is no more redundant for strider/ranger than it is for fighter. The assassin being able to counter allows you to be remarkably more aggressive in how you play. What other class can stand in front of a dragon, ogre, or cyclops and not give a crap? I suppose you can play an assassin like a fighter and just tank monsters, or try to shoot stuff all the time with your bow like a ranger but hey. Whatever floats your boat.
 

branny

Member
I just realized that the ~85 hours I've spent at BBI thus far is slowly encroaching on the 120ish I racked up with the entirety of vanilla.

That's pretty neat for an expansion. It's basically everything I found fun about Dragon's Dogma concentrated into one place, with the addition of a gashapon machine named Olra.
 

dubq

Member
Um.. is the giant eye thing also a giant atom bomb? I was kicking its ass.. suddenly, the eye floats out of it's socket and hovers above four tentacles. Does nothing for a while, so I go up to try to take out the tentacles.. then BOOM! All of us died. lol
 

Sanctuary

Member
Don't agree, at all. Ranger and strider play very differently. Strider is melee focused, while ranger is not. If you play them similarly, then you are not taking full advantage of their capabilities, and certainly not the game's fault. Strider is mediocre at best with ranged combat but can quickly disable minions with ensnare and then wreck face with helm splitter. They can scale large monsters with absurd ease and even start up at a higher point with leaping stone. They are clearly melee focused. Ranger on the other hand, is god tier with ranged combat and can annihilate weak spots with ten-fold flurry. Their only melee move that you can use reliably is cutting wind, which is nothing more than a gap closer for strider.

Assassin is no more redundant for strider/ranger than it is for fighter. The assassin being able to counter allows you to be remarkably more aggressive in how you play. What other class can stand in front of a dragon, ogre, or cyclops and not give a crap? I suppose you can play an assassin like a fighter and just tank monsters, or try to shoot stuff all the time with your bow like a ranger but hey. Whatever floats your boat.

Did you not even read what I said? There are differences, but they all have similar moves and similar playstyles (that's why I called them shotos). It doesn't matter if Strider A focuses more on melee while Strider B focuses more on ranged. The extra utility abilities and "vocation" specific skills that you get later are the only things that honestly seperate them, and it's not enough. They are all dagger (or sword if you wish)/bow classes that have near identical core movesets. You can't seriously be suggesting that as an Assassin you don't use the bow very often, or as a Ranger that you don't mix it up with melee occasionally. Playing the entire game as a Strider and then playing it again as a Ranger won't be different enough compared to playing a Fighter and then playing a Sorcerer. All you're listing is subtleties that allow them to legitimately be called seperate vocations, yet they all three play very similar. Just because you refuse to use all that they have isn't my issue, or the game's fault.
 
This is just my gut feeling, but I believe Deep Down is Capcom thinking they can do Souls better than FROM.

I'm sure they can, souls has a LOT of problems and the gameplay could be a lot better.

As others said, I really hope they don't go for a souls clone... DD is awesome it would be worse off for being like dark souls.

Also dang, I went back to everfall to try n dragonforge some items and get some spare wakestones and I crap on the drakes/wyrms so fast now, as do my pawns.
It's weird since I've been using the same sorc pawn as last time I was there and while I have more defense now I don't have more str.
Went ranger to get some stamina from leveling up and ranger seems to do about 5x more damage than MA for me, no problems whatsoever with it.

Questions:
Weal and wealth , do you guys use it? if so how/when?
Gold in BBI? any tips? I made a ton of gold in everfall but in BBI I don't seem to make nearly enough, I really don't want to farm everfall just for gold that would ruin my enjoyment of the game and totally destroy the pacing.

What specific curatives do you bring to bbi? I bring the specific debuff removal ones (to save weight) , about 5-10 of each on each pawn, and potent greenwarish (but that seems really heavy and doesn't do that much healing at this point in the game)
 

xCobalt

Member
Questions:
Weal and wealth , do you guys use it? if so how/when?
Gold in BBI? any tips? I made a ton of gold in everfall but in BBI I don't seem to make nearly enough, I really don't want to farm everfall just for gold that would ruin my enjoyment of the game and totally destroy the pacing.

What specific curatives do you bring to bbi? I bring the specific debuff removal ones (to save weight) , about 5-10 of each on each pawn, and potent greenwarish (but that seems really heavy and doesn't do that much healing at this point in the game)

You can use them right before you take down a boss. I also got a blessed flower from quina which doubles xp for 2 days before it wilts. I think you can put it in storage to reset the timer though. For gold, I just take down ur dragon and sell the 20 wakestones with everyone in the party with suasion.

For curatives, I just bring large mushrooms and the best harspud curative (sauce?). You can buy them in gran soren.
 

DC1

Member
MK! but I don't think you could share MK gears, your pawns need to be a class that could equip the armor/weapon I think.

I would use your pawn and then equip it with the gear from my inventory. Any gear or weapons I place on your pawn will be considered a gift. You just need to change your pawns vocation to MK and save your pawn to rift.
 

Skilletor

Member
I would use your pawn and then equip it with the gear from my inventory. Any gear or weapons I place on your pawn will be considered a gift. You just need to change your pawns vocation to MK and save your pawn to rift.

Pawns can't become MK's.
 

Anteater

Member
I would use your pawn and then equip it with the gear from my inventory. Any gear or weapons I place on your pawn will be considered a gift. You just need to change your pawns vocation to MK and save your pawn to rift.

yea, but pawns don't have access to hybrid classes :(, that's the problem, so you can't really share hybrid class gears.
 
Damnit, I unlocked the first shortcut in BBI, deeper into the dungeon and the first gore ogre or w/e it's called shows up
The thing has a huge amount of hp (but low spell resist it seems) and just as I get him to 2 bars the idiot staggers off a cliff and I don't get the loot:(
I kept calling my minions back to me when they had their back to an edge or when they were at risk of knocking him off the ledge but it didn't help in the end:(
 
Well, Death was easy. Just equip rings that raise your sleep resistance, kick the shit out of him, then when he tries to hit you with his scythe, run away. Though at least in my case, my pawns tended to stand around like morons and get killed, so I ended up just doing most of it solo, playing as an assassin with the autonomy augment, though for the last chunk of Death's health, I took along my main pawn. My level jumped from 83 to 89, which was cool. Also, something to note, you definitely gain more XP if you're fighting solo. When I killed him by myself, I jumped to Level 91.

Also, BBI itself is shamelessly padded. More than a few areas get cloned at least once or twice.
 

Audioboxer

Member
Just took down my first cyclops. Right outside the bandit castle, at night, and ended up with a pack of bandits attacking as well. Was pretty crazy, almost died a few times, especially with the bandits being annoying.

By the way is it right that the bandits/thieves inside the castle don't actually attack you, but those outside do??? Their leader seemed to be saying challenge me to get the grimoire, but I knew where it was anyway so simply climbed up to get it.
 

DC1

Member
You can use them right before you take down a boss. I also got a blessed flower from quina which doubles xp for 2 days before it wilts. I think you can put it in storage to reset the timer though. For gold, I just take down ur dragon and sell the 20 wakestones with everyone in the party with suasion.

For curatives, I just bring large mushrooms and the best harspud curative (sauce?). You can buy them in gran soren.

You can also "kept" the blessed flower in a sealed container and it will never wilt.

Also ...

If youre flower wilted, then combined it with a sealed container to "keep" it. After that, combine the kept item with water (valve) to restore the blessed flower back to its original state.
 
Just took down my first cyclops. Right outside the bandit castle, at night, and ended up with a pack of bandits attacking as well. Was pretty crazy, almost died a few times, especially with the bandits being annoying.

By the way is it right that the bandits/thieves inside the castle don't actually attack you, but those outside do??? Their leader seemed to be saying challenge me to get the grimoire, but I knew where it was anyway so simply climbed up to get it.

I always wait to kill them until later in the game. No amount of pontificating and ingratiating is going to save your sorry ass, bandit. Suffer not a bandit to live, and that goes for the lady bandits, too.
 

Mugaaz

Member
This is just my gut feeling, but I believe Deep Down is Capcom thinking they can do Souls better than FROM.

This is completely my opinion. I really, really don't think it's that at all. The combat/gameplay/systems in DD are so good, but the world/setting/lore/character are pretty terrible honestly. They don't want to be committed to having to do another game based on arisen/pawns, the world setting, etc. They want to re-use the core without the setting pieces of Dogma. They want to be able to change the tone of the game, the way quests works (noticeboards/affinity), pawn system, etc, so that it will be way more palatable, more intuitive, etc. I think they basically want to do Dogma gameplay set in the world of Skyrim. Right now Dogma is a great game that is awkward and clunky and they'd rather remove some of those aspects altogether than iterate systems that are inherently flawed and unintuitive.

Dogma was a big first attempt, they scored a 10 in lots of areas, but a 0 in others. They want to use different mechanics and systems for the stuff that blows in Dogma instead of trying to make them work. Dogma will be worse if it tries to copy Souls. Dogma is about adventure, exploration, and combat. DS is about despair, loneliness, exploration, and combat. Dogma is setup to have multiple NPCs and a party, that wouldn't work in the world of Souls at all. Trying to change Dogma to be like Souls would be a huge error.

Dark Souls is a better game than Dogma, but not by much. DS doesn't have much room to significantly improve. Most of the system in DS are good barring covenants, stat scaling, and presentation of mechanical information. There just isn't that much to make a huge change for the better in DS. DD on the other hand is still a rough gem, they can really make drastic changes to it imo. The celing on was they can do with DD is higher than DS.
 

xCobalt

Member
You can also "kept" the blessed flower in a sealed container and it will never wilt.

Also ...

If you flower wilted, then combined it with a sealed container to "keep" it. After that, combine the kept item with water (valve) to restore the blessed flower back to its original state.

I'm pretty sure that doesn't work. I think it loses the weal effect.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
Just took down my first cyclops. Right outside the bandit castle, at night, and ended up with a pack of bandits attacking as well. Was pretty crazy, almost died a few times, especially with the bandits being annoying.

By the way is it right that the bandits/thieves inside the castle don't actually attack you, but those outside do??? Their leader seemed to be saying challenge me to get the grimoire, but I knew where it was anyway so simply climbed up to get it.

I actually didn't see that guy on my normal run and now on my hard mode run I couldn't get them down at level 20. I tried kiting and separating the group but they were really slick with flanking. On normal mode I know I could steam roll them lol. I might go back with Mercedes on her escort. And yes, the bandits inside are a different breed apparently. Don't attack and they won't attack. Probably because Maul is a quest giver. When I found all the bandit gear I thought I'd have to camo myself as them to do something..but apparently not.
 
I actually didn't see that guy on my normal run and now on my hard mode run I couldn't get them down at level 20. I tried kiting and separating the group but they were really slick with flanking. On normal mode I know I could steam roll them lol. I might go back with Mercedes on her escort. And yes, the bandits inside are a different breed apparently. Don't attack and they won't attack. Probably because Maul is a quest giver. When I found all the bandit gear I thought I'd have to camo myself as them to do something..but apparently not.

Wouldn't be surprised if that was a feature that Capcom intended to use but scrapped at the last minute. Kind of like when you find the Salvation robes in the Catacombs and your pawns tell you to change into them to blend in...makes no difference.
 
I'm pretty sure that doesn't work. I think it loses the weal effect.

Well someone has to check:D cos that would be kind of gamebreaking (doubt Id want to level that fast it would make it trivial after a while I suppose)

I just ran into my first minotaur, he came out of NOWHERE and swatted me away (only hit me for 50 percent of my hp though) like a ragdoll haha

He managed to ragdoll my sorcerer through a window off a cliff's edge lol, he has too muchresistance I do pretty much no dmg even with daggers xD Though frost headshots seems to chainstun him over and over and over. Took forever to kill

Many enemies here seem out of my league right now, should I go farm the first part upto the first shortcut or what?
 
Weird. I dismissed a pawn last night but it didn't give me an option to rate it or give it a gift. =\

Did it have an icon next to its name that looks like a gift with a cross through it? That's a pawn from vanilla DD that you can't exchange items with (compatibility issues with DA). That, or you accidentally hired a computer pawn.
 
.. so far. However, you're just starting out and things will get very interesting
in section 2 of BBI

Although, I do believe it can be done at + lvl100 with significant BBI gear/weapons and buffs.

I do notice a difficulty spike, but it's still manageable (so far). Took down a Gorecyclops solo, that was fun. Good old Masterful Kill wrecks his shit.

Another fun battle was
these two skeleton knights, one was a Mystic Knight and the other a Fighter. Dropped the first guy within two Masterful Kills, second kept trying to alternate poison spam along with heals and reviving his friend. I baited the MK into trying his elemental shield counter (which I countered with Masterful Kill) then tossed a couple of Throwblasts to seal the deal.
 
So yeah there's a huge difficulty spike once you get to the second area, I guess I need to get some lvl 1-2 cursed gear first.µ

I get nothing but rings from the lvl 1-2 cursed gear items, is that normal? 10 rings so far
 

xCobalt

Member
So yeah there's a huge difficulty spike once you get to the second area, I guess I need to get some lvl 1-2 cursed gear first.µ

I get nothing but rings from the lvl 1-2 cursed gear items, is that normal? 10 rings so far

I'm pretty sure gear can only become rings. Novelties are augments, high level curatives and unique items (better lantern, faster black cat forgery, higher sell value on items, ect. Cursed weapon and armor are self explanatory.
 
Many enemies here seem out of my league right now, should I go farm the first part upto the first shortcut or what?

Ooh man, this reminds me of how much I like BBI. It's almost a metroidvania in a Dark Souls style. The whole island is like a big rubiks cube, and you have to poke and prod at all the places you've been to in order to beat an enemy that was too strong before and find a weapon or armor drop, or complete a quest and get a reward, or find a hidden item, or level up, whatever it takes to get through your current roadblock. I suppose if you're not a fan of the game you would just call that grinding. But to me the challenging combat in BBI just scratches an itch to where I don't care if I have to fight things. That's what I want to do!

It could certainly be improved though. I'm a little conflicted on the loot system in BBI. 2-5% loot drops in Everfall absolutely killed vanilla DD for me. It was just an absolutely miserable waste of time and I hated myself every time I killed myself and reloaded to reset a chest. So after vanilla DD I didn't want any more random treasure chests. And I don't like them in BBI either. But somehow the cursed item system makes it not as bad.
 
Quick question. Magick Damage is much better than physical, right? I got scalding razors and crimson teeth. And it seems scalding doing more damage while strength is much lower, but magick damage is higher.
 

Meicyn

Gold Member
Did you not even read what I said? There are differences, but they all have similar moves and similar playstyles (that's why I called them shotos). It doesn't matter if Strider A focuses more on melee while Strider B focuses more on ranged. The extra utility abilities and "vocation" specific skills that you get later are the only things that honestly seperate them, and it's not enough. They are all dagger (or sword if you wish)/bow classes that have near identical core movesets. You can't seriously be suggesting that as an Assassin you don't use the bow very often, or as a Ranger that you don't mix it up with melee occasionally. Playing the entire game as a Strider and then playing it again as a Ranger won't be different enough compared to playing a Fighter and then playing a Sorcerer. All you're listing is subtleties that allow them to legitimately be called seperate vocations, yet they all three play very similar. Just because you refuse to use all that they have isn't my issue, or the game's fault.
Oh, I read your post just fine. And I can assure you that I would be going through BBI content quite differently as a ranger compared to how I am with my strider. Try to melee a pack of greater goblins in BBI as a ranger versus a strider and tell me there isn't a major difference. A strider will annihilate them with ease - most won't even get a chance to hit you. A ranger on the other hand, will have a challenge on their hands. Those "subtleties" are amplified significantly.

Hell, killing griffons in vanilla illustrates the difference in focus. My bow functioned as a means to get the griffon down to the ground (fire affinity + pentad shot) as a strider, and nothing more. After that, it may as well not exist since it's helm splitter time. As a ranger, I bring it down in a similar fashion, sure. But once it's flailing about, I am still using my longbow. Hundred Kisses? Haha, get out of here. Ten-fold Flurry to the head repeatedly, baby.

It isn't a contest of how fighter to sorcerer is a bigger gameplay change than strider to ranger. Of course the former is more different. My issue is your claim that there isn't enough difference to justify calling them different classes. I call bullshit. The two classes have very different focuses.

I pull out the bow on strider or assassin when my melee isn't adequate for the situation (generally airborne enemies). It's dagger time, 95% of the time. With ranger, the bow covers about 70% of my gameplay time. The primary weapon of the ranger is the longbow. The primary weapon of the strider are the daggers.

You'd have been better served arguing assassin vs strider rather than strider vs ranger, as they're the closest two of any vocation, despite the fact that I'd still disagree even then since the assassin has the ability to stand toe-to-toe with almost anything while a strider has to play defensively against most large monsters.
 
Dark Souls is a better game than Dogma, but not by much. DS doesn't have much room to significantly improve. Most of the system in DS are good barring covenants, stat scaling, and presentation of mechanical information. There just isn't that much to make a huge change for the better in DS. DD on the other hand is still a rough gem, they can really make drastic changes to it imo. The celing on was they can do with DD is higher than DS.

This last paragraph is right on the money. Dark Souls is really close to perfection for what it's trying to do. Any significant changes to Dark Souls to chase something like Skyrim and add "more" to Dark Souls would really be to the detriment of the game. Dragons Dogma, on the other hand, can still grow a lot. Capcom could borrow more from Skyrim by fleshing out the world and exploration (just don't turn the quest system into a giant to-do list or copy Skyrim's progression system!) Capcom could borrow more atmosphere or a fixed loot system from Dark Souls. Capcom could even borrow some multiplayer from Monster Hunter (while keeping the pawn system too!) Any of those would stay true to what Dragons Dogma has accomplished and make for an even better game.
 

DC1

Member
I do notice a difficulty spike, but it's still manageable (so far). Took down a Gorecyclops solo, that was fun. Good old Masterful Kill wrecks his shit.

Another fun battle was
these two skeleton knights, one was a Mystic Knight and the other a Fighter. Dropped the first guy within two Masterful Kills, second kept trying to alternate poison spam along with heals and reviving his friend. I baited the MK into trying his elemental shield counter (which I countered with Masterful Kill) then tossed a couple of Throwblasts to seal the deal.

That sounds awesome! What vocation are you playing with again? Was it assassin?
I never heard of masterful kill.....it sounds like I need to check it out.
 

Eusis

Member
Someone used my pawn (thank you) and gifted me daggers that are clearly from end game lol. Thanks..but NO(t yet)! I'll equip them when I get to end-game myself haha.
Haha, I just grabbed a random low level pawn from my Favorites list since I was fighting
Ur-dragon
, and he fled and returned with low enough health for me to trash so I didn't sweat taking in great pawns and figured I'd give the weapon drop if it turned out usable for your pawn... and it was! And like the fourth one I got or something.

Then I saw you were going for hard mode for a challenge and went "well crap." Still, I guess for that point in the game it'll spare you from trying to farm FOR the weapon, and I would hope the RC was high enough to be the real prize anyway at that point.

Also Kyoufu's pawn is the dumbest I've ever seen. I took her out for doing the second run of BBI, cleared the room with two dire Dragonkind, beat them... and when checking on chests she ran over the edge and died. Then when I went to the rift stone to replace her with another mage the Dragonkind respawned, then Death decided he wanted to join in on the party. I just ran out, I can't even imagine trying to deal with all three at once, hahaha.
 
I never had ANY luck with that.

It's as though you aren't even supposed to go inside the "mouth" where the eye is. Each time I would try to climb inside, my guy would just act like he was hitting a barrier. Each time I tried to jump into it when it was close enough to the stairs, my guy would just fall to the ground. I had no real problems killing it, but climbing into the middle never did anything for me. Hell, even bow shots were not hitting the eye part until it fell on the ground.
.
I'm quite sure that's not the right way to kill him, unless you have some insane magic damage. Because as you said :
You can't go into the mouth to hit the weakpoint yourself
YOu're supposed to kill
all the tentacles that are on his body (ranged , ou by climbing ) and then you can hit the regular weakpoint afterwards
His defense is just too high overall otherwise , and even then , his magaic defense on his weakpoint is still very high

So I go into a room with some 3 story tall monster chained up.

I'm level 63.

It one shotted me.

What the fuck is it?
Gorecyclops condemmed.
I beat him at level 89. fun monster but quite difficult if he is not alone or if you don't know the right way to tackle it. LV 63 is just not enough to do enough damage EVEN with the right method , try again later or bring a loooot of ICE.
Um.. is the giant eye thing also a giant atom bomb? I was kicking its ass.. suddenly, the eye floats out of it's socket and hovers above four tentacles. Does nothing for a while, so I go up to try to take out the tentacles.. then BOOM! All of us died. lol

Looll so that's what this does ? It was obviously a treat so i didn't let him finish this sequence. SO what happen when you let him do as he please is instant death ? glad to know.

You're supposed to
destroy the 4 magic pillars to stop the ball from growing and then use said ball to kill the boss.

Well, Death was easy. Just equip rings that raise your sleep resistance, kick the shit out of him, then when he tries to hit you with his scythe, run away. Though at least in my case, my pawns tended to stand around like morons and get killed, so I ended up just doing most of it solo, playing as an assassin with the autonomy augment, though for the last chunk of Death's health, I took along my main pawn. My level jumped from 83 to 89, which was cool. Also, something to note, you definitely gain more XP if you're fighting solo. When I killed him by myself, I jumped to Level 91.


Sleep resistance, then ? got it . It is a shame death arrive ALWAYS when i'm in a bad situation ( just after or during a boss fight ) so 'im kinda forced to run away or ....face death .

Also, BBI itself is shamelessly padded. More than a few areas get cloned at least once or twice.
Magical rifted labyrinth
That's the best escuse i've seen for this in a while. ( everfall was no different )
 

Eusis

Member
Magical rifted labyrinth
That's the best escuse i've seen for this in a while. ( everfall was no different )
It is kind of disappointing given its status as the expansion that requires rebuying the game for though. For $40 I'd have liked more variety even with the original game included, honestly it sort of came off as being like a poor man's Demon's Souls, though I guess the poor man would actually get Demon's Souls cheaper now. Still enjoyed it though even if it got absurd near the end, especially for the second run.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
Haha, I just grabbed a random low level pawn from my Favorites list since I was fighting
Ur-dragon
, and he fled and returned with low enough health for me to trash so I didn't sweat taking in great pawns and figured I'd give the weapon drop if it turned out usable for your pawn... and it was! And like the fourth one I got or something.

Then I saw you were going for hard mode for a challenge and went "well crap." Still, I guess for that point in the game it'll spare you from trying to farm FOR the weapon, and I would hope the RC was high enough to be the real prize anyway at that point.

Also Kyoufu's pawn is the dumbest I've ever seen. I took her out for doing the second run of BBI, cleared the room with two dire Dragonkind, beat them... and when checking on chests she ran over the edge and died. Then when I went to the rift stone to replace her with another mage the Dragonkind respawned, then Death decided he wanted to join in on the party. I just ran out, I can't even imagine trying to deal with all three at once, hahaha.

No, no, it's much appreciated in the sense that I have it ready to go. Gearing out my pawn wouldn't even be my priority so, again, thanks. It's just when my stats go from like 200->500 I'm like..yeah........... The pawns a ranger now anyway, so as Parn said, daggers wouldn't do him much good anyway mwahaha.

Which reminds me I didn't realize some of the treasure chests were randomized. First time in Everfall I got a reinforced longbow from a chest and regretted buying one. Now on this run I waited to get that bow for my pawn and it didn't drop..so I had to buy it.

Damn it.
 
Top Bottom