Your channel on Dreams? I will take a look, sure.
I'm using the move controllers... all I can say is: wow... they are so stable. During the introduction though, after you possess the cone, and then use the watering can... I couldn't progress up the beanstalk after that. I have to restart.
Since this is Early Access for the Creator tools, it isn't really meant for the masses just yet.Shame this only seems to have a small cult following and largely forgotten by the masses. It was to be expected, I guess.
I was really loving the creator during the beta, but I just don't have the time for it now that it's in Early Access.Shame this only seems to have a small cult following and largely forgotten by the masses. It was to be expected, I guess.
First fully finished game in Dreams, in my opinion, has been released.
Since this is Early Access for the Creator tools, it isn't really meant for the masses just yet.
Not to mention that this week has been the very first time that I've seen Sony actually try to sell Dreams Early Access to the consumer with their latest trailer.
Except it doesn't make sense to put a limit on availability if it were meant for the masses.Yeah, it's meant for the masses too. The only reason MM would have promoted it as a 'creative EA' is to guarantee plenty of content. That content is meant for the masses.
Except it doesn't make sense to put a limit on availability if it were meant for the masses.
Initially, anyway.
But it doesn't really matter. It's good to see MM and Sony starting to market Dreams, because the game deserves all the exposure and attention.
I feel MM is growing more confident by the day, especially seeing how creations by the community are raising the bar at a surprisingly rapud rate.
Oh but that's what I've been saying too. Matter of interpretation then. lol.It does. It creates the idea that EA is just for creators ... as proven by yourself Meanwhile, those of us who only ever play creations know otherwise. MM just want to make sure there are thousands of creations for launch. They're not launching a development tool here, they're launching a service. I've been trying to explain this for nearly two years now.
Dreams will likely be a PS5 launch game.Except it doesn't make sense to put a limit on availability if it were meant for the masses.
Initially, anyway.
But it doesn't really matter. It's good to see MM and Sony starting to market Dreams, because the game deserves all the exposure and attention.
I feel MM is growing more confident by the day, especially seeing how creations by the community are raising the bar at a surprisingly rapud rate.
The chainsaw was made by Snaggs btw.Made by John Beech
The chainsaw was made by Snaggs btw.
My bad, didn't see you already posted this.Made by John Beech:
I will most likely buy this (might wait for the PS5 version, though).
Been following the development all this gen, it seems it has tremendous potential in the right hands
I’m just still unsure if you can simply import your own songs in your creations instead of making them in-game with their engine
Why wait for the PS5 version? There won't be one. BC. As far as 'potential' is concerned, we're well beyond that word now. It's shown that potential hundreds of times. And, yeah, you can import your own songs into Dreams.
Oh yeah. I still want to see how the whole BC is gonna work, though. So we’ll see if Dreams gets released before the full PS5 reveal
I said potential in the right hands. Because even a ferrari in the hands of a blind person isn’t gonna do much in the end (unless you’re Al Pacino)
Oh it’s been confirmed about being able to import you own songs?
Most videos I’ve seen for the music in Dreams where mostly people showing how the in-game engine works for making songs by sloooooooowwwwly recording some examples
It's in Early Access for "creators". $/€30. Limited seats. You'll get upgraded to the full version of the game when it comes out. TOTALLLY worth it. Infinite content.All of this stuff looks really good. Is this game released yet or still in beta
MCV 948 July 2019
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Great read. So it looks like every time MM re-creates the tools package, they've had to completely redo the single player "Game\Content" portion of it to keep things consistent. And that's why it's taking so long for the "real" game to release.
Yes. They have only really had as long as we have to work on the campaign.
Simply INSANE! But I'm happy I understand now. And the newest build of the engine finally allows network multi-player