DRIVECLUB: 30 minutes of new Beta footage

Sooo...When the photo mode is finally released... no one is going to be racing. Everyone will be too busy drooling at the scenery/visuals. I'll be one of them!
 
Looks pretty good but terribly boring for nextgen. Is this really what devs are planning going forward? Scrapping all creativity and just pushing graphics without enhancing the gameplay and scope of the genre? The future is bleak.

How would you "enhance the gameplay and scope of the game," Mr. Armchair Game Designer?

Also, people who use "nextgen" (which is not a word) as a noun deserve a hard kick in the nuts or vagina.
 
Snow Storm
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Yes. YES. YEEEES
 
I really like the puddles but I can't figure out what's being done here so well. Can someone better acquainted with the technology explain why it looks so good? Is it the pattern of water or is it the reflection?

It looks good because it's corridor puddles, only the best.
 
Looks pretty good but terribly boring for nextgen. Is this really what devs are planning going forward? Scrapping all creativity and just pushing graphics without enhancing the gameplay and scope of the genre? The future is bleak.

WTF do you expect from a somewhat realistic racer? This isn't motorstorm, burnout, or captain crazys car crash bonanza. There needs to be some semblance of rules and reality in some racing games. Theres room for silly, over the top racers as well. I like sim, arcady, and just plain silly racers.
 
I really like the puddles but I can't figure out what's being done here so well. Can someone better acquainted with the technology explain why it looks so good? Is it the pattern of water or is it the reflection?

Both. Also:

Spray particles, which seem volumetric.
Physically based rendering for the tracks
Varying degrees of wetness
The lighting model and I suspect there is subsurface scattering on the entire environment
 
WTF do you expect from a somewhat realistic racer? This isn't motorstorm, burnout, or captain crazys car crash bonanza. There needs to be some semblance of rules and reality in some racing games. Theres room for silly, over the top racers as well. I like sim, arcady, and just plain silly racers.

I guess what I'm trying to ask is - What does this game add to the genre other than new locations and nextgen graphics? If the answer is "an arcade racer for the PS4", I think that's a valid response, but it doesn't address my concerns of devs not advancing the genre.

Right now I'm looking at a game I've played several times on several consoles.

I play lots of fps games. When a new CoD comes out on new nextgen consoles, it gets lots of hate for recycling the same old mechanics. I feel the same way about racers.
 
There needs to be more variety than just mindlessly pelting away on a fake empty circular track with some pretty vistas.

It makes sense in an F1 game - that's a sport. But DC is an arcade racer that had zero constraints during its inception. Wish devs didn't blindly chase after the elusive PGR4. It worked then. It won't cut it now.


For me, I like the realism of the world they've created, because I primarily like sims. Others may only like arcade racers, but hate those that rely on silly, immersion-breaking gimmicks. For us, this game is great.
So, if the game is so devoid of ideas, then why don't you tell us what you would like to see, beyond the completely amazing weather simulation.

Hint: I don't actually expect you to have an answer. You really just seem like another cry baby that likes to talk about how FH2 looks great (BTW, what's that game doing that's so innovative?) just moments after pulling a one-hitter quitter in a thread about GG's new IP.

Was Guerrilla made simply to follow in the footsteps of Bungie? This is so odd. First they try to make a Halo killer. Now it looks like they're trying to ape Destiny.
 
For me, I like the realism of the world they've created, because I primarily like sims. Others may only like arcade racers, but hate those that rely on silly, immersion-breaking gimmicks. For us, this game is great.
So, if the game is so devoid of ideas, then why don't you tell us what you would like to see, beyond the completely amazing weather simulation.

Hint: I don't actually expect you to have an answer. You really just seem like another cry baby that likes to talk about how FH2 looks great (BTW, what's that game doing that's so innovative?) just moments after pulling a one-hitter quitter in a thread about GG's new IP.

Don't help him out, let him continue down the patch and he will surely vanish (mods willing).
 
There needs to be more variety than just mindlessly pelting away on a fake empty circular track with some pretty vistas.

It makes sense in an F1 game - that's a sport. But DC is an arcade racer that had zero constraints during its inception. Wish devs didn't blindly chase after the elusive PGR4. It worked then. It won't cut it now.

So people don't want PGR anymore? That's news to me.
 
I guess what I'm trying to ask is - What does this game add to the genre other than new locations and nextgen graphics? If the answer is "an arcade racer for the PS4", I think that's a valid response, but it doesn't address my concerns of devs not advancing the genre.

Have you been following the game? It adds social racing to the genre. And no, it's not a glorified auto log, clan tag or matchmaking. It actually involves investing time and effort in building and racing as a club. The way it plays out because of that is going to be very different from other racers. So it is pushing the genre forward in a fresh and exciting direction.
 
For a start; course creator and smart / fast AI would enhance any racing game, but Evos have failed on both fronts, Driveclub is the same old with more pretty. No vision, no future.

We can't say how good the AI is yet .
Also i rather EVO put more time into making tracks than making a course creator .
Where the tracks detail going to plain and hardly anybody going to race on them.
They should do more real world locations since there are so many great places in the world to drive
 
I really like the puddles but I can't figure out what's being done here so well. Can someone better acquainted with the technology explain why it looks so good? Is it the pattern of water or is it the reflection?
There is depth, its not just a flat texture and the tire streak has proper water spray/splash and not just a smokish effect. That's why it looks so good, i would post example of what i mean but i don't wanna derail the thread with comparison to another racer.
 
I guess what I'm trying to ask is - What does this game add to the genre other than new locations and nextgen graphics? If the answer is "an arcade racer for the PS4", I think that's a valid response, but it doesn't address my concerns of devs not advancing the genre.

Right now I'm looking at a game I've played several times on several consoles.

I play lots of fps games. When a new CoD comes out on new nextgen consoles, it gets lots of hate for recycling the same old mechanics. I feel the same way about racers.

Ok, let's play this game. What about all the dynamic online social features? The whole idea of being in a club and all that stuff (see here). Plus, who are you to say that people don't want another PGR game? I sure as hell do, and it seems like a bunch of others here share that same sentiment.

It's so strange how every DC thread just devolves into this.
 
To be honest, people didn't want PGR back then. The reason it's not being made now is because it wasn't selling back then. I think nostalgia is the driving force here, not statistics.

I don't remember sales being a good indicator of gamer love and praise. Does a game selling well indicate whether it was good or not? Most (all) around here would argue that it does not.
 
For a start; course creator and smart / fast AI would enhance any racing game, but Evos have failed on both fronts, Driveclub is the same old with more pretty. No vision, no future.

What's wrong with good old arcade circuit racer? How many of those sega rally, ridge racer or dirt left?
Everyone are chasing the "open world" "freedom" money and nothing wrong with that. But what's wrong if I want good old fashion racer once in a while.
 
The Norway footage looks *almost* like real life, you can still see its a game mainly because of the hud and really dangerous driving, but if you had that on your TV and someone just looked at it, they might think its a real race or a movie.
My grandparents think FIFA is a real football match. God knows what they'll make of this.

every video I see is just someone plowing through the ass of a bunch of cars at each corner and getting away with it
That's how I've won most races in racing games across the spectrum for years. Don't make them take that away from me now!
 
I guess what I'm trying to ask is - What does this game add to the genre other than new locations and nextgen graphics? If the answer is "an arcade racer for the PS4", I think that's a valid response, but it doesn't address my concerns of devs not advancing the genre.

Right now I'm looking at a game I've played several times on several consoles.

I play lots of fps games. When a new CoD comes out on new nextgen consoles, it gets lots of hate for recycling the same old mechanics. I feel the same way about racers.

And there we have it, ladies & gents.

Concern.

How do you 'advance' the racing genre? Aside from the 'innovation' of cornfield driving in supercars?

Oh Jesus, I'd forgotten WFV and his course editing obsession.

FWIW that's been around since Racing Construction Set on the C64 in the mid 80s. You could do stuff like switch the gravity down and drive overpowered F1 cars into insanely steep jumps so they'd disappear for minutes at a time.

I don't buy racing games to build circuits, and I suspect most other people don't either.
 
To be honest, people didn't want PGR back then. The reason it's not being made now is because it wasn't selling back then. I think nostalgia is the driving force here, not statistics.

It's time to stop posting.

That would close the M25 for a week.

A week? More like closed until further notice...

We...we tend to collapse whenever it snows. It's embarrassing how even a light coating can see everything shut down...
 
I guess what I'm trying to ask is - What does this game add to the genre other than new locations and nextgen graphics? If the answer is "an arcade racer for the PS4", I think that's a valid response, but it doesn't address my concerns of devs not advancing the genre.

Right now I'm looking at a game I've played several times on several consoles.

I play lots of fps games. When a new CoD comes out on new nextgen consoles, it gets lots of hate for recycling the same old mechanics. I feel the same way about racers.

But what do you add to a racer? Forza 5 didn't have real time weather or lighting. Both of drastically change how you can drive. GT5 did have those, but I don't remember if rain would go from off, to light, to heavy in one race. Other than better physics and graphics, what else is there to add to a "sim-ish" racer? Driveclub is adding the "club" aspect where can advance as a small group, but for a racing game grounded in reality, I don't know what else you can ask for. We are not in James Bond cars shooting lasers and rockets at each other.
 
Ok, let's play this game. What about all the dynamic online social features? The whole idea of being in a club and all that stuff (see here). Plus, who are you to say that people don't want another PGR game? I sure as hell do, and it seems like a bunch of others here share that same sentiment.

It's so strange how every DC thread just devolves into this.

Okay the social aspect is a fair point.

As for pgr, I'm not telling you what you want. I'm just saying that pgr stopped being made because it wasn't selling. It was no longer popular.
 
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