Send me a friend request if you fancy an online sesh sometime, I'm on most nights around ten uk time (your PSN ID isn't on your profile).
Thanks man, added.
I'm on fairly often, I have a few other games I working through as well as Driveclub but I have no doubt I'll see you about. Cheers for the help mate.
Yeah it's BT Infinity, never had issue before with any other game, since my last post i have had it again "failed to join the game, could not connect to other players" i am not yet in a club, could that be a reason?
I'm having almost exactly the same issues and am also on Infinity (but given BT has 31% of the broadband market* I'm not going to assume that is inherently the common factor here).
About one in every five or six lobbies work for me. Monday night was a little better and I even managed to stay in some lobbies after the race until there was a general "communicating with the Driveclub server error" that kicked me back to the main menu.
I've tried a number of different routers (inc. Home Hub 3) and am waiting for a Home Hub 5 to see if it resolves my issues. It was supposed to be here yesterday but there was a full few millimeters of snow so presumably everything was shut down in panic....*ahem*
I'll let you know how it goes A1AN, it has already worked for one user (Capt. Rizla) so I have some hope.
Now the AI don't really bother me too much as there's very few games that get this even close to right, that said....
This, you mean?
How is the A.I. not ahead of the player when this happens?
What I'm seeing here: the A.I. is taking a wide corner while the player is taking the rails, and that's the player who's cutting the A.I.'s trajectory.
How is that cutting the AI trajectory? We're on a straight side by side. I've already claimed the racing line. It simply moves into me because it's as dumb as a rock.
Watch the source video.
~1:20 and the impact in the .gif is at 1:32:
https://www.youtube.com/watch?v=kowH1XfawBg
I take the same line through the medium right hander as the AI driver, pretty much sat under his wing from entry to apex and into the exit. I had some extra grip over the AI on the exit so instead of letting my car pull left to the edge of the track I tighten my own line and come out on the inside. This is deliberate and with forethought to the next section of track as this exit gives me the better line for the next bend (a fast single apex left hander).
The better grip on exit also give me a little extra speed on the straight so in the first half of the straight, whilst the AI stays to the left (his exit line), I pull alongside giving me prime position for the next bend. The AI driver then simply ignores me and pulls across the track to the right to try and get on it's ideal line (which I am already on). It's not try to close me out or anything close to fair. I'm already on the edge of the track so I can't give him room. All I can do is brake, let him pull into the space previously occupied by my car and get the place.
If it weren't so basic it would have realised it was on the inside line, brake late and force me to make a choice or simply tuck it in, run the inside and make me go the long way round. Even though I have the prime outside/inside/outside line I can't use that line if they are parked on the apex.
The next corner in the video demonstrates almost the opposite but again highlights how unaware the AI is of the player.
As you can see, I slightly late apex the corner after the AI punts me to get better exit speed onto the long straight ahead, this time the AI is on the outside track edge with the prime position for the next corner. I go by on the right (completely past I think but can't quite tell from the video) giving me a tighter inside entry into the next bend. In a clean online race I would brake hard and a little early and follow the inside line round without extending to the outside on exit to give the player on the faster, outside, entry line some choices whilst still fairly blocking their prime line and competing for the place.
Knowing full well the AI driver won't do that I brake hard and let him scythe through outside inside outside /exactly/ where I would have been if I hadn't accounted for their lack of awareness.
So once again, not sure why you would complain in this situation: you're behind and it's up to you braking to avoid the car in front of you.
Your point would hold true if I were behind and not alongside. Look at the gif, look at the video, my nose is ~level with the AI car door.
Actually, no it wouldn't, not in real life either. The AI in this instance holds the leading position and starts it's manoeuvre before the player does, therefore there'd be just as much onus on the player attempting the overtake to allow room to the AI as their would the AI to allow room for the overtaking player. The only reason the AI even hits the players car is because it is in the middle of a drift and sliding inwards. In this instance I doubt either vehicle would be penalised in real life. It's just one of those natural incidents that does often occur in racing.
Are you watching the same .gif? The incident in the gif happens on a straight. There is no drifting or sliding, the player car is faster and on the outside, prime, entry line for the next corner. The AI car just moves over to get on this line with no thought or interest as to whether something already occupies that space.
As mentioned above, it already has perfectly legitimate defensive driving options.
The fact it just goes for a punt is testimony to nothing but it's inability to detect I was there. Yes, it could very well be classed as a racing incident but it is a racing incident with the /fault/ squarely at the door of the AI for not seeing me.
If I were hosting a clean or kick race lobby I wouldn't boot someone who did that on their first incident if they claimed it was an accident and they simply didn't see the other car but I would boot them if they did it again and again and again. Then they're clearly either a poor racer or just outright dirty.
I mostly steered clear of hyper cars until now, spending most of my time with performance and super cars, and i have to say the hyper cars are quite a handful, to say the least. I know some of the basics of how they should be used (don't break hard while making a turn, feather the gas instead of stepping on it coming out of a corner), but it seems i'll have to put in some serious time learning to use them well. Right now i either drive too passively with no hope of catching up with the leading cars, or i drive too aggressively, losing control way too often, finishing in last place. I'd appreciate it if you guys would give me some pointers in order to speed along my learning process a bit.
I think you have answered your own question.
I'm a relative new Driveclubber but it sounds like you're not struggling with the AI, you're struggling with the class.
If that's the case, I'd say ignore the AI for now and just make yourself comfortable with the cars in question. Run a track with a variety of turns in a car you are struggling with essentially endlessly until you feel 100% happy with the way the car handles that track. Then run the same car on a different track applying the handling lessons you learnt on the first track, if learning this second track is fairly easy compared to the first, you probably know your steed fairly well so go use it to win some shit.
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*OFCOM - 2014 Communication Market Report