Like I said Valkyre, rather than us just regurgitating the same points, and agreeing to disagree, I think it would be more fruitful to your point if you could post some video examples of the things you speak of, because I myself have probably 100+ hours in to the game and do not agree about the AI's magic acceleration. I do agree that drafting was too strong (they've toned it down now), but never that they had artificial acceleration. If they ever accelerated out of a corner faster than me, I know it's because they either had a better line with a faster exit speed, or because their car simply has faster acceleration.
On a side note, another thing I'll have to disagree with, and that I find highly contradictory based on other points brought up, is that I feel the game is literally all about skill. Barging your way in to the AI over and over is only going to get you so far. In-fact, most Twitch streams are full of people doing this, but doing poorly in races either way.
You can certainly game the AI, which does require skill in itself to be fair, as it's a very precarious line between profiting from abusing the AI and landing yourself in trouble (e.g., penalties, worse lines, slower speeds etc). Even if you did use aggressive tactics to get in to the lead, the complaint was that the AI catch up too easily, but the thing is, they don't, depending entirely on one's skill. If you don't have 'skill', they will very easily catch up and very easily take you over. However, if you do have skill, know the track, race lines, braking points, your vehicles personal characteristics and limits etc very well, you will continue to build that momentum and lead. However, one or two mistakes and you stand to just as quickly lose it. If that's not a component of skill, I don't know what is.