leng jai is spot-on when he says there's a theme that appeals to a wider audience that includes things like announcers and a "story". I get that. But what the fuck is this "soul" wank that people keep going on about? If I asked a gamer what they think about "soul" in a driving game, they'd give me the same blank look as if I'd just asked them about the "personality" of a couch or "charisma" of a washing machine.
I guess it's just easier for a review to say a game doesn't have "soul" than to say it's theme/aesthetic doesn't appeal to everyone. And dock points for.
I could see that "soul" aspect in regards to FH and FH2, they exhibit a festival attitude top to bottom (the first more so than the second), but that's more art style.
Really, in a racing game, what's the most important aspect? The racing and feel on track/roads. IMO, all of the other stuff is simply fluff. Sure, it adds stuff to do, but ultimately racing is what the focus should be for a game in the racing genre.
I'd disagree with DC having no "soul". The overall art style, music, and menus and presentation in general has it's own unique identity for me. It stands out for sure.
Strangely enough, as much as I loved PGR4, I never cared for the menus or presentation. Again, the on track aspects were the most important. But yeah, talk of a racing game's soul or romance is complete bullshittery IMO.
Race Pro was my favorite racer last gen, and it could be argued that it had no soul at all. Just cars and tracks, that's it. As barebones as it gets.
Anyway, DC needs more story, right? Here, this is for DC2 if we ever get it. Been working this up for a while...
Welcome to the tale of Maverick "Dac" McGovern. A tormented soul, racing for more than just fame (points). He's racing to forget,
and to remember, to push to the edge since he has nothing to lose. Growing up in his father's garage, working on engines, studying his father's telemetry lap after lap, he's haunted by that fateful day when he lost his father in a questionable accident with his arch-rival Duke Slade.
Now, he runs the team and literally races with his father's ghost, guided by his kindly words while trying to subdue the burning desire for revenge.
He also races to win back the love of a scorned woman, Jane Wellington. After a bitter falling out over his alcoholism from his fathers death, she now spends races in Duke Slade's garage, yet often watches with a look of sadness and regret. Could there be blackmail involved? Does Slade know her terrible secret? Does Dac realize that the baby isn't his, but the
-Help Dac find answers to his father's death, beat his father's rivals in the Driveclub Championship, and finally bring Slade to justice while winning back the love of his life.
-Customize your cars, inside and out. Add parts, paint, and dashboard items.
-Customize all the characters in the story, with added monthly DLC clothing packs. Free DLC Hat pack!
-Enjoy hours of interactive cutscene drama.
-Race in the lengthy Driveclub Championship* while choosing time of day, weather, and time progression.
*Additional racing to be patched in later, release content only 3 lap races in 5 environments (anything more is boring).
IGN Review-
Finally a racing game that realizes what's important in the genre!
+Great story
+Compelling characters
+Deep customization
+So much CGI cutscenes
-Not Open World
-Too much boring racing
9.5/10
Your welcome Rushy and fine folks at Evolution!