You talking about Superlightweight Series? Use Bac Mono
I'm not in a club, I don't know anyone who plays this. I don't like their boneheaded decision to lock some cars behind community participation when the online stuff only works 50% of the time.
You talking about Superlightweight Series? Use Bac Mono
I am sick and tired of this PIECE OF SHIT ARIEL ATOM. Would you like to turn around a shallow bend? HERES A 270 DEGREE SPIN. I've been gaming for decades and nothing has ever made me this frustrated. I'm not sure much has ever come close. Any slide that causes a loss of speed sees the AI cars ruin everything.
Having finally beaten the first round in the event that forces you to suffer it, I find the next one is even worse. The Venom hot lap was a walk in the park by comparison.
Join my club man, search for 'Horlixdix' and you'll get those cars straight away.I'm not in a club, I don't know anyone who plays this. I don't like their boneheaded decision to lock some cars behind community participation when the online stuff only works 50% of the time.
My club has room for one more.
Just had two spots open up in my level 26 club Auto Da Luz. Feel free to join or ask me for an invite.
I am sick and tired of this PIECE OF SHIT ARIEL ATOM. Would you like to turn around a shallow bend? HERES A 270 DEGREE SPIN. I've been gaming for decades and nothing has ever made me this frustrated. I'm not sure much has ever come close. Any slide that causes a loss of speed sees the AI cars ruin everything.
Having finally beaten the first round in the event that forces you to suffer it, I find the next one is even worse. The Venom hot lap was a walk in the park by comparison.
Just as a FYI to Supa, I just took up the last slot in Auto Da Luz, because I might as well be dumping my points somewhere. That and having extra cars to play with is always nice. =) Can't say I'm a huge fan of the masked club badge though lol.
I was just messing around with it the other day and the editing tools for the badge are so incredibly limiting that it's frustrating. Glad you're part of the crew.
Well, on the topic of badges, it looks like the club unlocked another 36 badge shapes and 12 paint jobs when the club hit level 30. =)
Edit: And this game seriously has me considering getting a wheel sooner than later. At least with a wheel I can blame myself for any fuckups. With the controller I have to watch as my apparently physically impaired driver refuses to turn the damned wheel more than ~90 degrees in a given direction for any corner taken above walking speed.
Edit 2: I think they're going to have to rework the way faceoffs are handled. Run a track enough and eventually you reach a point where you're extremely unlikely to beat the next faceoff. Players have effective skill caps, and can't continually get better forever. Considering that fact and given that you get no points for "failing" a faceoff, once you reach that point, you're better off just disabling them all together. There's no point in dealing with the distraction if you're just going to get rewarded with failure notifications 99% of the time.
It's even more silly since the game tracks the number of times you win a faceoff vs attempt it. It's a totally useless statistic because all faceoffs aren't created equal. You can game the system by slowly doing better each lap and "win" each time. Or you can go balls to the wall the first time and immediately start facing off against ones that are far more challenging and require effort to beat. The game should reward you for the later approach, but instead punishes you for it.
Thus I propose dropping the faceoff won/attempted statistic all together. One less thing to bog the overloaded servers down with. In addition to that, the way points are rewarded should be modified in a way which behooves people to keep them enabled even when their chances of winning them are low. I don't think the challenge should regress to allow easy wins again, but instead have a system that somehow rewards points depending on how close they are, with a bonus payout if you do win. Points rewarded would be based on how difficult that particular faceoff is. I mean, a faceoff against the best score on the server should be worth way, way more than one on the bottom. Even getting close to such a score would take more effort than winning against the lesser ones.
I exclusively do time trials, and on the same track by and large, but even a day away will reduce my skill. It takes a bit for me to get back into the zone. Granted my off times aren't horrible, but I'll have very little chance of a top 50/100 score for the first hour or so. It also takes time to get to grips with a different car's handling when switching - especially if they're in different classes. I enjoy the challenge though. It feels more rewarding when things go right.Just curious if anyone else has had a similar experience? I am actually heavily considering starting over because of how bad I was driving last night.
I agree that it needs to be redone somewhat. I keep referring to SSX and the way they approached this as far better for the player. You got challenges that felt beatable as they were always ever so slightly more improved than the player. But maybe that's because there were so many more people playing that game.
Also, every time someone lost a challenge to your time, you got some money. So even if you didn't win and beat challenges, you still earned because those below you were consistently presented with your time to beat.
...
Another thing they should do is within races have the same challenge displayed to all racers, and award points for that accuracy as well. So you might not win the race, but if you were the best at all race challenges you can still get points.
We all know that while we race flat out to win, we won't be sliding around to meet a drift challenge. You either go for speed, or drift points, but rarely can do both.
The Challenges haven't been fixed and therefore are not available for the time being. As far as remember it wasn't mentioned officially when they will.do you have to let it load for a while?
The Challenges haven't been fixed and therefore are not available for the time being. As far as remember it wasn't mentioned officially when they will.
Yup, it just proves how borked the code/servers are. It's sad because the game is awesome and driving model excellent (for a arcade, of course). At least we'll get photomode tomorrow - probably easier to implement than giving the challengesThey're still flaking out even without the additional load that challenges would introduce.
Yup, it just proves how borked the code/servers are. It's sad because the game is awesome and driving model excellent (for a arcade, of course). At least we'll get photomode tomorrow - probably easier to implement than giving the challenges
I hope to see a post mortem in the future explaining how they could get it this wrong. Given the fact that they have done server load tests someone has to have made a huge miscalculation when it comes to real life network load.
Challenges were my most anticipated community feature. Their absense has soured my experience of the game.
Thought everything dropped next week? DLC and photo mode.
The free DLC is 25th-27th depending on territory. The update with photo mode, fixes/tweaks, and three new tracks is Tuesday.
Hoon-a-tic worked fine for me. I haven't been in a club long enough to get the Lifer trophy yet. I can't say I care very much about them though. I mean I've never been big on achievements or trophies, but in Driveclub, the goals within the game are more varied and interesting.So what the hell do I have to do to get the 1-million-drift-points trophy & drive-1600km-while-in-a-club trophy? I have achieved both (something like 1,017 million drift points, closer to 4000km driven), yet I don't have the respective trophies.
I'm not super-obsessed about trophies, but I'd like to get the trophies for which I HAVE done everything required to unlock them.Hoon-a-tic worked fine for me. I haven't been in a club long enough to get the Lifer trophy yet. I can't say I care very much about them though. I mean I've never been big on achievements or trophies, but in Driveclub, the goals within the game are more varied and interesting.
I took a few weeks off from playing the game. Figured I would give them time to sort things out and also there was so much else to play it was not a big deal at all.
I have never had a complete lack of completely forgetting a games gameplay mechanics like I experienced with Driveclub yesterday.
For example I could take months off of playing both GT6 and Forza 5, and would just need 1 race to get back into the swing of things.
I played for upwards of an hour yesterday and was truly driving awful the entire time. I never got the feel for it back. It was quite frustrating to say the very least. It was truly like I never played the game before.
Just curious if anyone else has had a similar experience? I am actually heavily considering starting over because of how bad I was driving last night.
Quick question: What's your username in regards to? Anything specific? Just curiousWow. That's better.
BAC Mono - first attempt at the event in that car, all stars. That car is an absolute joy to drive.
I'm assuming it's Tuesday, UK time for the update?
Every fing time someone spins me I end up tboned against a wall. EVERY F'IN TIME. It is like it's a design decision...I go from second to so far in last...uhh
And on an unrelated note, I really don't care for most of the hyper cars. The only one I currently don't mind is the P1. Others either feel too stiff or too unstable. That and the P1 at least brings something unique to the table (and has the best looks of the bunch). Maybe I'll grow to like them in time, but as it stands, I find the performance and super classes the best from an enjoyment perspective.
Unless I'm mistaken, the update tomorrow addresses spinouts caused by opponents. At least I hope so!
I think this really is a case of you just lacking the skills/experience. The hyper cars, more than any others, really require you to 1) know the optimal racing lines by heart, 2) learn to handle the gas delicately and 3) learn to brake early enough or slow down at the right points. If your lines are crappy, then you'll easily screw up in one way or the other (especially when going fast), and if you don't know when to slow down/brake, then you can easily understeer or even fly off the track when there are small bumps in the road or sudden elevational changes (so if you find yourself understeering a lot, then just start applying the brakes a little bit earlier instead of Sonicgottagofast.jpg-ing as much as possible). And of course, yeah, if you are too gas-pedal-happy, many of them are easy to lose control of, so you need to kind of get used to the idea that you can't just hold down gas all the time.And on an unrelated note, I really don't care for most of the hyper cars. The only one I currently don't mind is the P1. Others either feel too stiff or too unstable. That and the P1 at least brings something unique to the table (and has the best looks of the bunch). Maybe I'll grow to like them in time, but as it stands, I find the performance and super classes the best from an enjoyment perspective.
You know, I really wish the game would cache the ghosts.
I need to send a personal thanks to fellow club member Agressor616. I logged off and stopped playing the game for a week or so.
I come back and see our club progress jumped from 19 to 22, so I just want to you know I appreciate the effort to continue playing the game and not simply quit the club or abandon the game despite the on-going issues the networking stuff.
I don't know your GAF name, but just want to know that I hope to eventually catch up and contribute more points to make the making the club in the first place worthwhile.
Thanks again.
There's a new Game Update (1.07) available for you to download now.
Please keep sharing your feedback to help us shape future game updates and rest assured that the online teams are still hard at work to keep improving all aspects of online play and server capacity.
Here are the full details of Game Update 1.07:
* Adds Photo Mode to the game. You can enable Photo Mode during gameplay by pressing the right side of the Touch Pad and share your favourite pictures with the Share button.
* Adds three new tracks - all including reverse variants: Yedapalli in India, Los Pelambres in Chile and Wester Ross in Scotland.
* Adds support for the Renault DeZir DRIVECLUB™ Edition and BMW M5, 2013 to PlayStation®Store (available as free download to full game owners from Nov 25-SCEA, 26-SCEE, 27-SCEJ).
* Adds support for the Ignition Expansion Pack - which includes the Ignition Car Pack and Ignition Tour Pack - to PlayStation®Store (free download available from Nov 25-SCEA, 26-SCEE, 27-SCEJ).
The Ignition Car Pack includes 5 new cars:
W Motors Lykan Hypersport
Caterham SP/ 300.R
KTM X-Bow R
BMW M4
Renault Twin'Run Concept
The Ignition Tour Pack includes 11 new Events and 5 new Trophies.
• Adds support for the Photo-Finish Tour Pack to PlayStation®Store (free download available from Nov 25-SCEA, 26-SCEE, 27-SCEJ).
The Photo-Finish Tour Pack includes 11 new Events and 5 new Trophies.
• Adds support for two new livery packs to PlayStation®Store (free download available from Nov 25-SCEA, 26-SCEE, 27-SCEJ).
Each Livery Pack contains 5 new livery patterns to customise your cars with.
• Changes have be made to corner cutting, corner penalties & collision penalties for balancing purposes.
• Improves the Server Announcements functionality and implements a restyled screen.
• Adds the ability to manually trigger reset-to-track by pressing the left side of the Touch Pad.
• Adds the ability to view a Club's current unlocks (Vehicles, Paint Jobs, Club Badge Shapes and Accolade Stickers).
• Integrates Player and Club Cards into various option menus.
• Adds the option to hide and unhide the results screen in order to view the post-race cameras.
• Adds Newest Clubs to the list of potential recipients when sending a Club Challenge.
• Adds the ability to search for a Club by name when sending a Club Challenge.
• Plus a number of minor bug fixes, performance improvements and usability tweaks.