I'm starting to really hate this game as I progress through it. The handling is just... crap. It feels faked, the braking zones are far too late, the AI is not driving in the same physics world that you are - racing lines go out of the window when you're up against the AI, they can brake later than you but drive too slowly through the corners. Weight transfer in chicanes in the hyper cars is more like my old Peugeot 406 than a responsive supercar with racing suspension should be.
Graphically, the HDR/dynamic exposure effect is so massively overdone it is almost unplayable on my plasma without whacking the brightness right up (yes, my display is calibrated). Some tracks with bright dusk skies veer from near unrecognisable dark grey on black to super light grey within corners of each other due to the dynamic exposure adjusting for hills and clouds. Also, I feel that there are too many night races, I don't care if it shows off the fancy lighting model, enough is enough. The day/night transition races are cheesy and ultimately too numerous and just end up annoying.
The rubberband AI is depressing. I find I can have a close race where I get pipped on the line without making a significant mistake, and then in another race I can fuck up at the start, end up pointing the wrong way around and still come back to win, a good 10-15 seconds slower overall than my previous clean attempt. I'm a proponent of mild rubberbanding, I think it's an important part of an arcade racer, but this is punishingly shitty. Racing games shouldn't end up being about timing your run to win on the last lap, even MotorStorm was more subtle than this. The best events are the ones with no AI opponents, like the good old days of the WRC games on PS2.
Ultimately, it's just not as fun as previous Evolution games. I think they've been getting progressively worse since WRC4 and this is a new low, and I'm saying this as a guy with no interest in the online side of things either. It saddens me, because it's a hairs breadth away from being the next PGR2; technically it has the right ingredients, but ultimately there are too many poor gameplay decisions holding it back. None of them are beyond fixing, but I can't see it happening.
Still waiting for the first decent next-gen racer.
A little harsh, but some valid complaints. The artificiality is sometimes visible because of inconsistency, and that ruins things by turning challenge into frustration.
But it also happens on hot laps, just later in the game. The penultimate is the Venom hotlap. A car that has massive understeer instantly snaps into massive oversteer, corners that have different grip for no reason, different penalty zones, etc. The physics aren't consistent, and it is only done to make it artificially hard. In short, too frustrating to be fun and it leaves a bad taste because it is last part of the game I played.
The lighting complaint is also valid. There were a few times it was hard to make out things and I had to mess with my tv settings.
Still a very good game, and aside from Borderlands2, my most played game this year but I'm done.
Edit: & when you say "waiting for the first decent next gen racer", I take it you've played the two Forza games? How do they compare?
Your personal opinions aside, there is no rubberbanding that you describe. The only rubberbanding, I don't consider it to be rubberbanding but some do, is that the AI will artificially slow down if you're going slow. But they can't go faster than you can.
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They can. Usually there is one or two cars that speed up un-naturally so that the last lap is intense. It is just hidden rubberbanding and it is cool until it is seen, then frustrating. The best bet is just to drive clean and be in first until the last lap, then drive that lap aggro.