Oh I guess they thought the game would bomba
Would explain the black hole that is Sony's DC advertising.
Oh I guess they thought the game would bomba
They probably communicate Authentication informations. Like with every Multiplayer game.
If you have evidence PSN servers have more functions in Driveclub please tell us of you knowledge in the PSN infrastructure.
Did you even read anything?
I'm pretty annoyed by this, but I find it pretty comical their own game is pretty much DDoS'ing their servers. I read somewhere that the game automatically tries to reconnect, it doesn't give up after a few tries, and as far as I know, you can't tell it to stop trying. They have thousands of clients constantly hammering the server which is probably bringing them to their knees. What an oversight.
Oh I guess they thought the game would bomba
So, PSN is just a bypass and nothing else?
I also thought any developer/publisher would have an estimation about how the release day would impact the servers so they can avoid / minimize issues.
The smart thing for them to do would have been to plan ahead, and allows PlayStation Plus users to preload the game ahead of time. Now, whenever the PS+ game finally manages to go live, they'll still have a second wave of users clogging up the download system, and potentially straining the gaming servers too.
If the anticipated influx of new users is truly causing a problem, then why not go whole hog and temporarily suspend the ability for people to purchase the downloadable version of the game from the PlayStation Store? Funny how they have no problem with users hammering their fragile servers if only they are willing to dole out $50-$60 to do it.
So, PSN is just a bypass and nothing else?
Did Evolution know its game was coming out this month? Patching in replays, rain, snow, private lobbies and, now, stable multiplayer?
I thought they tested DC (both versions) prior to its release date, so I don't get this delay. I also thought any developer/publisher would have an estimation about how the release day would impact the servers so they can avoid / minimize issues.
They must have seen it coming, otherwise i don't see why they weren't available at the same time.
PSN is fine.
They must have seen it coming, otherwise i don't see why they weren't available at the same time.
Yes they purposely overloaded the DriveClub servers just so they can push back the PS plus version. :/Oh, they wouldn't do this in order to try an entice people to just pay for the actual game, would they? Oh no, never! They'd never do that!
damn people are taking this too serious....go hit the gym or go lay up with your girl in the meantime..
Where did I mention PSN? It's Driveclub's server which the game is trying to connect to.
That would probably be a fairly poor marketing stunt.Oh, they wouldn't do this in order to try an entice people to just pay for the actual game, would they? Oh no, never! They'd never do that!
Oh, they wouldn't do this in order to try an entice people to just pay for the actual game, would they? Oh no, never! They'd never do that!
Oh, they wouldn't do this in order to try an entice people to just pay for the actual game, would they? Oh no, never! They'd never do that!
damnit, i just want to check this thing out. i already know i'm stopping at target after work. i won't be surprised if i end up just buying the full game even though i won't sink that much time into it. the cynic in me has to wonder if this isn't part of their strategy haha
I don't care that the DriveClub demo isn't on the store day one, but at least put a little notice on the blog so everyone knows what's up. Sony can lose the trust of consumers if they act like this, if it's not already lost...
It's the lack of communication that Sony needs to improve] or otherwise people will go to the competition, aka Xbox One.
I can't believe that in 2014 we're still having major delays in store update and stuff like that. I pay for the service, i want an update on what's wrong. I don't care that the DriveClub demo isn't on the store day one, but at least put a little notice on the blog so everyone knows what's up. Sony can lose the trust of consumers if they act like this, if it's not already lost...
Love it or hate it but Microsoft does an amazing job communicating with their customers and their service is more stable overall. Yes Live does have some moments that it's down but honestly that rarely goes for more than 24 hours and they tell you right away what's up with the problem compared to Sony.
The number one rule of "crisis communications"you know, when something goes wrongis to get ahead of the story and communicate with transparency.
Sony is not good at that.
Buy Mordor instead...
Glad to see those PS+ dollars put to good use.
Meh, I can wait a few days. Realities of modern online video games etc.
This was my guess as to what was going on pretty early into the process.
If they were having server issues with just the full release, putting up the PS+ version for another 6 million people to possibly download and play would of been a poor decision and broke things even further.
Downloading the game doesn't have anything to do with Evo though, that's PSN.
The only thing that'd down here is Evo's DC-only servers. You know, stuff to create clubs and play multiplayer and all that.
i already have it![]()
We're getting into tin foil hat territory now.Oh, they wouldn't do this in order to try an entice people to just pay for the actual game, would they? Oh no, never! They'd never do that!
It's the lack of communication that Sony needs to improve or otherwise people will go to the competition, aka Xbox One. .
This is actually unacceptable. How has this game got issues? It can't have sold that much?
What a farce.
I played like 3 Hours of Driveclub this morning and problem seems to be that the game always tries to connect to the servers. So unless you tell every PS+ user to cut their connection every owner sends requests to the game every 2-3 minutes causing the servers to overload.Right, which is why I think people would still like the ability to at least download the game from the PS Store. That way, the game would already reside on their hard drives, while Evolution and Sony address the problems with the online game servers. In the meantime, users would still have the potential to play the single-player offline game. This would at least mitigate some of the problems.
This is actually unacceptable. How has this game got issues? It can't have sold that much?
6 million is probably way too high. PS+ members on PS4 are supposedly way below that number, the number of PS+ members that's interested ieverybd racing games is even lower. And for half of that number the release is on Friday. So no, this seems more like a case of getting at least some sales before the free version shows to be what reviews say.
Almost 99% of the people I know had zero idea that there was suppose to be DRIVECLUBE PS+ Free version. Heck most don't even know what DRIVECLUB is. So Sony not ever properly communicating about this game to the general public (pretty much no ads at all) I guess has helped them. Because outside of people that pay attention to this stuff online (us) no one has any idea this is going on.