DRIVECLUB Season Pass (U.S.) just dropped to $13! PS+ Upgrade Bundle $20!!!

I was enjoying it there for a little bit but I hit that point as I always do in racers where I just can't make any progress due to not being good enough. I slide around too much. I know how to handle slides in concept but I can never get the execution down, and some of those time trials like Canoosh just makes me want to drown myself in a mud puddle.

Do you mean you slide off the track in corners, your tail end slides around while coming out of a corner, or you slide on straights while making small adjustments to the left or right? When i started playing this i also hit a wall pretty soon and driving the faster classes without flying off the track or being left behind seemed hopeless, until i learned the most important thing besides tracks and car knowledge, proper throttle control. This isn't a hard rule and it depends from car to car, but for now try to break hard before a corner, then turn. Similarly, don't just step full on the throttle as you're exiting the corner, especially on the more powerful cars this will make your tires spin like crazy and you'll be losing time. Add a bit of gas or feather it until you've straightened the car out, then step on it. If you're hearing the tires squeal, it's because you're going too hard on the throttle.

If you mean sliding around left and right during slight course adjustments, some cars are more prone to doing that than others, but the reason is also throttle control. If you feel you're losing control of the car, step off the gas for a second until you've regained control. Also step off the gas if there's a bump in the road due to quick elevation changes, those spell disaster if you try to drive through them full on.
 
Almost everyone who plays Driveclub is pretty excited about other people playing/buying it

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I.... don't think that's true bud.
 
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I.... don't think that's true bud.

To be fair, lot of those bad reviews could be from the launch problems, right?

I remember when I got GT5 vanilla was very dissapointing, but after 2.0 update it became my favourite Gran Turismo game.
 
I just bought the season's pass, thanks for the heads up and link OP.

And to the guy above --> whoareyoutalkingto.jpg

Seeing as I literally quoted somebody, it seemed fairly obvious - ya dingus.

To be fair, lot of those bad reviews could be from the launch problems, right?

I remember when I got GT5 vanilla was very dissapointing, but after 2.0 update it became my favourite Gran Turismo game.

Yeah sure, I'm just pointing out how hyperbolic their statement was. Seems like the dudes been in a Driveclub echochamber
 
Seeing as I literally quoted somebody, it seemed fairly obvious - ya dingus.

Oh ok.

It just kind of seemed like you were using the reception from the failed launch to convince anyone who doesn't know any better that that the game is currently very unpopular, and just to prop up a poorly made point no less.
 
Oh ok.

It just kind of seemed like you were using the reception from the failed launch to convince anyone who doesn't know any better that that the game is currently very unpopular, and just to prop up a poorly made point no less.

😏
 
Pulled the trigger and bought the game and season package last night. Holy hell is there a lot of content in the touring event. Really hope Sony lets this team put out out a sequel. Maybe they could get it to a steady 60 fps.
 
Best racing game this gen, the controls are perfection for me. Got two friends to buy it after they really enjoyed the Plus version.

I'm fine with continuous updates for years with this game.
 
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I.... don't think that's true bud.

One of the reasons the user rating is that low is because the game had broken online for several months. But it easily got the most 'GAF's most underrated game of 2014' votes (it was a Driveclub whitewash), as well as doing really well in numerous user voted GOTY lists across the web, including on GAF, Eurogamer etc, where it was topped only by Mario Kart 8 as far as racers go. Go through pretty much every DC thread and you'll see most impressions are overwhelmingly positive.

This is definitely one of those games where the critics mostly got it really wrong (imo). Then again, it's a much better and more comprehensive game today than it was at launch.
 
lmao. This? This is your barometer?

As a representation of "excitedness of people who played the game" totally. MC doesn't measure quality, it measures general perception of quality which is what the poster was talking about.

Many people who rate games on Metacritic do so disingenuously. ie. giving games a 0 or 10 depending on their agenda. That's not a good indication of anything.

^ Read above ^

One of the reasons the user rating is that low is because the game had broken online for several months. But it easily won GAF's most underrated game of 2014 award (it was a Driveclub whitewash), as well as doing really well in numerous user voted GOTY lists across the web, including on GAF, Eurogamer etc, where it was topped only by Mario Kart 8 as far as racers go. Go through pretty much every DC thread and you'll see most impressions are overwhelmingly positive. This is definitely one of those games where the critics mostly got it really wrong (imo). Then again, it's a much better and more comprehensive game today than it was at launch.

Gaf and Eurogamer are very, very far from representative of the entire gaming community. On top of that, you're certain to get positive impressions in a "best of" thread because the whole point is for people to talk about what they liked. You're not going to get as many negative impressions because its the polar opposite of the topic.

Edit: for context, Driveclub sold 2 million copies. Neogaf in total has ~161k members. Far from representative.
 
As a representation of "excitedness of people who played the game" totally. MC doesn't measure quality, it measures general perception of quality which is what the poster was talking about.



^ Read above ^



Gaf and Eurogamer are very, very far from representative of the entire gaming community. On top of that, you're certain to get positive impressions in a "best of" thread because the whole point is for people to talk about what they liked. You're not going to get as many negative impressions because its the polar opposite of the topic.

Edit: for context, Driveclub sold 2 million copies. Neogaf in total has ~161k members. Far from representative.

The user ratings are from far below 2000 people, so ther is that.
 
A
Gaf and Eurogamer are very, very far from representative of the entire gaming community. On top of that, you're certain to get positive impressions in a "best of" thread because the whole point is for people to talk about what they liked. You're not going to get as many negative impressions because its the polar opposite of the topic.

Edit: for context, Driveclub sold 2 million copies. Neogaf in total has ~161k members. Far from representative.

Right, but I'd say the opinions of GAFers or more core gamers, from these types of forums etc, is far more relevant to me personally than the opinions of mostly casuals, the wider gaming community or those who aren't necessarily that well versed in their racers. If the enthusiast gaming community is overwhelmingly positive about the game, you know it's done something right.

And that DriveClub sales figure is before the PS+ edition launched, and before any of the sales and price drops. I'd imagine the current sales figure is higher at this point.
 
Gaf and Eurogamer are very, very far from representative of the entire gaming community.

Edit: for context, Driveclub sold 2 million copies. Neogaf in total has ~161k members. Far from representative.

You are completely right, but also missing a point. We all are part of GAF, we have shared interests and opinions and it could give us a more accurate idea of what we would like against the total population.
 
guys, i don't know if this thread is the right place to ask, but i have this problem with Driveclub: i had the game on disc last year, and after playing a bit, i sold it. now i bought the upgrade pack (i had the PS+ version downloaded, but i never even started it), and started the game hoping i can pick up from where i left , the problem is that the game doesn't recognize the progress i made in single player mode from when i played the game last year. what's strange is that it recognizes the stats that are tied to my user (driver level, points etc)
anything i could do about this? i really don't want to start the tour mode all over again
 
guys, i don't know if this thread is the right place to ask, but i have this problem with Driveclub: i had the game on disc last year, and after playing a bit, i sold it. now i bought the upgrade pack (i had the PS+ version downloaded, but i never even started it), and started the game hoping i can pick up from where i left , the problem is that the game doesn't recognize the progress i made in single player mode from when i played the game last year. what's strange is that it recognizes the stats that are tied to my user (driver level, points etc)
anything i could do about this? i really don't want to start the tour mode all over again

Maybe the driver level stats are stored server side and the tour progression on your console. Is the digital version from the same region as your original disc version and do you sill have the save files from back then?

Try posting this in the Driveclub OT, the game director Rushy tends to post there occasionally, maybe he'll be able to help you out.
 
Maybe the driver level stats are stored server side and the tour progression on your console. Is the digital version from the same region as your original disc version and do you sill have the save files from back then?

Try posting this in the Driveclub OT, the game director Rushy tends to post there occasionally, maybe he'll be able to help you out.

i thought the PS4 games were region free? the disc was from Europe but i bought the game on the US PSN. i still have the save file on my console.

i'll post in the OT, maybe someone can help me there. Thanks.
 
The user ratings are from far below 2000 people, so ther is that.

Fewer than 2000 people, but likely from a wider userbase than "hardcore video game forum visitors."

You are completely right, but also missing a point. We all are part of GAF, we have shared interests and opinions and it could give us a more accurate idea of what we would like against the total population.

Right, but I'd say the opinions of GAFers or more core gamers, from these types of forums etc, is far more relevant to me personally than the opinions of mostly casuals, the wider gaming community or those who aren't necessarily that well versed in their racers. If the enthusiast gaming community is overwhelmingly positive about the game, you know it's done something right.

And that DriveClub sales figure is before the PS+ edition launched, and before any of the sales and price drops. I'd imagine the current sales figure is higher at this point.

Sure totally, I get that its more relevant to you, but the poster said
"Almost everyone who plays Driveclub is pretty excited about other people playing/buying it"
and that's what I was responding to. Sure Gaf reactions are more valuable to you, but that's totally beside the point of the original context.
 
i thought the PS4 games were region free? the disc was from Europe but i bought the game on the US PSN. i still have the save file on my console.

i'll post in the OT, maybe someone can help me there. Thanks.

I think that's your problem right there. The games themselves are region free, but dlc typically isn't compatible across regions, and i think the same goes for game saves.

How far along were you in the tour?


Fewer than 2000 people, but likely from a wider userbase than "hardcore video game forum visitors."





Sure totally, I get that its more relevant to you, but the poster said
"Almost everyone who plays Driveclub is pretty excited about other people playing/buying it"
and that's what I was responding to. Sure Gaf reactions are more valuable to you, but that's totally beside the point of the original context.

Do people who aren't enthusiasts even bother voting on Metacritic though? And as someone has already implied above, how do we know that all the voters have actually played the game? Like imdb, Metacritic can be a breeding ground for fanboy wars. If we're going to judge enthusiasm for the game by user ratings, we could also look at the scores for the different versions/bundles on the Playstation store (UK store in this case, not sure if these are region specific or worldwide numbers), which seems a comparatively more reliable metric, due to the fact that you need to own content to vote for it:

Driveclub Full Game: 4/5 stars (17159 votes) & 57.8k likes
Driveclub PS+ Edition Upgrade: 4/5 stars (11188 votes) & 108k likes
Driveclub Full Game for Playstation Plus: 4.5/5 stars (11188 votes) & 78.5k likes
Driveclub Full Game for Playstation Plus & Season Pass Bundle: 4.75/5 stars (221 votes) & 277 likes
Driveclub Season Pass: 4.5/5 stars (2225 votes) & 4.4k likes

Those are pretty good scores i'd say and a far larger sample than your Metacritic example. I guess you could argue that people who didn't like the game didn't even bother voting, but that would bring us back to the Metacritic user score, which as you're suggesting is composed of a wider range of non-enthusiast gamers who aren't the forum going type, but still feel strongly enough about games to vote on a site like Metacritic, and i don't know if i'm buying that.

Anyway, the game has had its share of issues at launch and has earned some of the criticisms, while some others were a bit unjustified or overblown (for example the whole open world/corridor racing stuff), but i think it's fair to say that it has come a long way since launch both in features/content, and has turned around public perception and earned back a lot of goodwill since then with Evolution's stellar support. Now, we can argue whether saying that "most" people who play DC are excited by it is hyperbolic or not, but let's not dwell on semantics, as i'm sure we've all occasionally been guilty of it when talking about things that we're passionate about. I think the poster just meant that a great deal of people who take the time to get used to the game's handling model and get over any preconceived notions of where on the sim<---->arcade line it should lie, end up finding it plenty enjoyable and welcome the idea of more people sharing their enjoyment.
 
On the fence about buying it. On one hand, I do like it, but I cannot for the life of me grasp the handling system in this game. I haven't had this much trouble with a racing game's handling in a long time (like when I first started playing GT).
 
Fewer than 2000 people, but likely from a wider userbase than "hardcore video game forum visitors."





Sure totally, I get that its more relevant to you, but the poster said
"Almost everyone who plays Driveclub is pretty excited about other people playing/buying it"
and that's what I was responding to. Sure Gaf reactions are more valuable to you, but that's totally beside the point of the original context.

how do you know the majority of those people played DriveClub?

I think a better "rating" to point to would be the one on PSN...where you would've had to *buy* it to rate it. And I don't think some would buy the game just to rate it, .with no plans to play it.

DriveClub full game on PSN has a 4.25 starts out of 5
the Plus Version has 4 starts out of 5.
 
On the fence about buying it. On one hand, I do like it, but I cannot for the life of me grasp the handling system in this game. I haven't had this much trouble with a racing game's handling in a long time (like when I first started playing GT).

What specifically is the problem? Are to starting with really fast cars? Treat it like a sim and slowly get more aggressive with the understanding that braking and drafting are greatly exaggerated. Looking through the turns to see where I want to end up really helps me (while relying on the flags for the blind turns).
 
On the fence about buying it. On one hand, I do like it, but I cannot for the life of me grasp the handling system in this game. I haven't had this much trouble with a racing game's handling in a long time (like when I first started playing GT).

I'm in the same boat here. The handling feels off. Anyhow, I'll play some more this weekend before pulling the trigger.
 
As a representation of "excitedness of people who played the game" totally. MC doesn't measure quality, it measures general perception of quality which is what the poster was talking about.



^ Read above ^



Gaf and Eurogamer are very, very far from representative of the entire gaming community. On top of that, you're certain to get positive impressions in a "best of" thread because the whole point is for people to talk about what they liked. You're not going to get as many negative impressions because its the polar opposite of the topic.

Edit: for context, Driveclub sold 2 million copies. Neogaf in total has ~161k members. Far from representative.

That logic would work if a metacritic review wasn't left on the first few days of release and never touched again. Metacritic is largely a look hyperbolic reactions from launch window or console war posts before launch.

I'm not saying this to rush to Drive Clubs defense. I just bought the game myself. I'm saying this because Metacritic is a piece of shit website the industry would be better without.
 
Sure totally, I get that its more relevant to you, but the poster said
"Almost everyone who plays Driveclub is pretty excited about other people playing/buying it"
and that's what I was responding to. Sure Gaf reactions are more valuable to you, but that's totally beside the point of the original context.

I see - small tip, no one really likes a pedant.

Those of us who regularly play Driveclub are enthusiastic about others joining us. Not sure what your agenda is here.
 
On the fence about buying it. On one hand, I do like it, but I cannot for the life of me grasp the handling system in this game. I haven't had this much trouble with a racing game's handling in a long time (like when I first started playing GT).

A few of the really fast guys over in the Driveclub OT have had some good, elaborate posts with tips in the past, i'd search them out for you, but i'm feeling a bit lazy at the moment and am itching to get back to my game. :)

For now i'll just say that even though i liked it from the start, i was also really struggling with the controls early on and kept flying off the road every other turn. I got so frustrated that i had to turn to GAF for help and i couldn't really wrap my head around the super and hyper class cars until i learned how important proper throttle control is, especially with the faster cars. Those will kick like a mule if you just full on step on the gas while turning, or accelerating out of a corner. If your tires are squealing like crazy, then you're stepping on it too hard. Obviously this isn't a one cure fits all type of deal, but with the faster cars break hard before a corner, then turn while feathering the gas going through the corner, and don't go full throttle until you've straightened the car out. Also, let the throttle go for a moment when you're driving over bumps in the road, because doing otherwise often spells disaster.
 
I see - small tip, no one really likes a pedant.

Those of us who regularly play Driveclub are enthusiastic about others joining us. Not sure what your agenda is here.

It's not being pedantic. It's recognizing that gaf is far from representative of the entire game playing populace and that opinions like that he was saying sound like hes been in a driveclub positivity echochamber.
 
It's not being pedantic. It's recognizing that gaf is far from representative of the entire game playing populace and that opinions like that he was saying sound like hes been in a driveclub positivity echochamber.

so you choose to ignore my post?
 
so you choose to ignore my post?

I didn't ignore it. I thought it wasn't worth responding to, because I figured it was fairly obvious that Playstation exclusives will probably have a lot of bias in their favor on the Playstation Store.
 
I didn't ignore it. I thought it wasn't worth responding to, because I figured it was fairly obvious that Playstation exclusives will probably have a lot of bias in their favor on the Playstation Store.

what in the world are you talking about?

do you own a PS4?
 
It's not being pedantic. It's recognizing that gaf is far from representative of the entire game playing populace and that opinions like that he was saying sound like hes been in a driveclub positivity echochamber.
I'm really not sure who you're trying to convince in here. If you don't like the game, stay out of the thread. It's really that simple. Your arguments have been childish and unnecessary and it basically just feels like you're trolling at this point which is just sad and pathetic
 
71 meta for drive club is crazy

but i guess the online fiasco didnt help
IMO, right score at the time. They shouldn't have released it with the problems it had.

Now it's different. The game is really good. TBH, I was going to pick up Forza 6, but invested in the DC season pass instead. I'm happy that I did.
 
Driveclub thread? Driveclub thread! It's not a good Driveclub thread if you don't have people trying to mess up (intentionally or unintentionally) the thread.

Don't really see why there was the need to bring the metascore picture into this thread (unless it was a deliberate trolling attempt), when almost all reviews/user scores are from the release window where the game got bad scores for valid reasons (but not all of them were valid).

I am with Shaneus, I am sure everyone that is still playing the game is happy about people playing/buying this game at a discounted price now. It's a fantastic game that has progressed quite since the release and if people can get around the idea that it's no GT/Forza handling model they are in for an awesome game.
 
I played the free PS+ version for a about 10 minutes a little before MGSV came out. I immediately fell in love with it, to me it felt like a track version of Project Gotham Racing. I was glad I didn't have the time, nor the money for it.

Then this sale happens. I almost don't care if I never play it. $20 for everything is just something I don't think I can pass up. My brain likely will not let me.

Edit: Track version mainly comparing the courses and locale. But then again....like I said...only played about ten minutes of the free version, so I have no idea what I may or may not be getting myself in to.
 
what in the world are you talking about?

do you own a PS4?

Yes, I own a PS4.

I'm really not sure who you're trying to convince in here. If you don't like the game, stay out of the thread. It's really that simple. Your arguments have been childish and unnecessary and it basically just feels like you're trolling at this point which is just sad and pathetic

I haven't played the game. I've made 0 declarations about my opinion of the game. I have no idea why you would even think I've said I don't like the game. Literally all I've said is that among those who have played it, the game doesn't have near universal praise - which isn't a crazy claim to make when you look outside of simply places like Neogaf.

I don't want to keep derailing this thread so if anyone wants to continue discussing this feel free to PM me, but its crazy to me that people are saying I'm being childish when there are responses like this:

Seems like someone has a
wHA0thf.gif

problem.

Get your heads checked folks.
 
Driveclub is like the souls series of racing games, if it kicks with you it is absolutely addicting, if not, no one will or should blame you because it is very clearly catering towards a very different audience of racing fans.
 
What kind of visual improvements can they possibly make? Shiiiit give it to me now. The only thing I can think of is snow build up or something?
 
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