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Driveclub was developed by a team of more than 200 people with a budget of more than $60+ million

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Some interesting tidbits about the budget and team size of Driveclub found by Timur222 on Twitter:
  • Driveclub was developed by a team of more than 200 people with a budget of more than $60+ million
  • Driveclub - Season Pass - $20 million budget, team size 200+
  • Driveclub - VR. - $10 million budget, team size - 50+

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xrnzaaas

Member
Say what you will, but that's quite a lot of money for a racing game. That Season Pass budget probably also included all of the post-release updates. And they've introduced a ton of them, like super high quality weather effects, a separate campaign with bikes or a (semi)sim mode.

We can only guess how things would play out if this wasn't a game with licences in place that had to be delisted several years after launch.
 
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RaZoR No1

Member
If they only did not botched the release of this game....
It had no rivals on PS4 expect NFS, but they failed the release so hard, even the updates afterwards and the VR version did not help anymore

Visually probably one of the most interesting and good looking games.
Physics wise.. well it is an arcade game.. it was not exaclty my kind of driving physics, but I still played it.

BTW: Where are my AA /AAA Arcade Racers? Only Forza Horizon / The Crew and NFS are still in the game...
 

Loomy

Banned
Maybe a hot take but , compared to the madness of Motorstorm, the game was bland and not fun to play at all. I don't enjoy racing games on tracks a la Gran Turismo/Forza Motorsport though.
Lol, I don't think it was trying to be Motorstorm.
 

Saber

Member
This only shows how talent surpass anything else.

If was this game was made today not would be only infested with putrit social crap/pronoums, but would cost 5x times more and the would be a heck of incomplete, not to mention it would be a GaaS.
 

RCX

Member
Adjusted for inflation that's somewhere in the region of $80 million. Not cheap for sure if you account for its overall impact and profitability
 

diffusionx

Gold Member
Adjusted for inflation that's somewhere in the region of $80 million. Not cheap for sure if you account for its overall impact and profitability
this does not account for the managerialism and bureaucracy that has beset these studios in the past 10 years. That drives up the cost in crazy ways that go far beyond wage inflation. A major studio simply cannot make a game the same way they did in 2010-2014.

DriveClub credits - 171 professional roles, God of War Ragnarok - 2,601.
 
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mdkirby

Gold Member
The insomniac leak revealed drive club sold about 5 million copies, obv not all at full price, but with a budget of only about 90mil that should def have made a profit.
 

CamHostage

Member
Lol, I don't think it was trying to be Motorstorm.

No, but what WAS it trying to be?

That was always the problem for me, it was just a different style of a circuit racer for a console which had the definitive circuit racer in GT already. The "club" part of DriveClub was I guess an interest (although everybody who loves it don't ever seem to talk about it as an online game,) and its graphics and handling was its own variety, but there wasn't anything that defined the game as a killer app IMO besides cool rain effects. If it had been an open-world or some other variety of racing system, then that could have been compelling and would have set it apart.

DriveClub was for me just not at all the game I wanted from Evolution. They gave an intense experience with MotorStorm, and they gave a similarly thrilling ride on the edge with the WRC series. Them going to paved roads was the first thing that made me question DC, and not enough about the game beyond that gave answers to what I needed to understand why I should want this game.

I hear the VR version was a great product though. And overall, the game deserves a PS5/Pro patch to serve its fans a proper upgrade, even if it just serves the legacy audience.
 
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Loomy

Banned
No, but what WAS it trying to be?

That was always the problem for me, it was just a different style of a circuit racer for a console which had the definitive circuit racer in GT already. The "club" part of DriveClub was I guess an interest (although everybody who loves it don't ever seem to talk about it as an online game,) and its graphics and handling was its own variety, but there wasn't anything that defined the game as a killer app IMO besides cool rain effects. If it had been an open-world or some other variety of racing system, then that could have been compelling and would have set it apart.

DriveClub was for me just not at all the game I wanted from Evolution. They gave an intense experience with MotorStorm, and they gave a similarly thrilling ride on the edge with the WRC series. Them going to paved roads was the first thing that made me question DC, and not enough about the game beyond that gave answers to what I needed to understand why I should want this game.

I hear the VR version was a great product though. And overall, the game deserves a PS5/Pro patch to serve its fans a proper upgrade, even if it just serves the legacy audience.
Fair question and criticism. It's why the game and studio no longer exist.
 

diffusionx

Gold Member
No, but what WAS it trying to be?

That was always the problem for me, it was just a different style of a circuit racer for a console which had the definitive circuit racer in GT already. The "club" part of DriveClub was I guess an interest (although everybody who loves it don't ever seem to talk about it as an online game,) and its graphics and handling was its own variety, but there wasn't anything that defined the game as a killer app IMO besides cool rain effects. If it had been an open-world or some other variety of racing system, then that could have been compelling and would have set it apart.

DriveClub was for me just not at all the game I wanted from Evolution. They gave an intense experience with MotorStorm, and they gave a similarly thrilling ride on the edge with the WRC series. Them going to paved roads was the first thing that made me question DC, and not enough about the game beyond that gave answers to what I needed to understand why I should want this game.

I hear the VR version was a great product though. And overall, the game deserves a PS5/Pro patch to serve its fans a proper upgrade, even if it just serves the legacy audience.
It was a new PGR.
 

ReBurn

Gold Member
I bought it brand new on disc for $20 6 weeks after it released. It was such a disaster of a launch. DriveClub was ok, but with Evolution closing down I miss Motorstorm the most.
 
give us Driveclub and Motor Storm back ffs, there is almost 0 arcade racing game on PS right now.
That would be a good start as PS5 could use some more racing games other than GT. Also they need FPS as well. Killzone and Resistance were solid titles and would be a breath of fresh air today for PS5.
 

CamHostage

Member
It was a new PGR.
Er... that's not doing much for me. As a PlayStation-primary gamer, PGR was only every 1. Sega's version of a GT, and 2. a game where you collected "kudos", which is a fun name for a prize.

I'm not here to disparage DriveClub, but for me the tragedy isn't that it isn't here anymore with sequels and support and hit status, it's that the other games in my mind which could have been made by Evolution don't exist in its place.
 
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