Weak excuse to say it doesn't matter that Sony fucked up the PAL PS2 by saying only informed gamers realise it. I doubt this is true either, the left and upper shift with RGB on most TVs is appalling and many games still don't have screen centring. But of course only "l33ter-than-thou gamers" have RGB cables .iapetus said:Despite what a tiny fraction of l33ter-than-thou gamers may think, slight letterboxing and timing issues are irrelevant to the vast majority of gamers. They just don't care. They probably don't even notice. And other than a handful of repeat offenders (Capcom, as you point out, being the worst) an increasing number of games released in Europe have supported 60Hz and/or been optimised for PAL displays.
You can turn this reasoning around and use it to defend Nintendo of Europe if you want. Only the l33t gamers realise less popular titles in the territories such as Mario Party, sports (excluding Kart) and Metroid are released significantly later, consumers just don't care. The big releases such as Mario platformers and Kart along with Zeldas come out within a month or two of the US release.
You can't have 60Hz and PAL on a SCEE model PS2, your post suggests otherwise. Maybe a game can be optimised for 50Hz PAL and have 60Hz NTSC but you can't have the ideal, for most games, 60Hz PAL. This'll affect all those teenagers with cheap 14" TVs in their bedrooms. But they're an l33t set as well I presume? As are those who would like Everybodys Golf to be released...