The perfect Dark
Banned
Yeah its just one of the many things old school shooters did that DNF didnt.
So, Bioshock is an oldschool shooter then..?
Yeah its just one of the many things old school shooters did that DNF didnt.
So, Bioshock is an oldschool shooter then..?
So, Bioshock is an oldschool shooter then..?
It's better than Aliens: Colonial Marines...
Yeah, what's wrong with it, seriously?
I'm playing this game right now for the first time (PS3 version) and I love it.
I grew up with Doom, Half Life, Unreal Tournament, etc.
....and this game makes me feel nostalgic (in a good way).
Shooting (and overall gameplay) feels great, I love the humour and easter eggs. Load times aren't as bad as I thought. You respawn max. 20 seconds after you've died, even Skyrim has longer loading times, so wtf?
Visuals are dated but...yeah I don't mind. Doom 3 BFG Edition looks dated, too but I have more fun playing these games than playing the new COD, Battlefield, Gears of War or Halo.
I love old school shooters.
Bioshock was trying to be a sequel to System Shock, though, not Doom.No but Bioshock has a few things in common with old school shooters such as the ability to hold all weapons at the same time. It does have slow movement speed though and the combat puts less emphasis on movement than something like Doom.
The paradoxically simultaneous loss and double-down of self-awareness and subsequent filling of gross stuff
Doom 1 and 2 have non-linear elements as levels necessitate backtracking. There's an emphasis on exploration.
I read this as "modern games have trouble with humour" and thought that was quite a good observation. There aren't very many funny games released.
Thinking through games that have made me laugh recently... the M&L and Paper Mario titles, definitely. I'm finding Bravely Default charmingly amusing, too.
My personal stance on that is that I'm over exploration solely for the sake of exploration, mazes which exist just to be mazes. I've been there, I enjoyed it *then*, but now I've done that. It is a solved problem; any fool can methodically pick away at every corner of the level, and much of that time it's just running through empty areas to return to a part you haven't explored yet.
I'm not averse to exploration - far from it, I'm still very fond of it - but you have to make it more interesting these days for it not to simply bore me. If you can't do anything to make the exploration interesting... I'd rather have a corridor.
My personal stance on that is that I'm over exploration solely for the sake of exploration, mazes which exist just to be mazes. I've been there, I enjoyed it *then*, but now I've done that. It is a solved problem; any fool can methodically pick away at every corner of the level, and much of that time it's just running through empty areas to return to a part you haven't explored yet.
I'm not averse to exploration - far from it, I'm still very fond of it - but you have to make it more interesting these days for it not to simply bore me. If you can't do anything to make the exploration interesting... I'd rather have a corridor.
For me, the fascination of actually playing Duke Forever was enough to keep me going. It was like being granted access to a game which may have never actually shipped. I'm happy that we at least had the chance to play the game even if it wasn't ultimately a great game in its own right.I don't quite understand all the hate. The single player campaign sure was a hell lot more fun than any single player campaign that came out of CoD and BF combined... Sure the writing was terrible and the jokes were about as funny as a testicle cancer but I don't play games expecting a Woody Allen movie to begin with.
I guess trashing it is the geek chic thing to do.
Most of the best Doom levels were not mazes, it should be noted. Nobody wants actual mazes.My personal stance on that is that I'm over exploration solely for the sake of exploration, mazes which exist just to be mazes. I've been there, I enjoyed it *then*, but now I've done that. It is a solved problem; any fool can methodically pick away at every corner of the level, and much of that time it's just running through empty areas to return to a part you haven't explored yet.
All that's theoretically great, but in reality, all I really tend to need to do is various forms of backing away so I have cover to duck behind or space to dodge in then taking potshots when the opportunity arises.The idea that exploration is the only benefit of "maze-like" level design is pretty reductionist, for instance it also means that combat can be something more than a bunch of arenas, as areas linking with each other means fights can spill out of their (seemingly) designated areas and become bigger/smaller depending on your choices.
A lot of work for a kill that could just be got with a few shotgun shells, in many cases.This also applies to things like traps; something that's a one-note gimmick in a linear level can become something more in an open level that lets you do things like lure enemies to places.
Good "maze-like" levels support player-agency in ways linear ones can't. Nevermind that a lot of open old-school shooter levels have a strong structure and aren't close to mazes in the first place.
Most of the best Doom levels were not mazes, it should be noted. Nobody wants actual mazes.
Maze-like level design is precisely what Wolfenstein 3D consists of, but not Doom or Quake.
I'm struggling to think of many, I have to admit, but it may be that I have a broader interpretation of mazes than many.
I love old school shooters.
semi-open level design and hunting for secrets doesn't make games oldschool
I do too. Doom 3 BFG is awesome and I was playing Unreal Tournament 2008 last night on PS3 (still people playing online).
I remember Doom being praised (among other things) for having levels that were somehow plausible, as opposed to games like Dungeon Master that had crazy mazes that made no sense at all outside the context of the game.
What do those games have to do with old school shooters?
If you don't think Unreal Tournament 2008 and Doom 3 are old school, I am not sure what is an old school shooter.
DNF is ok game now? Wow.
No.I don' get it, why?
It FEELS like a shooter from 1996
Open world and four weapons does not mean it's old school
Depends who you ask. Always has. News at 11.
Well I think we can both agree on that last part.
Yeah, I've heard other people say the same thing.
I see what you're saying but as must FPS games now push the player constantly forward down a corridor, playing Doom for the first time recently really felt like a breath of fresh air.
Its better than DNF at least
I just didnt get on with it, i liked it at first but by the time i got to that boss id had enough. Kinda the same with Hard Reset, i loved the look of it at first, but it just went nowhere. Just the same locations and enemies over and over.
Loved, loved Shadow Warrior tho. One of my favourites from last year for sure.
Yes, Wrack and to a lesser extent RoTT2013 (though that game was severely hamstrung by checkpoint saves).
Having played all of them fully I agree. ROTT13 was the worst FPS I've played in the last few years, I said earlier that I found DNF boring more than anything, ROTT was just bad. While the level design was promising the art is bland and the combat is utterly mind numbing, fighting countless of the same enemy with the occasional palette swap given more health -- it doesn't help that the weapon variety was severely lacking, effectively leaving you with an infinite ammo MP40 or one of a few rocket launchers. And the player movement felt bad as well with no real reason to zip around as twitchy fast as you could; the combat and level design never really justified it.I love old school games, but seriously, Hard Reset is dull as shit, the same coupel of enemies and the same locations over and over, with weak ass gunplay. And ROTT 2013 was just awful. People just refused to admit it sucked because they were afraid to look not hardcore enough or something. I grew up with the maze like maps of Doom and Duke, and even i had to admit after 4 hours of ROTT, that it was absolute garbage. The only good game there is Shadow Warrior
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