Duke Nuken Forever

The problem was Broussard. Everytime another game came out with new features and gimmicks, usually from developers with more staff and funds, he put his own project on hold. Kept switching engines, adding stuff.. just to keep up with the current meta. Their manpower was too little by the turn of the new millenium. They were a 90's developer. They should've released it back in '99 or so, though 2001 would still have worked as well. I don't need Deus Ex shit in Duke. Just some stupid one liners and excessive gore.

I wonder if they finished game would even be as memorable as the first. It was all about adding stuff just because if you read it up and hear the likes of Miller talking about it.
Switching engines created a lot of waste and delays, but the reason that they kept switching engines in the first place was because they kept falling behind the rest of the industry because of the sluggish and unfocused development. I think, had they just stayed the course, they still would have ended up with a game that was way behind the competition, possibly bloated and overlong but lacking where it counts.

The whole thing was just so disorganized, they didn't have a clear scope and a plan and milestones. This was a company that came up when games were made by a team of 7 or 8 people and you could do make it up as you go along but they never managed to get out of that.

Prey's development was just as fucked up. People forget about that one because the finished game when it released was considerably better than DNF, but it's path to getting there involved just as many reboots and staff changes and eventually throwing their hands up and handing it to a developer that knew what they were doing.
 
This clearly still needed some extra development time and obviously less placeholder content, but the basic framework visible in the leaked version suggests it could have been a pretty good 2002-2003 shooter.

Then again, we know that was probably never going to happen...as long as they still had the freedom to keep rebooting, changing engines, etc. instead of actively setting a firm release date and sticking with it.
 
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This has me irrationally excited. I fully anticipate fans will finish this up, correct the lighting, enhance the textures, and maybe even add raytracing as an option. I figure this will eventually turn into the best Duke Nukem ever made.
Or at least the best Duke Nukem Forever ever made.
 
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Switching engines created a lot of waste and delays, but the reason that they kept switching engines in the first place was because they kept falling behind the rest of the industry because of the sluggish and unfocused development. I think, had they just stayed the course, they still would have ended up with a game that was way behind the competition, possibly bloated and overlong but lacking where it counts.

The whole thing was just so disorganized, they didn't have a clear scope and a plan and milestones. This was a company that came up when games were made by a team of 7 or 8 people and you could do make it up as you go along but they never managed to get out of that.

Prey's development was just as fucked up. People forget about that one because the finished game when it released was considerably better than DNF, but it's path to getting there involved just as many reboots and staff changes and eventually throwing their hands up and handing it to a developer that knew what they were doing.
Were they really behind the industry in 2002/2003 though? I mean Red Faction had vehicles, but not within the context of an urban setting. No one was doing interactivity, and in-game scripted sequences still hadn't really taken off outside of the Half-Life series. Obviously Halo was a big exception but still was a very different style of game.

I think in terms of scope and ambition the 2001 version is kind of comparable to Half-Life 2. It seems like there was less focus on character interaction, but more focus on interactivity and humour. Where as Gordon is mute and HL2 is pretty serious.

So I think if they had got a decent project manager and had polished up what they had, the game could have been a big success had it launched before HL2. Even launching after it could have been competitive with the right execution.
 
Just got this up and running within the the last hour. I love it!

Runs surprising well and older machines out there shouldn't have any problems running the game. Sound is surprisingly good, character models are solid, the special effects(like the Lady Killer Casino light tunnel) and
touch screen vending machines are really well done! Enemy placement(if any) is spotty of course and you basically will have to find your way through the level. It was either here or reddit but apparently you *CAN* play
the game from the first level to the last without any issue. Man, just playing through a few levels brought a big smile to my face.

Youtuber "Protox" playing the leak:


Since the game was leaked with the editor, I suspect the talented mod folks in the Duke Nukem community will complete the game and tighten up the screws and pound a few
nails in. I really hope Gearbox doesn't fuck with the community over this.

Duke Nukem fansite and their discord is red hot: Duke4.net's Discord:
 
Were they really behind the industry in 2002/2003 though? I mean Red Faction had vehicles, but not within the context of an urban setting. No one was doing interactivity, and in-game scripted sequences still hadn't really taken off outside of the Half-Life series. Obviously Halo was a big exception but still was a very different style of game.

I think in terms of scope and ambition the 2001 version is kind of comparable to Half-Life 2. It seems like there was less focus on character interaction, but more focus on interactivity and humour. Where as Gordon is mute and HL2 is pretty serious.

So I think if they had got a decent project manager and had polished up what they had, the game could have been a big success had it launched before HL2. Even launching after it could have been competitive with the right execution.

Imagine how butthurt Broussard is because people enjoy the 2001 version in 2022. He abandoned it to chase the Doom 3 lighting engine, which meant all textures had to be redone.
Technology always gets outdated but fun is evergreen, and they had something very fun here. Nothing else like it until HL2.
 
Imagine how butthurt Broussard is because people enjoy the 2001 version in 2022. He abandoned it to chase the Doom 3 lighting engine, which meant all textures had to be redone.
Technology always gets outdated but fun is evergreen, and they had something very fun here. Nothing else like it until HL2.
I really liked how this duke looked

Then gearbox turned him into a joke

And for what it's worth, I actually really like 2003 build look. The harsh shadows like Deus Ex 2 had.... and the water in that pool looks great.
I kinda dig that era of gaming with hard shadows and shiny surfaces. The 2003 build actually looks like it could be using UE2 but we know it's doom 3.
The 2006 build is just awful in comparison
You can see it even uses the same assets in some parts like the build that got leaked:


And 2006 disaster looking like 360...


Check screenshots here... the 2003-4-5 look amzing

The 2002 build screenshot proves it was more developed. In our build, there is just a generic model in the talk show but here is a new model.
E2MqskuXIAYqZIg.jpeg

And duke dont look like death in 2002
Image2.jpg
 
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This has me irrationally excited. I fully anticipate fans will finish this up, correct the lighting, enhance the textures, and maybe even add raytracing as an option. I figure this will eventually turn into the best Duke Nukem ever made.
don't forget VR!
 
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