Johnny Nighttrain said:as far as secrets go, crap, even the US government doesn't have anything on them.
:lol :lol :lol :lol
They did a horrible job hiding the GCN name.
Johnny Nighttrain said:as far as secrets go, crap, even the US government doesn't have anything on them.
we will just say there is fighting over Cell.DCharlie said:wouldn't it be ironic if it had something to do with Cell?
Jonnyram said:Sorry that was a mistranslation that I fixed a while ago... check the first post again.
ManaByte said::lol :lol :lol :lol
They did a horrible job hiding the GCN name.
how can such a trivial thing such as disc medium delay the development of ps3? if it was a problem with the memoery, cpu or gpu I could understand..
Tell us what you know.ManaByte said::lol :lol :lol :lol
They did a horrible job hiding the GCN name.
Operations said:Did they? If I recall correctly, only Matt C. from IGN was able to get the final name a few days before Spaceworld. The rest were fooled by the StarCube trademark.
Gahiggidy said:Tell us what you know.
Not very difficult to keep secrets, if your MO is to tell third parties jack squat about what you're doing.Shard said:Still doesn't change the fact that on the whole, Nintendo is very adept at keeping secrets.
I believe this has been addressed already in this thread, but BluRay is such a massive format that you need to access data in different ways. Common data has to be replicated so load times are kept down. It affects development.mrklaw said:How would the development of PS3 software be held up by the disc medium? Developers would use Dev. kits and develop on PCs/squirt to the debug unit/whatever. No discs involved. Even demos could run on debug kits with no disc burning needed.
Shard said:Maybe that is what they want us to think?
How would the development of PS3 software be held up by the disc medium? Developers would use Dev. kits and develop on PCs/squirt to the debug unit/whatever. No discs involved. Even demos could run on debug kits with no disc burning needed.
Good point.impirius said:To be fair, the hologram thing has been out of the bag for like a year now.
Still not much of a rumor though. It doesn't take much more than reading the recent news about Sony and Toshiba in talks over blue-laser media unification to spawn it. And I'd be really curious to know what kind of schedule requires them to know exactly what disc medium they plan to use in a device that isn't even shipping for almost another year, by all accounts.Cormacaroni said:Look again; it doesn't say development of PS3 software.
Do you mean this as a fact?Blimblim said:I'd say about half of the X360 rumours are false.
Still not much of a rumor though. It doesn't take much more than reading the recent news about Sony and Toshiba in talks over blue-laser media unification to spawn it. And I'd be really curious to know what kind of schedule requires them to know exactly what disc medium they plan to use in a device that isn't even shipping for almost another year, by all accounts
A pessimist is rarely disappointed.byproduct said:I've got a sinking feeling this is going to be a very disappointing E3.
...
Wow I just really depressed myself.
The add of Blu-Ray is simply storage capacity, room to grow over the course of a healthy console lifetime. I'm sure for playable game demos at E3, they could just as easily press on a DVD if they had to but I don't see any reason why they couldn't just run from a harddrive as well.Cormacaroni said:It would certainly affect having playable games at E3 for a start. Presuming that Blu-Ray or whatever actually adds anything much that DVD-9 doesn't, which i for one have my doubts about.
Games shown look like current high-spec PC games.
One thing I find weird is the small HDD size (60 gig). I say small because it was said the system will also function Tivo capabilities, and when you consider that, you realize how tiny it is. I have like a 120 gig HDD in my HD-DVR and I can only record 15 hours of HDTV on it.
no dvdR on Xbox 360OniShiro said:If the rumor that the xbox360 has dvd burning capabilities is true, then HDD size won't matter, you can always burn the shows to dvd, and free space on the HDD.
Not this far away from launch it doesn't.but BluRay is such a massive format that you need to access data in different ways. Common data has to be replicated so load times are kept down. It affects development.
I'm talking about seek times.Fafalada said:And by what logic would load times be any different then other optical mediums? The memory you need to fill is about the same, and the speed of the BR drive is comparable or faster (in ideal scenario it could be 2x faster).
it'll be funny if people uses 360 to pirate 360 games :lolOniShiro said:If the rumor that the xbox360 has dvd burning capabilities is true, then HDD size won't matter, you can always burn the shows to dvd, and free space on the HDD.
Also keep in mind that the drives used are very unlikely to be PC sized drives like in the current Xbox. Notebook HDs cost quite a bit more.Jonnyram said:Don't forget the HDD is external so upgradeable. Also MS are concerned somewhat about profits this gen, so they need to do something that looks like a decent size at a reasonable cost to consumers (but cheap to MS). 200 gig would have been too pricey, I think.
Blimblim said:Also keep in mind that the drives used are very unlikely to be PC sized drives like in the current Xbox. Notebook HDs cost quite a bit more.
Jonnyram said:- Hardware comes in two flavours: one comes with a 60G HDD and includes B/C with current Xbox. Other one has no HDD and no B/C. HDD will also be sold separately so you can upgrade later.
Jonnyram said:- Developer tools are somewhat of an improvement over 1st gen PS2's, but nowhere near as easy to use as 360's.
Jonnyram said:I'm talking about seek times.
"And given the potential size of Bluray, and the likely small size of initial games, you can just duplicate all your assets to give you less seeking per level, not more."
DCharlie said:okay, so you trade of space vs seek time right?
I am no Blimblim but I can tell you it's fake. That or MS is feeding me with the big one.Project Midway said:BlimBlim, tell me that the 2006 EU release isnt true.... please please please.... you must know something...
=)
DCharlie said:okay, so you trade of space vs seek time right?
"Absolutely. For simplicities sake, lets say you have a game like Halo. 10 levels with preset bad guys etc. Just create a single compressed file including all those assets. Wham, single fast load and you're in. Faster loading.
Doesn't work for some game types where you can't control things so tightly, but for many games it'd work well.
And I don't see any launch games needing 15GB.."