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EA Says Battlefield 2042 'Did Not Meet Expectations' - IGN
While players have certainly been aware of the struggles Battlefield 2042 has undergone since its launch last November, publisher EA owned up to the game's trouble in front of investors today, saying it "did not meet expectations."
www.ign.com
While players have certainly been aware of the struggles Battlefield 2042 has undergone since its launch last November, publisher EA owned up to the game's trouble in front of investors today, saying it "did not meet expectations."
In the company's Q3 earnings call, CEO Andrew Wilson said that Battlefield 2042 has always been an "ambitious game" for EA, noting that much of the game was made during COVID-19 lockdowns that ultimately impacted the final product.
"Developing this game with our teams working from home for nearly two years ultimately proved to be challenging," he said. "Through our process of testing and preparation we believed the experience was ready to be put in our players' hands. We launched with strong stability; however, as more players experienced the full game, it became clear there were unanticipated performance issues that we would need to address. Some of the design choices we made with the game also did not resonate with everyone in our community."
Wilson then reiterated EA's commitment to continuing to update Battlefield 2042 in the coming months, referencing the announcement early today to push back the first season of live service content to early summer while it works on improving the core experience.
EA’s boss thinks Battlefield 2042 ‘will do really well over the course of time’ | VGC
Andrew Wilson backs DICE to turn things around following the game’s disappointing launch…
www.videogameschronicle.com
Wilson later claimed during the Q&A section of Tuesday’s earnings call: “I believe that we’re going to see this game do really well over the course of time.”
He went on to back DICE to overcome Battlefield 2042’s disappointing launch and re-engage its fanbase, something he said it had experience of doing.
“As much as I hate to admit it, DICE is a studio that has been able to do this a number of times now. They really go back in, rebuild at the core and re-engage the community. As long as we do that in conjunction with the community, that’s what that studio is so great at doing.”
Outgoing EA chief financial officer Blake Jorgensen said the company wouldn’t be disclosing Battlefield 2042 sales numbers at this time.
“Clearly we sold less units than we thought we would” but we believe these games have “long tails”, he said.
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