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Early impressions from RPS for ME:A. It's... not good

Ralemont

not me
Anyway about the side quests, my expectations are a bit tempered. I'm expecting something along the lines of the original trilogy where some are good and some are bad. And honestly I'm okay with that. With no gating mechanic like DAI had, I can simply pursue the interesting ones.
 

cripterion

Member
5A5nueN.jpg


I tend to live my human life the way we human beings do: eating, defecating, saying human things. Not a lot of infiltrating the organics' society by wearing a disgusting meat suit.

You can tell he's seen some shit in life.
 

10k

Banned
He only apology ME3's ending because it's contradict to the mainstream.
He said playing Witcher 3 is like eating cardboard. If this game is the same then we are looking at goty material right here.
He's not wrong though. Navigating the clusterfuck UI of Witcher 3, weapon degradation, boring combat and mess of a map with too many icons was the metaphorical equivalent of eating cardboard and I don't get why that game is so high praised. :p
 
Anyway about the side quests, my expectations are a bit tempered. I'm expecting something along the lines of the original trilogy where some are good and some are bad. And honestly I'm okay with that. With no gating mechanic like DAI had, I can simply pursue the interesting ones.

Pretty much, if I can get cool ones (Tali and Garrus's loyalty mission) then the bad ones are more tolerable
 
He's not wrong though. Navigating the clusterfuck UI of Witcher 3, weapon degradation, boring combat and mess of a map with too many icons was the metaphorical equivalent of eating cardboard and I don't get why that game is so high praised. :p
I'm the first one to harp on Witcher but you can turn the icons right off in the menu and they are also completely inconsequential to the game.
Some amount of clutter is good in an open world, they just shouldn't be marked on a map for you to check off a list.
 

Ralemont

not me
I'm the first one to harp on Witcher but you can turn the icons right off in the menu and they are also completely inconsequential to the game.
Some amount of clutter is good in an open world, they just shouldn't be marked on a map for you to check off a list.

Definitely agreed, turning off points of interest on the map made exploring the Witcher 3 much more enjoyable. It switches your mindset from checking off things in the world to genuine discovery.
 

Altairre

Member
Some day when the entirety of NeoGAF are sitting in a bar together I will explain (at length) (and over many pitchers) where and why Bioware lost the plot and possibly how it impacted Inquisition.

What didn't you like about DAI? I find it difficult now to separate Bioware from any of the games they make and I tend to broad brush.

I'm just going to quote my post from earlier in the thread because it covers a lot of my issues with Inquisition.

I don't think it's terrible but it doesn't hold up well in a world where Witcher 3 exists. That game really showed how to do narratively meaningful sidequests, whether you like the on Witcher sense relying quest design or not.

A lot of the areas in Inquisition were pretty but they were mostly devoid of interesting content. Collect shards, set up camps, do the astral projection thingies and go through a bunch of fetch quests like "find this sheep for me" or "get 10 pieces of meat". Most of them didn't even have a narrative throughline. There was one where you had to refill a dried up lake, if I recall correctly, and I remember liking that because it at least showed that you did something but that was literally the only time it happened. That is the trap I hope they don't fall into again.

It's not so much about how much space you give the player, it's more about what you do with it. The first three Mass Effect games, especially 2 and 3 were fairly constrained, even when it comes to the larger hub areas but that also meant that there wasn't a lot of filler. Those games moved and I appreciated that. I'd rather have a 20 - 25 hour experience that is tight and full of highlights than a bloated 100 hour mess where I can't wait for it to be over by the end.

Of course that doesn't mean narrative and open world can't work together, I think games like Red Dead, Witcher 3 and most recently Horizon do a really good job of making that open world an integral part of said narrative. It's just that Bioware hasn't proven to me that they can do that for their franchises. I sure hope they learned their lessons for Andromeda, because in a year that has delivered a bunch of exceptional games up to this point it would really suck for a game with Mass Effect in the title to be the first big disappointment.
 
I don't see a difference. I see 2 threads for 2 different opinions from people who have received pre-release code. Is there a pre-approved list of impressions that warrant threads? Are those reserved to only positive articles by users and not gaming sites? Oh, And I certainly don't see how this thread is making it look this preview is the only impression about the game. The title of the thread is "Early impressions from RPS..." not "Literally all the impressions that exist on the internet", you only read it that way because you take an issue with the content. If people don't want to inform themselves further that's their problem, not the thread's. As you said, there are plenty of other impression threads already.

I don't find it curious that he made this thread and didn't make the other one. regardless of whatever timeline there is. It means he wants to discuss this article, not others. Did you find it curious when Shinobi didn't make this thread despite making 2 dozen threads on almost every piece of information regarding this game from him and several other sites? I didn't either. Nobody is stopping you or him or anyone else from making the VentureBeat thread if you so wish. It's kinda dumb to take issue with this. I certainly wouldn't go into your VentureBeat thread and tell you it shouldn't exist. That's not my job and not my decision. The particular reason a bunch of you are taking issue with this thread is because it's not positive. It's very simple, and really dumb.

Look, I don't know why I have to convince you that I really don't have a problem with the content. I'm saying it outright - RPS can give this game a 0/10 and my life will not be any different.

Yes, you're right, the OP was definitely interested in healthy discourse. That's why he posted a barebones OP and some shit memes.

This entire discourse is pointless because, as evidenced by the thread still being open, there's no crime here. The OP can have his little shitshow of a thread. I just wanted to point out that it was a bad thread and where it was coming from, which I did. I just want to move on.
 

Morrigan Stark

Arrogant Smirk
An RPG where your character isn't special or "the one", would be terribly boring. And when important events happen without your input or involvement because of how unimportant you are, you'd question why you would even invest in a fictional world where your purpose in that world mirrors the mundaneness of your ordinary everyday life. I've read those fantasy and sci-fi novels where you follow a bit character during an interesting period of time, and it's generally not rewarding at all.

This is ridiculous. You don't have to write a "Chosen One" archetype for your player character to be someone with agency, someone whose decisions and actions affect world events. One only has to look at Fallout New Vegas to see how a generic, blank slate, player-created protagonist can affect the world around them in significant and exciting ways without being anything close to a "Chosen One".
 

Hari Seldon

Member
Aside from the 2004 Korean MMO sidequests of DA:I, the other major problem was that the writing was just fucking terrible from top to bottom. You put up with all the boring shit and get to your castle and then you spend forever running around in a circuit listening to all your companions whining about stupid shit. We are here to save the world why the fuck are you telling me about some random shit that makes you feel bad. I think something snapped in me playing DA:I and I can no longer deal with this formula anymore lol.
 

Kumquat

Member
Look, I don't know why I have to convince you that I really don't have a problem with the content. I'm saying it outright - RPS can give this game a 0/10 and my life will not be any different.

Yes, you're right, the OP was definitely interested in healthy discourse. That's why he posted a barebones OP and some shit memes.

This entire discourse is pointless because, as evidenced by the thread still being open, there's no crime here. The OP can have his little shitshow of a thread. I just wanted to point out that it was a bad thread and where it was coming from, which I did. I just want to move on.

You seem a bit tense good sir. Perhaps a nice brandy? The soothing tones of Kenny G?
 

Lime

Member
posted in the other thread

wKduUYz


the game's presentation in cinematics and conversations seem very rough. I'm worried that the game has been in troubled development if this is the result after 5 years.
 

Kumquat

Member
posted in the other thread

wKduUYz


the game's presentation in cinematics and conversations seem very rough. I'm worried that the game has been in troubled development if this is the result after 5 years.

Perhaps she was given a grant by the Ministry of Silly Walks. We don't know her back story! HOW DARE YOU IMPUGN HER WALKING!


For reals though, there is so much uncanny valley going on in this game.
 

Arion

Member
posted in the other thread

wKduUYz


the game's presentation in cinematics and conversations seem very rough. I'm worried that the game has been in troubled development if this is the result after 5 years.

This game looks rough.
 
All put next to each other the photoshop version looks arguably closer to the model

DlVWJUd.jpg


I think it's simply a limitation of the engine that we ended up with the more uncanny looking one one
Yall remember the jump scream maze game with the girl from the exorcist image? The one on the left is close to that
 

obeast

Member
An RPG where your character isn't special or "the one", would be terribly boring. And when important events happen without your input or involvement because of how unimportant you are, you'd question why you would even invest in a fictional world where your purpose in that world mirrors the mundaneness of your ordinary everyday life. I've read those fantasy and sci-fi novels where you follow a bit character during an interesting period of time, and it's generally not rewarding at all.

He're the thing, though - yes, your character needs to be important, in some sense, for standard RPG quests to make much sense. No one asks a tenant farmer to save the kingdom.

But there are other ways to handle it. Consider, for example, the Witcher, the chair leg that Bioware keeps getting beaten with. Geralt is important, in the sense that he is old and famous, with long lists of both powerful friends and powerful enemies. It makes sense that he'd get involved in world-shaking events. But he is simultaneously kinda powerless, in the sense that his meddling in various situations has unpredictable results; moreover, the games present you with characters and political powers with their own concerns, who aren't just waiting on Geralt to give them agency.

Bioware, on the other hand, often makes you feel like their fictional universe revolves around you, with other characters and power structures dutifully awaiting your input.
 
This is ridiculous. You don't have to write a "Chosen One" archetype for your player character to be someone with agency, someone whose decisions and actions affect world events. One only has to look at Fallout New Vegas to see how a generic, blank slate, player-created protagonist can affect the world around them in significant and exciting ways without being anything close to a "Chosen One".

In New Vegas you still get to do all the shit, that's what makes you a "Chosen One".
 
posted in the other thread

wKduUYz


the game's presentation in cinematics and conversations seem very rough. I'm worried that the game has been in troubled development if this is the result after 5 years.

lol this is the best walking animation I have ever seen.
 
The writing and tone shifts from mere sentence to sentence conversations is just...really awkward and borderline terrible imo. Listen to the video linked if you want to hear it in context. It doesn't help, it just makes it worse imo.

Lines like this:

source.gif


source: https://youtu.be/Vss92x8YaF0?t=1h37m56s

I mean...it's a valid thing to say...I guess? I'm sorry, my face is tired from dealing with everything? Huh? You could say this is nit picking, but for a game series that prides itself on character interaction, I'm consistently finding the animations, transitions, tone, and writing to be really off putting and bizzare.
 
posted in the other thread

wKduUYz


the game's presentation in cinematics and conversations seem very rough. I'm worried that the game has been in troubled development if this is the result after 5 years.

One thing I will say is Bioware definitely need to rework their character animations for their next game.
 

Vlaphor

Member
One thing I really miss from RPG's is the ability to be evil, while still in service of the greater good. You could do some utterly horrific, "chaotic-evil" type shit in Dragon Age or Baldur's Gate while still being the good guy, but DA 2 and Inqusition has you as just the pure hero with the worst of it being maybe some "chaotic good", but still the good guy. Mass Effect 1 and 2 let you do some bad stuff as well, but I don't really remember much of 3 and I don't have too much hope in that regard for ME: A. Just a small little though of mine in service of the "Role Playing" element of the RPG.
 
I mean...it's a valid thing to say...I guess? I'm sorry, my face is tired from dealing with everything? Huh? You could say this is nit picking, but for a game series that prides itself on character interaction, I'm consistently finding the animations, transitions, tone, and writing to be really off putting and bizzare.

I'm more flabbergasted that she chose that color of blush for her skin. :p
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
All put next to each other the photoshop version looks arguably closer to the model

DlVWJUd.jpg


I think it's simply a limitation of the engine that we ended up with the more uncanny looking one one
Just stopping by to say that this PS is absolute shit and sexist as shit, they took the in-game model and made it look the same as every woman ever, it's the exact same shittastic "I don't actually know what women look like" photoshopping as this so they might as well add boob armor with nipples while they're at it:
18j55oh8z7eimjpg.jpg
, while you're at it, try watching this video.
 

Kinyou

Member
I mean...it's a valid thing to say...I guess? I'm sorry, my face is tired from dealing with everything? Huh? You could say this is nit picking, but for a game series that prides itself on character interaction, I'm consistently finding the animations, transitions, tone, and writing to be really off putting and bizzare.
Oh boy...

And it's not even like the character makes a remark about her expression or something before that.
Just stopping by to say that this PS is absolute shit and sexist as shit, they took a face and make it look the same as every woman ever
Uh what? They made it look like the model.
 

Lorcain

Member
All put next to each other the photoshop version looks arguably closer to the model

DlVWJUd.jpg


I think it's simply a limitation of the engine that we ended up with the more uncanny looking one one
The Bioware face on the left looks like an EA sports create-a-player face map gone wrong. If we're judging the quality of the face modeling based on the actual model herself, it doesn't look good. Why even do face mapping if the final result looks so different?
 

Ralemont

not me
I think that's the point, nobody calls you "Wasteland Savior" or anything the whole time.

Is there anything unjustified by the narrative in people looking to the Pathfinder for hope and salvation or is it just a case of people being jaded by the hero trope?

As for the model, BW intentionally tweaked Sara's face to look less like her. My guess, based on statements made about, say, Sera's face in DAI, is that they intentionally gave her some...not "flaws" per se but facial quirks that may make her less conventionally attractive but overall give her a more unique look. The eyes still look bad though.
 

KHlover

Banned
The writing and tone shifts from mere sentence to sentence conversations is just...really awkward and borderline terrible imo. Listen to the video linked if you want to hear it in context. It doesn't help, it just makes it worse imo.

Lines like this:

source.gif


source: https://youtu.be/Vss92x8YaF0?t=1h37m56s

I mean...it's a valid thing to say...I guess? I'm sorry, my face is tired from dealing with everything? Huh? You could say this is nit picking, but for a game series that prides itself on character interaction, I'm consistently finding the animations, transitions, tone, and writing to be really off putting and bizzare.

Yikes those facial animations. It's as if they didn't animate anything above the nose.
 
Oh boy...

And it's not even like the character makes a remark about her expression or something before that.

Exactly. The game footage I have seen is FILLED with this stuff.

Another example from the same guy's footage is a side quest where you go tell someone they are fired for committing a crime. The guy asks what will happen to him and you literally tell him you don't know--it's not your job. The quest ends and you get experience points with the person disappearing from in front of you. What? No handcuffing him, no escorting him, no nothing.

Not looking good...

Yikes those facial animations. It's as if they didn't animate anything above the nose.

It's almost as if her face is tired.
 

KORNdoggy

Member
Just stopping by to say that this PS is absolute shit and sexist as shit, they took the in-game model and made it look the same as every woman ever, it's the exact same shittastic "I don't actually know what women look like" photoshopping as this so they might as well add boob armor with nipples while they're at it:
18j55oh8z7eimjpg.jpg
, while you're at it, try watching this video.

And yet it looks a million miles closer to the actual woman ryder is based off of. Such sexism to be accurate to a woman's actual face! Lol
 

Revas

Member
Unfortunately from what I've seen the writing seems kind of juvenile so far. Which is disappointing.

Yeah this is pretty much my only concern at this point.

FWIW I don't have a problem with the way FemRyder looks, but I do think it's fair to say she doesn't look much like Jayde Rossi. I'd think it wasn't BW's intent to have her look just like the model, but the males look a lot closer to theirs which is odd.
 

J_Viper

Member
Just stopping by to say that this PS is absolute shit and sexist as shit, they took the in-game model and made it look the same as every woman ever, it's the exact same shittastic "I don't actually know what women look like" photoshopping as this so they might as well add boob armor with nipples while they're at it:
18j55oh8z7eimjpg.jpg
, while you're at it, try watching this video.

Designing an attractive person is "sexist"?
What?
 
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