Elfforkusu
Member
Lots of people want to believe in Nintendo.Damiani said on stream that Nintendo wouldnt go after the Metroid remake. lol
Nintendo's devs are worth believing in. Nintendo corporate is not to be believed in...
Lots of people want to believe in Nintendo.Damiani said on stream that Nintendo wouldnt go after the Metroid remake. lol
Ben, you don't need to level up pokémon up to 100 for competitive play. The game upscales your pokémon up to either 50 or 100. You just need to set them up to the stats that you want, whatever level may that be (EV training and move learning).
Just listened to the first half hour of Frame Trap and I stand by the opinion that Journey was and is a part of a zeitgheist and is held in a far higher regard than it deserves. There is no real difference in quality or presentation between Journey and Abzu, the latter is just a bit shorter than the others. It's interesting that Ben disagrees with the sentiment that if you weren't affected by an ambiguous ending then you just didn't get it. I'd agree with Ben that that line of thinking is bollocks too, if you couldn't really tell, I think Journey is a decent game but nowhere near this masterpiece that a lot of people seem to think it is.
I'm not primarily trying to trash Journey but the reaction compared between it and Abzu is an interesting/frustrating one. I think if you can squeeze meaning out of Journey then you can squeeze just as much meaning from Abzu. Maybe it's because people have seen the style of game done before (I'll admit they are strikingly similar in terms of pace and progression) or maybe it's because Journey is far more on the nose (the game is called 'Journey') about its meaning. I will admit though that Abzu tries to say a lot less than Journey does, then again it was a smaller game with a smaller budget and marketing. I think a lot of the time, people will take what they want from a game despite what the actual game does. So many people's "feelings" towards Journey are real-life emotions/experiences that have been projected on to the game itself, in a way awarding it some sort of impact it didn't directly cause. I think a lot of people in the OT had already decided that they were going to compare it to Journey and it already "wasn't as good". It'd be interesting to replay both games in a few years.
Disagree. I can not understate that a huge part of what made Journey work in the way that it did is its multiplayer elements. That's what made that game really special especially if you were willing to dive into its mechanics that did have a surprising amount of depth.
Chirping/Singing to someone and then somehow achieving the kind of harmony/synergy required to pull of basically infinite coop flight is one of the most profound gaming experiences I had ever. There is not a single game that even approached this kind of experience for me, truly unique.
Just listened to the first half hour of Frame Trap and I stand by the opinion that Journey was and is a part of a zeitgheist and is held in a far higher regard than it deserves. There is no real difference in quality or presentation between Journey and Abzu, the latter is just a bit shorter than the others. It's interesting that Ben disagrees with the sentiment that if you weren't affected by an ambiguous ending then you just didn't get it. I'd agree with Ben that that line of thinking is bollocks too, if you couldn't really tell, I think Journey is a decent game but nowhere near this masterpiece that a lot of people seem to think it is.
I'm not primarily trying to trash Journey but the reaction compared between it and Abzu is an interesting/frustrating one. I think if you can squeeze meaning out of Journey then you can squeeze just as much meaning from Abzu. Maybe it's because people have seen the style of game done before (I'll admit they are strikingly similar in terms of pace and progression) or maybe it's because Journey is far more on the nose (the game is called 'Journey') about its meaning. I will admit though that Abzu tries to say a lot less than Journey does, then again it was a smaller game with a smaller budget and marketing. I think a lot of the time, people will take what they want from a game despite what the actual game does. So many people's "feelings" towards Journey are real-life emotions/experiences that have been projected on to the game itself, in a way awarding it some sort of impact it didn't directly cause. I think a lot of people in the OT had already decided that they were going to compare it to Journey and it already "wasn't as good". It'd be interesting to replay both games in a few years.
Easy Allies Q&A got a little to heated for me. I had to pause the video. Ben on tilt!
Just listened to the first half hour of Frame Trap and I stand by the opinion that Journey was and is a part of a zeitgheist and is held in a far higher regard than it deserves. There is no real difference in quality or presentation between Journey and Abzu, the latter is just a bit shorter than the others. It's interesting that Ben disagrees with the sentiment that if you weren't affected by an ambiguous ending then you just didn't get it. I'd agree with Ben that that line of thinking is bollocks too, if you couldn't really tell, I think Journey is a decent game but nowhere near this masterpiece that a lot of people seem to think it is.
I'm not primarily trying to trash Journey but the reaction compared between it and Abzu is an interesting/frustrating one. I think if you can squeeze meaning out of Journey then you can squeeze just as much meaning from Abzu. Maybe it's because people have seen the style of game done before (I'll admit they are strikingly similar in terms of pace and progression) or maybe it's because Journey is far more on the nose (the game is called 'Journey') about its meaning. I will admit though that Abzu tries to say a lot less than Journey does, then again it was a smaller game with a smaller budget and marketing. I think a lot of the time, people will take what they want from a game despite what the actual game does. So many people's "feelings" towards Journey are real-life emotions/experiences that have been projected on to the game itself, in a way awarding it some sort of impact it didn't directly cause. I think a lot of people in the OT had already decided that they were going to compare it to Journey and it already "wasn't as good". It'd be interesting to replay both games in a few years.
Hope the Allies are gonna stream reactions to the Neo reveal September 7th.
In like two hours or soat what time they are watching pokemon origins?
Live improvised sound effects should be a recurring thing.LEG KICK!
ELBOW PUNCH!
This weeks stream was amazing after the first hour.
Alright these episodes of Frame Trap are getting a bit too long now.
Alright these episodes of Frame Trap are getting a bit too long now.
I am thinking it's the 1 hours 30 minutes of discussing what they have been playing that is long, but then again, it can't just be run of the mill Podcast about current news because the main EZA Podcast does that already.
I liked hearing Damiani talk about Zelda PH and the Metroid 2 remake in some detail though, you wouldn't really get that in a regular podcast... I dozed off on Batman though.
I was excited to hear them blow my mind with NX ideas, but that ended up being fairly short (RIP Huber).
Hope the Allies are gonna stream reactions to the Neo reveal September 7th.
I'll tell you what did go too long this week, the gift section on the group stream, taking away Fatal Fury time
20:32
but I want TTE now