electricpirate
Member
Buy a $60 game.
Play and finish it.
Sell it for $30-$40*.
Add $20 and buy a new game.
How is that complicated?
Exactly, for 99% of the people used games aren't about "Freedom" it's about price. That's why steam is so damn successful, instead of propping up a used game ecosystem, where a middleman (gamestop) keeps a good chunk of that, instead people who want 20 dollar recent games just wait for a sale and buy them there. The gamer is spending roughly the same amount of money, but they still own the game license and the developers are actually getting a cut.
Developers benefit from more players owning the game also, developers also get to leverage a larger audience of DLC/ expansion packs.
Now, this is MS here, I don't expect them to get this right. I expect them to try and prevent used game sales without addressing the underlying flaw in the model (High prices creating large amounts of dead weight), and I expect it to fail miserably.