The lolz.
I don't really know about all that.
1. You already have companies that make Souls like games
2. You already have companies that make lots of open world games
The idea that they will continue that isn't really something new or different or something. I expect us to still see Ubisoft make tons of open world games btw, I don't think it makes sense to suddenly pretend when the next massive AC rpg title comes out, that its um...ohhhh open world, ohhhh has horses lol I mean, probably....
proves that massive and critically acclaimed single-player games are the right games to aim for,
Nah, it proves that this title did well, not that all games doing that shit will do just as well or something. So 12 million isn't 160 million units sir, we fucking have an example of a title doing WILD numbers to argue um "is da right games to aim for" and even that game doesn't mean even the likes of EA would attempt a GTA clone (which is fucking shocking mind you as they chase a lot of trends lol)
So all this proves is that this game did well, not that you'd see it as a right thing to aim for as even the online example you gave tries to fucking ignore the other popular titles.
shitty grindfests like Halo: Infinite that have dwindling player bases because of scummy pratices where developers struggle to meet a quota to keep players online.
Yet ignore Fortnite, APEX, Call Of Duty, Destiny, Rainbow Six Siege, ROBLOX lol just fucking stop man.
Halo Infinite not doing as well, doesn't mean you'll see developers ignore GAAS titles, just means Halo Infinite didn't quite hit the mark.
Elden Ring doing really well, doesn't mean you'll see all developer looking to aim for that, just means Elden Ring did really, really well.
So in a generation that saw Spiderman move 20 million units, Horizon move 20 million units, God Of War move 20 million units, BoTW move 21 million units etc, didn't magically mean the whole industry would head in that direction sir. It took more single player flops to make that happen vs what we see with online.
Thats an industry were you are seeing wild shit like Apex with 100 million users, MineCraft, PUBG, Fortnite, Call Of Duty foh sir, none of that shit makes sense to pretend 1 game doing this well, magically means something wild will change. We've seen single player games that have done more massive numbers and still not set a huge trend as I'm sure even those publishers know that some of those games moving those units might be doing something that isn't as repeatable.
Elden Ring will make in its lifetime what Fortnite does in a month or two.
Make this same topic again when that equation reverses...
^^ Fucking THANK YOU!
I love the Souls games, but I think people need to fully understand this. Those publishers are out here juggling install bases of 100 plus million users all spending money, not fucking 12 million, with big AAA projects, that can even be seen as a flop mind you in the online genre.
Elden Ring isn't single player though....It has both Co-Op and PVP.
Agreed and for all you know those publishers focus on exploiting that aspect of it.