Elden Ring on Switch 2 Is a Disaster in Handheld Mode | gamescom 2025 - IGN

can't wait for the eventual port of wilds to the switch 2 in 2026. People think the switch 2 can't do anything, it's a 3TF console with better CPU/ram than a ps4 pro. It can give you ps4+ visuals.

Monster Hunter Wilds runs at 1080p, drops below 30fps, at super low settings on Xbox Series S.
8uA0mzIWU3nTDcfm.png



how do you make this run on a system half as powerful as what you see above?
the only way this will ever happen is if the devs actually completely overhaul the entire game for both GPU and CPU performance.
 
Confusing button layout? It's the same setup as other major controllers (4 face, 4 shoulder). Unless they went out of their way to make some convoluted setup for Switch exclusively..? But why?
 
Monster Hunter Wilds runs at 1080p, drops below 30fps, at super low settings on Xbox Series S.
8uA0mzIWU3nTDcfm.png



how do you make this run on a system half as powerful as what you see above?
the only way this will ever happen is if the devs actually completely overhaul the entire game for both GPU and CPU performance.

By making it look like pixel art



:messenger_tears_of_joy:

No seriously Capcom would have to fix their shit before thinking about it. It doesn't perform how it looks. If they have no intention of revisiting their mess, I don't believe in a port.
 
I was expecting this. Fromsoft always needed brute force to run games at a stable rate. I don't think bloodmasters ( or whatever the S2 exlusive is called) will run well either. Hopefully nintendo can back them up with some coders.
 
Confusing button layout? It's the same setup as other major controllers (4 face, 4 shoulder). Unless they went out of their way to make some convoluted setup for Switch exclusively..? But why?

well, in the past, when PlayStation still used Circle as Yes and X as No in japan (which of course changed with the PS5), FromSoft in fact swapped the entire button mapping in the international versions, just to make sure that there are no weird and unforeseen consequences with swapping the menu mapping, but keeping the in-game mapping the same.

meaning, not only was Circle the Yes/Accept button in the japanese version of their games, but it was also the interact button, while X was the sprint button!
so in japan, in Demon's Souls, you sprint with X, while in the west you sprint with Circle. in Japan you interact with Circle, in the west you interact with X.


YES! the correct sprint button, chosen by Miyazaki himself, for the souls games, is X...

I assume this is also true on Switch, as there of course the right button is accept/yes globally, while the bottom button is the cancel/no button, just how it was on PlaySation until the PS5.

maybe they even went full on Xbox button label with it, and everything mapped to Y on Xbox is also mapped to Y on Switch 2... and the same with X... which of course would mean that the positions for all these inputs would be swapped compared to the other consoles.
 
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By making it look like pixel art



:messenger_tears_of_joy:

No seriously Capcom would have to fix their shit before thinking about it. It doesn't perform how it looks. If they have no intention of revisiting their mess, I don't believe in a port.

it seens that Capcom at least fixed their texture loading

 
Honestly, I love Fronsofts games so much but they are a disgrace when it comes to optomizing. Terrible coding, old engine, lazy efforts tp o improve perfprmance post launch, no support for mid gen refreshes or next gen patches for old games.

It's disgusting actually considering how much they've made from elden ring alone and how loyal their fans are.
 
I love From Softwares games but I'm starting to get really fed up with the shitty performance that comes with all their games. Demons Souls on PS3 ran like shit. Dark Souls ran like shit. DS2 downgraded and still ran like shit. DS3 was terrible on PS4 dipping in the low 20s quite often. It wasn't until PS5 they fixed performance with a BC patch. Bloodborne is a disaster on PS4. Elden Ring on PS5 was a hot mess and only saved by VRR. Played it on PC and the framerates was all over the place too. Sekiro is the only one I don't remember having bad performance. At least not compared to the Souls-games. They need to be called out on this shit loud and clear, it's gone on for too long now.
It's worse than that when you realize: DS3 never actually got a next gen patch- it had an unlocked framerate on ps4 which is why its still 1080p and why the xbox version never saw any change since it wasn't unlocked...

Also, Sekiro also ran like shit on consoles but like Ds3, since it was unlocked it got a nice bump when ps5/sx released

From is awful that way. The only game that ran well at release was armored core which was 60 fps at launch
 
It's worse than that when you realize: DS3 never actually got a next gen patch- it had an unlocked framerate on ps4 which is why its still 1080p and why the xbox version never saw any change since it wasn't unlocked...

it got FPS boost on Xbox (done in collaboration with Fromsoft, since there were complications it seems).
also it didn't have an unlocked framerate on PS4, the unlocked framerate was the PS4 Pro patch.
 
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