Elden Ring on Switch 2 Is a Disaster in Handheld Mode | gamescom 2025 - IGN

can't wait for the eventual port of wilds to the switch 2 in 2026. People think the switch 2 can't do anything, it's a 3TF console with better CPU/ram than a ps4 pro. It can give you ps4+ visuals.

Monster Hunter Wilds runs at 1080p, drops below 30fps, at super low settings on Xbox Series S.
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how do you make this run on a system half as powerful as what you see above?
the only way this will ever happen is if the devs actually completely overhaul the entire game for both GPU and CPU performance.
 
Monster Hunter Wilds runs at 1080p, drops below 30fps, at super low settings on Xbox Series S.
8uA0mzIWU3nTDcfm.png



how do you make this run on a system half as powerful as what you see above?
the only way this will ever happen is if the devs actually completely overhaul the entire game for both GPU and CPU performance.

By making it look like pixel art



:messenger_tears_of_joy:

No seriously Capcom would have to fix their shit before thinking about it. It doesn't perform how it looks. If they have no intention of revisiting their mess, I don't believe in a port.
 
I was expecting this. Fromsoft always needed brute force to run games at a stable rate. I don't think bloodmasters ( or whatever the S2 exlusive is called) will run well either. Hopefully nintendo can back them up with some coders.
 
Confusing button layout? It's the same setup as other major controllers (4 face, 4 shoulder). Unless they went out of their way to make some convoluted setup for Switch exclusively..? But why?

well, in the past, when PlayStation still used Circle as Yes and X as No in japan (which of course changed with the PS5), FromSoft in fact swapped the entire button mapping in the international versions, just to make sure that there are no weird and unforeseen consequences with swapping the menu mapping, but keeping the in-game mapping the same.

meaning, not only was Circle the Yes/Accept button in the japanese version of their games, but it was also the interact button, while X was the sprint button!
so in japan, in Demon's Souls, you sprint with X, while in the west you sprint with Circle. in Japan you interact with Circle, in the west you interact with X.


YES! the correct sprint button, chosen by Miyazaki himself, for the souls games, is X...

I assume this is also true on Switch, as there of course the right button is accept/yes globally, while the bottom button is the cancel/no button, just how it was on PlaySation until the PS5.

maybe they even went full on Xbox button label with it, and everything mapped to Y on Xbox is also mapped to Y on Switch 2... and the same with X... which of course would mean that the positions for all these inputs would be swapped compared to the other consoles.
 
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Honestly, I love Fronsofts games so much but they are a disgrace when it comes to optomizing. Terrible coding, old engine, lazy efforts tp o improve perfprmance post launch, no support for mid gen refreshes or next gen patches for old games.

It's disgusting actually considering how much they've made from elden ring alone and how loyal their fans are.
 
I love From Softwares games but I'm starting to get really fed up with the shitty performance that comes with all their games. Demons Souls on PS3 ran like shit. Dark Souls ran like shit. DS2 downgraded and still ran like shit. DS3 was terrible on PS4 dipping in the low 20s quite often. It wasn't until PS5 they fixed performance with a BC patch. Bloodborne is a disaster on PS4. Elden Ring on PS5 was a hot mess and only saved by VRR. Played it on PC and the framerates was all over the place too. Sekiro is the only one I don't remember having bad performance. At least not compared to the Souls-games. They need to be called out on this shit loud and clear, it's gone on for too long now.
It's worse than that when you realize: DS3 never actually got a next gen patch- it had an unlocked framerate on ps4 which is why its still 1080p and why the xbox version never saw any change since it wasn't unlocked...

Also, Sekiro also ran like shit on consoles but like Ds3, since it was unlocked it got a nice bump when ps5/sx released

From is awful that way. The only game that ran well at release was armored core which was 60 fps at launch
 
It's worse than that when you realize: DS3 never actually got a next gen patch- it had an unlocked framerate on ps4 which is why its still 1080p and why the xbox version never saw any change since it wasn't unlocked...

it got FPS boost on Xbox (done in collaboration with Fromsoft, since there were complications it seems).
also it didn't have an unlocked framerate on PS4, the unlocked framerate was the PS4 Pro patch.
 
I mean thats how xbox one s version looks and runs (1,2tf gpu with jaguar cpu and no ssd), switch2 is much stronger and got dlss on top so i still have hope for stable 1080p(dlssed ofc) 30fps, if not at launch then at least after few patches down the line.


Hopefully from is smart and makes switch2 version run stable 30 even if it means running at xbox one settings/resolution(dlssed to 1080p).


From has never improved performance in a game after release AFAIK. They don't care, or aren't competent enough.
 
From Software simply remains quite below average when it comes to optimization and efficient programming.

People can praise From Software all they want, and I know that From is currently quite popular with many. But I also have to say that with From's success and revenue, no one is willing to invest in good programming skills. That's just poor.
Poor, and frankly, quite arrogant and customer-unfriendly.
 
sure jan

can't wait for the eventual port of wilds to the switch 2 in 2026. People think the switch 2 can't do anything, it's a 3TF console with better CPU/ram than a ps4 pro. It can give you ps4+ visuals.
Lol no one is gonna be surprised by a sw2 wilds port, the game always looked like it was made with a shitty tablet in mind.

But it's gonna look and run like ubershit.
 
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Honestly, I love Fronsofts games so much but they are a disgrace when it comes to optomizing. Terrible coding, old engine, lazy efforts tp o improve perfprmance post launch, no support for mid gen refreshes or next gen patches for old games.

It's disgusting actually considering how much they've made from elden ring alone and how loyal their fans are.
This is what you get when media and hardcore fans give some devs a free pass for their shitty tech, they never have to learn how to code.
 
Of all the multiplatform games being downgraded for the Switch 2, Elden Ring should be less demanding one. I played the PC version on a 12y old i5 4670 PC, using a GTX 1060 GPU (those don't even support DLSS at all) and i still played it at max settings/1080p/40fps locked at all times.

I would think this would be an easy mode for the Switch 2.
 
It's worse than that when you realize: DS3 never actually got a next gen patch- it had an unlocked framerate on ps4 which is why its still 1080p and why the xbox version never saw any change since it wasn't unlocked...

It didn't get a next gen patch but iirc From did deliver a performance patch for PS5 that locked the framerate to 60fps. Check the patch notes on the game on PS5.
 
This game runs @ 30fps and 1800p....on PS4 Pro, 8+ year old hardware. There's No Excuse for this to not at least match that on Switch 2, more powerful hardware with modern tech (like DLSS, more Terraflops, Tensor Cores etc.).
 
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This game runs @ 30fps and 1800p....on PS4 Pro, 8+ year old hardware. There's No Excuse for this to not at least match that on Switch 2, more powerful hardware with modern tech (like DLSS, more Terraflops, Tensor Cores etc.).
Well title mentions handheld mode, handheld switch2 isnt even as powerful as base ps4 unfortunately, maybe if we include dlss its roughly there ;)
 
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Its fromsoft so 0 surprise here. Nightreign stutters and drops frames like crazy even on my good PC. Dogshit dev team when it comes to game performance and tech
Nightreign latest update made performance worse across the board on both consoles and PC. Fromsoftware is terrible at anything performance-wise.
 
Nightreign latest update made performance worse across the board on both consoles and PC. Fromsoftware is terrible at anything performance-wise.
They seriously aren't good at it, and should consider outsourcing performance improvements and testing to an external partner, so they can focus just on making amazing content for their games.
 
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Weird...in that case you'd think they would have limited demos to only docked mode then 🤔
Well, actually if Switch 2 is anything like Switch, docked performance tends to be worse in regards to overall performance in most games with these kinds of issues, because the resolution is typically even higher docked, which is what causes the strain in the first place. I don't imagine it's GPU-related especially in this case, it's likely CPU. Which is harder to work around. It might be the engine is not great at scaling down to something with fewer resources than Steam Deck, despite newer architecture.

To be blunt, even after years of patches on Series X, the game doesn't run great. 60 fps is not even an option, it can barely consistently hit 30 fps. Lots of inconsistent frame times, your eyes just eventually get used to it.

I think they will delay out of 2025 if they need to, in order to shore up a more consistent 30fps target.
 
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FromSoftware will find a way to make it run at least as well as on the Steam Deck.


Is it just me, or is it weird that IGN is acting like the current state of development is final? It's not and improvements will definitely be made. The game will inevitably be better at launch and even more so afterward.
 
Not add PS5 gameplay when it's got nothing to do with it
So this is one of those examples where like literally no matter what anyone says or does, you're just mad, and will continue to be mad. Which is fine, but just say that you just need to vent. Just feel what you're feeling.
 
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So this is one of those examples where like literally no matter what anyone says or does, you're just mad, and will continue to be mad. Which is fine, but just say that you just need to vent. Just feel what you're feeling.
I don't need to vent. We all know IGN is shit, no need to white knight for them. It's just low effort videos from them.
 
I don't need to vent. We all know IGN is shit, no need to white knight for them. It's just low effort videos from them.
Well, actually the point being made by multiple people now is that you're incorrect. No one was allowed to capture video of Elden Ring on Switch 2, it is forbidden. So no matter what site's video of Elden Ring on Switch 2 you are viewing, rather than a blank black screen, they are playing some kind of B-roll or just repeating the 1 minute reveal video from April 2nd on a loop. There's no good solution, but they are delivering news on it the only way they can. Sorry that you don't like that, but take it up with Fromsoft. It's not an IGN-specific issue. Whether I personally like or dislike IGN is irrelevant to anything I am saying.
 
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Well, actually if Switch 2 is anything like Switch, docked performance tends to be worse in regards to overall performance in most games with these kinds of issues, because the resolution is typically even higher docked, which is what causes the strain in the first place. I don't imagine it's GPU-related especially in this case, it's likely CPU. Which is harder to work around. It might be the engine is not great at scaling down to something with fewer resources than Steam Deck, despite newer architecture.

To be blunt, even after years of patches on Series X, the game doesn't run great. 60 fps is not even an option, it can barely consistently hit 30 fps. Lots of inconsistent frame times, your eyes just eventually get used to it.

I think they will delay out of 2025 if they need to, in order to shore up a more consistent 30fps target.
Huh?? My understanding is that Switch games, when docked, allowed for more power and thus generally have higher framerates. Unless you are referring to the whole VRR situation on Switch 2...but yea I've always heard the consensus that docked mode generally provides more power thus better performance. You might want to recheck your sources on that claim.

Edit: For example, Mario 3D World/Bowsers Fury ran at 60fps when docked but only 30fps handheld (on Switch 1)
 
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Huh?? My understanding is that Switch games, when docked, allowed for more power and thus generally have higher framerates. Unless you are referring to the whole VRR situation on Switch 2...but yea I've always heard the consensus that docked mode generally provides more power thus better performance. You might want to recheck your sources on that claim.

Edit: For example, Mario 3D World/Bowsers Fury ran at 60fps when docked but only 30fps handheld (on Switch 1)
What I'm saying is that the extra power being used in Docked mode is swallowed up entirely with the increase in resolution, which actually causes games with bandwidth limitations to usually run worse in docked mode, as a result. I'm specifically using Switch 1 as the example as I know that was an issue in many games last generation. Since Switch 2 is also a mobile SoC, I would imagine the same bottlenecks would apply as well, for current-gen games like Elden Ring being down-ported.
 
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