Elden Ring on Switch 2 Is a Disaster in Handheld Mode | gamescom 2025 - IGN

What you're saying would suggest that there is no wattage or thermal temperature difference between docked and handheld mode. Which most certainly isn't true. Otherwise there wouldn't be two modes.

of course there's a temperature difference, but why would that matter? the dock doesn't cool the system, so why would it matter if you use docked clock speeds in handheld mode?
 
of course there's a temperature difference, but why would that matter? the dock doesn't cool the system, so why would it matter if you use docked clock speeds in handheld mode?
It...literally has a built-in fan to cool the system. Again, if what you're saying was true, there wouldn't be Handheld Mode or Docked Mode, there would only be one mode, and there would be no resolution or graphical differences between the two modes. Which wouldn't make sense because TVs are 4K and Switch 2 runs most games in 1440p, and the screen is only 1080p. Switch 2 consumes far more power when it is docked because the CPU and GPU clocks are increased.
 
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It...literally has a built-in fan to cool the system.

no it doesn't. it has a built in fan to cool itself.

there's zero contact between whatever the fan of the dock does, and the Switch 2 itself.
there's zero difference in terms of cooling if docked or undocked
 
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Tarnished Edition lol

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What you're saying would suggest that there is no wattage or thermal temperature difference between docked and handheld mode. Which most certainly isn't true. Otherwise there wouldn't be two modes to begin with.
If Switch 1 can even be overclocked over the docked maximum limit and works without melting, I would expect SW2 be ok at the limited docked clock.
 
no it doesn't. it has a built in fan to cool itself.

there's zero contact between whatever the fan of the dock does, and the Switch 2 itself.
there's zero difference in terms of cooling if docked or undocked
Again... if that were true, there wouldn't be the need for a Docked mode and a Handheld mode, if there was no difference. It's not possible to reconcile what you're saying with that fact.
 
wouldn't be the first shitty port. And won't be the last.

obviously capable of running the game if they want it to. The real barrier is how much $$$$ do they want to spend porting it.

And how much $$$$ they want to spend is based on their estimates of how much $$$$ they will make.

Plus the talent of the porting team comes into play as well.
 
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What I'm saying is that the extra power being used in Docked mode is swallowed up entirely with the increase in resolution, which actually causes games with bandwidth limitations to usually run worse in docked mode, as a result. I'm specifically using Switch 1 as the example as I know that was an issue in many games last generation. Since Switch 2 is also a mobile SoC, I would imagine the same bottlenecks would apply as well, for current-gen games like Elden Ring being down-ported.
Ok well yeah resolution is MUCH higher while docked than portable as portable can only do so much as 1080p..but that's also exactly why I brought up the fact that Switch 2 has more modern tech like DLSS. They could always try using something like a native 960p (or less even) and then using DLSS to upscale it. They really have no excuse for performing less than PS4
 
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Again... if that were true, there wouldn't be the need for a Docked mode and a Handheld mode, if there was no difference. It's not possible to reconcile what you're saying with that fact.

have you ever heard of batteries? that's the reason there's a handheld mode... that's the only reason, to have longer battery life.

there's no cooling inside the deck that affects the Switch 2 itself.
that's a verifiable fact.
 
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It hangs for about a second on pc whenever something on your network (like a printer) pings in or if a usb/Bluetooth ping happens so this is totally expected.

From should get more shit for their utter lack of talent technically. It's on their own engine too so even less of an excuse.
 
Wait so you mean to tell me they can get cyberpunk running on it but they can't get elden ring working? Sounds like a dev issue to me but god forbid you say anything bad about Fromsoft
 
PS4 era ? In 2022 ?
Cross-gen if you prefer. It's still limited by the consoles they port their games on.

So with that corrected it's fine to have a console released 2 months ago to struggle with a 3 years old game and to have worst performance that the Steam Deck ?
 
Because the game is absolutely incredible, pretty simple to understand really. Even though it doesn't run at a locked 60, I can't say that some shaky performance led to it being an unenjoyable experience.
Since I didn't really like Demon's Souls nor Dark Souls, is it different from them or more or less the same but better ?
 
Wait so you mean to tell me they can get cyberpunk running on it but they can't get elden ring working? Sounds like a dev issue to me but god forbid you say anything bad about Fromsoft
A lot was sacrificed to get cyberpunk running on it, the game is deserted of npcs and traffic in some areas.
 
Because the game is absolutely incredible, pretty simple to understand really. Even though it doesn't run at a locked 60, I can't say that some shaky performance led to it being an unenjoyable experience.
On pc it has its flaws but runs much better than consoles, have put well over 400h into pc version and even tho it has its flaws, its very playable, can be bruteforced to stable 4k100+ fps on previous BiS aka 4090 too(no rt;p )

or with rt on current BiS aka 5090, but 4k 80+ fps only (everything maxed, including rt settings):
 


That tiny cooler is barely cooling the Dock itself only.

That's fine. As long as you're aware that is totally irrelevant to my point and what we are talking about. The Switch/ Switch 2 cannot run games in Docked mode if it is not docked, hence the downclocking of the CPU and GPU while in handheld mode, to preserve battery life and keep the system from overheating. Them's the facts. You can not like it, you can hate it, you can do whatever you want with it, but they are not changeable.
 
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Since I didn't really like Demon's Souls nor Dark Souls, is it different from them or more or less the same but better ?
It's essentially an open world version of Dark Souls. Of course, they have iterated on the Dark Souls formula since it came out so it carries those benefits. That being said, if you don't like Dark Souls at all, Elden Ring is very unlikely to change your mind.
 
That's fine. As long as you're aware that is totally irrelevant to my point and what we are talking about. The Switch/ Switch 2 cannot run games in Docked mode if it is not docked, hence the downclocking of the CPU and GPU while in handheld mode, to preserve battery life and keep the system from overheating. Them's the facts. You can not like it, you can hate it, you can do whatever you want with it, but they are not changeable.
Switch 1 can.



It's safe to assume that SW2 can too.
 
Since I didn't really like Demon's Souls nor Dark Souls, is it different from them or more or less the same but better ?
It's essentially an open world version of Dark Souls. Of course, they have iterated on the Dark Souls formula since it came out so it carries those benefits. That being said, if you don't like Dark Souls at all, Elden Ring is very unlikely to change your mind.
Elden Ring is mind-numbingly good, in ways I find difficult to describe. It's like BotW, but you graduated and went off to college, and needed something darker, challenging and more mature. I could never play any DS game I ever tried, and I tried all three of them. But Elden Ring got me into Souls-likes. It's just accessible enough that you can run off and grind up a few levels and come back to an earlier boss and smash them to bits. You don't have to deal with the extreme challenge unless you force yourself to, because you can always go off and explore and get lost somewhere and just keep getting more powerful. Just go to another continent, sneak your way past something that looks like it will murder you, and explore some crypts and caves. And the side quests, my god the side quests. So good.
 
Basing games (much less consoles) off unfinished builds instead of their final products?

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I'd be glad to be proven wrong but right now it's not so good.
I'm talking facts that are the situation right now, you're just going defense force like a good corpodog.

Get Over It GIF
 
I'd be glad to be proven wrong but right now it's not so good.
I'm talking facts that are the situation right now, you're just going defense force like a good corpodog.

Get Over It GIF
And the FACT is, you a basing a console on an Unfinished game...which is stupid af. Troll harder.
 
And the FACT is, you a basing a console on an Unfinished game...which is stupid af. Troll harder.
I'm just saying that showing limitations this early in the console lifecycle is not a good sign for the future that's all.
What's your take about what is said in the video or the other articles about this ?
 
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I'm just saying that showing limitations this early in the console lifecycle is not a good sign for the future that's all.
What's your take about what is said in the article ?
Was it questionable/unwise to show the game in such a poor state? Imo, yes. But I don't know what kind of deal or obligations the Publisher has with Nintendo.

That said, it's pretty narrow-minded to base the capabilities of any system based on one single unfinished/unoptimized game, Esp when that game is from a publisher that is KNOWN for releasing poorly optimized/performing versions of said game on ALL platforms.

How about we wait until the game is actually finished and out before making sweeping generalizations?
 
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I'll just leave this here:


Title of the 2022 IGN article is "Yes, Elden Ring Should Work Nicely on Steam Deck"

And they go into mention how it's 720p and runs up to 45 fps with dips below 30fps.

But the Switch 2 article calls it a "disaster"

Accompanying that article is 8 minutes of off screen Steam Deck gameplay where the game is clearly hitching and FPS drops when turning the camera in Limgrave (same area on Switch 2) but on Steam Deck this is running "nicely" but on Switch 2 it's a "disaster".
 
I'll just leave this here:


Title of the 2022 IGN article is "Yes, Elden Ring Should Work Nicely on Steam Deck"

And they go into mention how it's 720p and runs up to 45 fps with dips below 30fps.

But the Switch 2 article calls it a "disaster"

Accompanying that article is 8 minutes of off screen Steam Deck gameplay where the game is clearly hitching and FPS drops when turning the camera in Limgrave (same area on Switch 2) but on Steam Deck this is running "nicely" but on Switch 2 it's a "disaster".
3 years have past.
The console is out since June and is showing poorly.

In 2022 it was magical to run this game as smoothly on a portable device. Time has past.
 
Switch 1 can.



It's safe to assume that SW2 can too.

But what does this prove? There exists a Handheld mode and a Docked mode. What you are saying is wholly irrelevant. I don't know what else can be said that hasn't already been communicated. The Switch and Switch 2 were designed with two different modes, depending on whether it is plugged in and tethered to a TV, or whether it is untethered and running off the battery. Sending me Youtube videos doesn't change that fact. I will move on from this conversation since we are running in completely unnecessary circles, as you either fundamentally understand that concept, or you don't.
 
3 years have past.
The console is out since June and is showing poorly.

In 2022 it was magical to run this game as smoothly on a portable device. Time has past.
Steam deck is still the major alternative to Switch 2 and it's still the same price.

"Acceptable for me but not for thee" energy.
 
I'll just leave this here:


Title of the 2022 IGN article is "Yes, Elden Ring Should Work Nicely on Steam Deck"

And they go into mention how it's 720p and runs up to 45 fps with dips below 30fps.

But the Switch 2 article calls it a "disaster"

Accompanying that article is 8 minutes of off screen Steam Deck gameplay where the game is clearly hitching and FPS drops when turning the camera in Limgrave (same area on Switch 2) but on Steam Deck this is running "nicely" but on Switch 2 it's a "disaster".
3 years have past.
The console is out since June and is showing poorly.

In 2022 it was magical to run this game as smoothly on a portable device. Time has past.
Steam Deck runs Elden Ring beautifully, albeit at 720p. I can state that firsthand, out of the box, with no work on my part to make that happen. There's no telling how much development work went into that being the case, or if it simply ran well out of the box due to the lower resolution and SD's architecture. It does have far more memory than Switch 2, albeit they are built to do different things, under different philosophies. Many games may run similarly, but comparing games on SD to Switch 2 is truthfully pointless.

I would say in this specific instance, Switch 2 is having trouble running Elden Ring in Handheld mode in a playable state, which I would define at a minimum as a locked 30 fps with minimal frame pacing issues. I don't know if the issue is they are trying to run it at too high a resolution in portable mode, or if the specs of the Switch 2 aren't as well-suited to Elden Ring's engine. Not sure, I'm not a tech guy. But it doesn't seem to run nearly as poorly in Docked mode, so this is likely an optimization issue specifically in Handheld mode that needs to be solved. "Up to 45 fps with dips below 30" would be a much better problem to have, quite honestly. This is not that.
 
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But what does this prove? There exists a Handheld mode and a Docked mode. What you are saying is wholly irrelevant. I don't know what else can be said that hasn't already been communicated. The Switch and Switch 2 were designed with two different modes, depending on whether it is plugged in and tethered to a TV, or whether it is untethered and running off the battery. Sending me Youtube videos doesn't change that fact. I will move on from this conversation since we are running in completely unnecessary circles, as you either fundamentally understand that concept, or you don't.
This proves that Nintendo can patch the option to use full clocks in handheld mode. How is that so hard to understand??
 
Steam deck is still the major alternative to Switch 2 and it's still the same price.

"Acceptable for me but not for thee" energy.
Agreed. But now I want to see how the Xbox Ally X does and what support it gets, etc. For SD and for Xbox Ally, the TV docking experience needs to be more standardized and a higher priority. In my own experience, trying to use either device and have an easy time transitioning to TV play is nowhere near how seamless and effortless it is for Switch/ Switch 2.
 
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I would love if Nintendo release a strong enough Console again, without problems by third party devs. It's the only thing that holds Nintendo consoles back for me.
 
I found this on X but can't see what it is, you tell me guys, what is this disaster? Tell me!





Seriously, that's it? That's the "disaster" when the game still doesn't have a release date and they're working on it?

Edit- apparently this is fan expo demo

So possible they are not the same build

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