Elden Ring on Switch 2 Is a Disaster in Handheld Mode | gamescom 2025 - IGN

What you're saying would suggest that there is no wattage or thermal temperature difference between docked and handheld mode. Which most certainly isn't true. Otherwise there wouldn't be two modes.

of course there's a temperature difference, but why would that matter? the dock doesn't cool the system, so why would it matter if you use docked clock speeds in handheld mode?
 
of course there's a temperature difference, but why would that matter? the dock doesn't cool the system, so why would it matter if you use docked clock speeds in handheld mode?
It...literally has a built-in fan to cool the system. Again, if what you're saying was true, there wouldn't be Handheld Mode or Docked Mode, there would only be one mode, and there would be no resolution or graphical differences between the two modes. Which wouldn't make sense because TVs are 4K and Switch 2 runs most games in 1440p, and the screen is only 1080p. Switch 2 consumes far more power when it is docked because the CPU and GPU clocks are increased.
 
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Tarnished Edition lol

elissa-slater-spit-take.gif
 
What you're saying would suggest that there is no wattage or thermal temperature difference between docked and handheld mode. Which most certainly isn't true. Otherwise there wouldn't be two modes to begin with.
If Switch 1 can even be overclocked over the docked maximum limit and works without melting, I would expect SW2 be ok at the limited docked clock.
 
no it doesn't. it has a built in fan to cool itself.

there's zero contact between whatever the fan of the dock does, and the Switch 2 itself.
there's zero difference in terms of cooling if docked or undocked
Again... if that were true, there wouldn't be the need for a Docked mode and a Handheld mode, if there was no difference. It's not possible to reconcile what you're saying with that fact.
 
wouldn't be the first shitty port. And won't be the last.

obviously capable of running the game if they want it to. The real barrier is how much $$$$ do they want to spend porting it.

And how much $$$$ they want to spend is based on their estimates of how much $$$$ they will make.

Plus the talent of the porting team comes into play as well.
 
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What I'm saying is that the extra power being used in Docked mode is swallowed up entirely with the increase in resolution, which actually causes games with bandwidth limitations to usually run worse in docked mode, as a result. I'm specifically using Switch 1 as the example as I know that was an issue in many games last generation. Since Switch 2 is also a mobile SoC, I would imagine the same bottlenecks would apply as well, for current-gen games like Elden Ring being down-ported.
Ok well yeah resolution is MUCH higher while docked than portable as portable can only do so much as 1080p..but that's also exactly why I brought up the fact that Switch 2 has more modern tech like DLSS. They could always try using something like a native 960p (or less even) and then using DLSS to upscale it. They really have no excuse for performing less than PS4
 
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Again... if that were true, there wouldn't be the need for a Docked mode and a Handheld mode, if there was no difference. It's not possible to reconcile what you're saying with that fact.

have you ever heard of batteries? that's the reason there's a handheld mode... that's the only reason, to have longer battery life.

there's no cooling inside the deck that affects the Switch 2 itself.
that's a verifiable fact.
 
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It hangs for about a second on pc whenever something on your network (like a printer) pings in or if a usb/Bluetooth ping happens so this is totally expected.

From should get more shit for their utter lack of talent technically. It's on their own engine too so even less of an excuse.
 
Wait so you mean to tell me they can get cyberpunk running on it but they can't get elden ring working? Sounds like a dev issue to me but god forbid you say anything bad about Fromsoft
 
Because the game is absolutely incredible, pretty simple to understand really. Even though it doesn't run at a locked 60, I can't say that some shaky performance led to it being an unenjoyable experience.
Since I didn't really like Demon's Souls nor Dark Souls, is it different from them or more or less the same but better ?
 
Wait so you mean to tell me they can get cyberpunk running on it but they can't get elden ring working? Sounds like a dev issue to me but god forbid you say anything bad about Fromsoft
A lot was sacrificed to get cyberpunk running on it, the game is deserted of npcs and traffic in some areas.
 
Because the game is absolutely incredible, pretty simple to understand really. Even though it doesn't run at a locked 60, I can't say that some shaky performance led to it being an unenjoyable experience.
On pc it has its flaws but runs much better than consoles, have put well over 400h into pc version and even tho it has its flaws, its very playable, can be bruteforced to stable 4k100+ fps on previous BiS aka 4090 too(no rt;p )

or with rt on current BiS aka 5090, but 4k 80+ fps only (everything maxed, including rt settings):
 
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