And it's done !
Finish it yesterday after 190 hours at RL 169. My final setup :
(End game boss' name)
Godfrey, the first Elden Lord is, without contest, the best boss of the game for me. And most probably in the Top 3 of the Soulsborne franchise. It's a "traditional Souls boss" (à la Artorias, Gael...) : agressive with clear pattern to identify. And his design is fucking badass ! And that phase 2.... Amazing. Such a pleasure to fight this kind of boss (which are quite rare in Elden Ring I must say).
Then (End game boss's name)
Radagon was a bit annoying at first because the animations were not so clear (intentionally to increase the difficulty, I felt). Then I got used to it and it was a cool combat.
The last boss is pure pain and annoyance. Cool looking design but... Most annoying boss of the game, might crack Top 3 of most annoying boss of the whole franchise.
It just kept running away on the other side to the HUUUUUUGE arena and rain down spells on me. When he's fed up : let's fly and unleashed a HUUUUUGE AoE.
I got it finally because on one fight he decided to move very little and stay melee.
In the end a truly amazing game. It blasted all the expectations I had for it.
Amazing and diverse enemy design, truly amazing level design on main "dungeons" (Stormveil, Raya Lucaria, Leyndell, the sewers, Farum Azula...) with a lot of verticality using the jump mechanics and loooots of stuff to explore and find, extensive questline that intertwined with one and other...
It's not without flaws of course : lots of minor side content that can be repetitive, the size of the game can make the quest difficult to follow (several dozens hours of not seeing a NPC to suddenly find it again, I was like "What was the beginning of your quest again ?"), some design repetition on the bosses and some bosses are really chaotic and ultra agressive with little opening (not really a problem for me but when it's too chaotic, I really don't like it, Maliketh is a good example of that)
Still a masterpiece but I prefer the Dark Souls or Bloodborne formula. Smaller area with a strong design philosophy on gameplay.
Elden Ring is all about adaptability and flexibility, and lot of bosses are design around that. I prefere the Dark Souls 1 approach were you choose a direction for your build and have to stick with it.
Here you can easily change your build for each boss, with the Ashes of war, spirit summoning and different items you can craft.
I might start another character and focus on lore and few questlines. Now that I know the world and events of quests, I can go pretty quickly to the end of the game.