Funny enough I did in fact set it to F12. But nothing happens when I press it in game.
There's so little discussion about this, I can't seem to find a forum anywhere mention it
Tried it with Arma and some other games, no dice. Obviously, there's an issue where anything nongaming isn't 3D so.
Anyway, I'm not going to keep it. It actually made me pretty Nauseous like I've experienced in the past with poor VR.
The eye tracking in conjunction with the head tracking just doesn't work on a static screen together. A big issue is looking at UI elements or glancing causes the camera to move, now I was able to compensate with some sliders to try to stop that from happening. But the delay between looking around the corners of the screen, and the camera moving is enough to cause eye strain and nausea at least for me.
It was worth a restocking fee to try it out though. Assuming they do charge me one. I'm more convinced than ever that eye tracking is key to VR's future. But I don't truly see a way forward in gaming for it without VR.
I'm using the Tobii EyeTracker 4C since 10 days or so and at first I did not enable head tracking, now it's been 5 days with the head tracking feature enabled and can't play without it now.
I've set the recenter key to * on my keyboard and it works, as well as the toggle tracking key (set to ù), note that I'm using a French AZERTY keyboard, so these keys are on the far right of the second letter line, next to "Enter". These key are not mapped in Elite (by default Elite already uses F12 to recenter VR, maybe there's a conflict there ?).
About the head tracking + eye tracking, I've limited the eye tracking to 15 or 20° to avoid the UI to move too much when looking at the radar and other main UI panels. It moves a bit but it feels natural and smooth (responsiveness let at 40%, head at 100%).
The head tracking seem to have a little delay compared to what I've seen about TrackIR 5 on Twitch, but it's a really low delay and it's quite responsive.
I really like being able to look around with a bit of head movement in my ship and VRS looking for things on planets.
Note, I'm using a 27" 16/9 screen.