supervillain
Member
I got 130'000 CR for delivering 2 beers in the name of liberty, brilliant!
**Stole this explanation from gamefaqs**crap there is a slot rating system?
I've seen some slots allow more modules while others only allow fewer and lower ranked I guess I'll figure it out. going slow is good advice but I still crash and burn so many rails and towers to hit on the way in it is freaking sadistic
I wonder if there are gamers who could do this landing at full speed like you see in movies
Nice! I'm using the type-6 currently. Last time I ran out of fuel I had to self destruct. I felt bad but I like to think my passenger sign a waiver before boarding lolnot yet, until I get my engineer ready
I once did a long sightseeing mission and had to call a fuel rat to save me lol
I've got a Dolphin and a Type-6 for the fleet though
Nice! I'm using the type-6 currently. Last time I ran out of fuel I had to self destruct. I felt bad but I like to think my passenger sign a waiver before boarding lol
What's better for a little bounty hunting and trading, Viper or Cobra?
server issues just as I was on a role making money
Why did you get that idea? You can make a good money seeking out earth like and water worlds.So if I interpreted it correctly, exploration is not viable yet in this current version of Elite? That's too bad if true. That's what I was planning on doing.
Nah it's telepresence. Basically a super high fidelity projection of CMDRs that sync and control the ship systems. Projection is maintained so there's no mental disconnect for the pilot or co-pilots. It's used for fighters, the SRV and multi-crew. Only thing that doesn't make sense is why you'd ever leave the safety of the station and board your ship while that tech exists.But you can look down and see your body in the fighters...
Unless they just absolutely HAD to put a robot in the fighters, haha.
Again, it's unrealistic, but I don't mind it since it does fit the purposes of the game better. From a gameplay perspective, that would make fighters and hiring pilots completely useless and objectively detrimental.
Earlier in the thread someone said that's it not nearly as fleshed out as trading and combat; that it was more shallow than the others and a future update plans to improve it. I hope I'm wrong though and I'm happy to hear that your experience contradicts it.Why did you get that idea? You can make a good money seeking out earth like and water worlds.
Pretty much what I am doing to make money right now.. plus getting my name on a few planets.
Earlier in the thread someone said that's it not nearly as fleshed out as trading and combat; that it was more shallow than the others and a future update plans to improve it. I hope I'm wrong though and I'm happy to hear that your experience contradicts it.
Hm, well, is it supposed to get more fun later? Haha, because I could mine now and make a fortune before venturing into deep space later.Viable in terms of money, yes. Viable in terms of being a fun activity, no. Unless you're a screenshot warrior that searches the galaxy for a beautiful vista to place your Asp in front of.
Just got back from work and gym, TIME TO GO BACK TO MY BEAUTIFUL VULTURE. <3
@Kyoufu
I'm going to get to the top 10 in those last 2 CG systems, I'd suggest you do the same, since we're already top 10 in Rakapila, there's no point in fighting there anymore.
So if I interpreted it correctly, exploration is not viable yet in this current version of Elite? That's too bad if true. That's what I was planning on doing.
Hm, well, is it supposed to get more fun later? Haha, because I could mine now and make a fortune before venturing into deep space later.
Also, are all of the aesthetics for the ships only unlockable through microtransactions? Or am I able to unlock some as I play?
Hmmm. I'm interested in this game for exploration as well. At the moment No Man's Sky provides that fix, since I can land on every single planet and scan flora and fauna (I'm an ecologist irl, so it's nice doing my job in space) but Elite looks so damn pretty. I'm trying to figure out if I'd get bored/annoyed with never being able to land on the earth like worlds and water worlds that I discover in Elite. I do like nice views and vistas in games though, so I'd still get a lot of enjoyment out of it. I'm just not sure it would hold my interest very long...Oh it's viable, it's just very basic, even after all of this time. Exploration makes good money now if you do it, the problem is there just isn't a lot to do while exploring, as the mechanics of it are simplistic and without much content of any kind. In order to stave off space madness while exploring (tedium and boredom) it's almost required for you to make up your own goals along the way and to use your imagination to make it worthwhile, because the exploration mechanics are just rudimentary as of yet.
Hmmm. I'm interested in this game for exploration as well. At the moment No Man's Sky provides that fix, since I can land on every single planet and scan flora and fauna (I'm an ecologist irl, so it's nice doing my job in space) but Elite looks so damn pretty. I'm trying to figure out if I'd get bored/annoyed with never being able to land on the earth like worlds and water worlds that I discover in Elite. I do like nice views and vistas in games though, so I'd still get a lot of enjoyment out of it. I'm just not sure it would hold my interest very long...
NMS gets repetitive but at least has some concrete systems in place for planetary exploration. I don't think I'd enjoy NMS without planetary landings, and I'm not sure what Elite offers to make up for that lack?
Star Citizen seems to have interesting concepts with explorers selling information on jump points, giving you incentives to remap existing warp points to make them more efficient and update them over time. I think I'd need ideas like that for Elite to convince me, rather than just looking at planets but never being allowed to actually explore them.
There's more CGs other than Rakapila?
Oh, Eravate and that other one. Yeah, good point.
Hmmm. I'm interested in this game for exploration as well. At the moment No Man's Sky provides that fix, since I can land on every single planet and scan flora and fauna (I'm an ecologist irl, so it's nice doing my job in space) but Elite looks so damn pretty. I'm trying to figure out if I'd get bored/annoyed with never being able to land on the earth like worlds and water worlds that I discover in Elite. I do like nice views and vistas in games though, so I'd still get a lot of enjoyment out of it. I'm just not sure it would hold my interest very long...
NMS gets repetitive but at least has some concrete systems in place for planetary exploration. I don't think I'd enjoy NMS without planetary landings, and I'm not sure what Elite offers to make up for that lack?
Star Citizen seems to have interesting concepts with explorers selling information on jump points, giving you incentives to remap existing warp points to make them more efficient and update them over time. I think I'd need ideas like that for Elite to convince me, rather than just looking at planets but never being allowed to actually explore them.
just tried the docking computer I'm in LOVE!
okay now to make the credits
what is the best second ship and what is the best end ship?
I think I am going to do trading and taxi service then long range exploring
We're years off from anything resembling NMS on the planet surfaces in terms of life. If ever. As for gameplay it's probably more than a year before any expansion into exploration and like I said earlier the quality of such is completely unknown.
Sorry, I probably wasn't clear =P I don't mean I need planet landing, but that I need some kind of mechanic involved in exploration. In NMS that's landing on the planets you discover and scanning wildlife or finding ruins. In Star Citizen they're experimenting with Jump Point mapping. Those are mechanics that provide gameplay to exploration, so it's not just "Ooo what a pretty planet. Now on to the next one." Repeated forever.can you imagine Elite with NMS types of planets? barren rock in Elite is getting boring
Yeah and they're pretty close to each other, I'll try to get into top 10 in both of them today, hope it works out though I know it's easy to get sidetracked in this game. :d
Just pointing out that SC doesn't have ANY jumping right now and it wont have any for years at their pace.
What do you mean by SC?
Star citizen
Heads up PC Elite GAF, Military Flight suit pack currently free on the Frontier store.
Yep, well aware of that =P But they have some good ideas for active gameplay mechanics related to exploration. NMS has active gameplay with exploration. I just wondered if Elite has any plans for active mechanics or if it's all secretive right now, or simply designed to forever be mostly visual eye candy and no active gameplay.Just pointing out that SC doesn't have ANY jumping right now and it wont have any for years at their pace.
just tried the docking computer I'm in LOVE!
okay now to make the credits
what is the best second ship and what is the best end ship?
I think I am going to do trading and taxi service then long range exploring
My first ever attempt at landing in a station, I took it very slow and gently.Nah, docking is easy, they just need to learn how be gentle with the ship.
My first ever attempt at landing in a station, I took it very slow and gently.
I overshot my landing spot slightly, tried to pull back, instinctively pressed L2 and R2 to try and adjust my speed and began unintentionally shooting up the station before being blown up by the authorities and made to restart right back where I started again.
I'm curious, how to the vertical and horizontal thrusters work on a controller?
Press L3 for alternate control and then you use the right stick. Left right for left right, up down for up down.
Powerplay Decal Pack too, but that might always be free -- not sure.Heads up PC Elite GAF, Military Flight suit pack currently free on the Frontier store.
Bansai, the Eravate CG is pretty bad tbh. Only a fraction of the bounties count towards the CG. I might just pass on this.
I did just enough to hit 50% and leftBansai, the Eravate CG is pretty bad tbh. Only a fraction of the bounties count towards the CG. I might just pass on this.
This came out on ps4 ready?! Bah.
I need to get it. Any tips for a complete noob?
I think the docking computer is cool, but I'd rather find other useful modules. It was cool to see it in action once or twice, but I was over it after that. The music was a nice touch.
Something you should keep in mind is that is that there isn't always a straight answer of "best ship". Some ships can be straight upgrades over other ships, or a ship could just be a poor man's version of another ship. A few examples of that:
The Asp Scout is kind of a poor man's Asp Explorer.
The Cobra Mk III is a poor man's Cobra Mk IV.
Note: I have never flown an Asp Scout or Cobra Mk IV, so for all I know they could just fly completely different.
I think in some cases where it's not intended to be the case, some ships just eat other ships' lunch in departments. There's still balance issues to be addresssed for sure. For instance, you want a medium class fighter. You technically have options like the Python, Federal Dropship, Federal Gunship, Federal Assault Ship, etc, but for the most part, there's little reason to bother with those over a Fer-De-Lance, if it's a medium-class combat fighter. The others definitely have their upsides, but FDL checks most of the boxes.