I don't quite understand what's that difficult about docking. Fly out so you're in front of the station, slow down/stop and turn to face it, slowly (SLOWLY, like 50 or so) fly towards the slot while rotating in time with the station. Fly through slot (on side indicated by green lights). Head towards bay, slow down more, use lateral thrusters until red dot is on bullseye, lower landing gear, thrust down until you get caught.
Something that could trip people up is that Yaw On Roll option, that makes you turn a bit when you roll; disable it, it's pointless.
Somewhat counterintuitively, I found docking easier once I started turning the Flight Assist off; since you don't have to hold on the stick to roll, all you have to do is match the rotation of the station once, then not worry about it.
And wow it is taking me forever just to clear this planet after launch I must be doing something wrong, it is frustrating, this is very complex not even close to No Man's Sky levels of easy
Did some bounty hunting for the CG and decided to transfer my ASP to do some traveling.
Decided to try out a combat zone. Haven't been in a combat zone since pre 2.0 because I'm not a big combat fan but I was sick of the super immersive awesome ship transfer gameplay (aka sitting around doing nothing because immersion > fun) so I figured why not.
Picked a low intensity combat zone, picked a side and went after a Viper.
Holy fucking shit my vulture got obliterated like I was flying a wet paper towel. Instantly all enemy ships seemed to focus fire on me and not the NPCs they had been fighting against. I lasted about 45 seconds.
For anyone having trouble with docking, here's a fun station to practice at:
As you can see, my Cobra is right on target.
Now, you might find it awkward at first, you might even fly into the wall and miss the port completely. But if you keep at it and learn to stick the landing you will find it a rewarding and fun experience. Be sure to play in an Open instance, as it's usually more fun if other people are involved, too.
I am so, so sorry
https://eddb.io/WHERE IS WIENER DOCK
WHERE IS WIENER DOCK
I bought my very first new ship now, a Cobra MKIII. What weapons would you suggest? I think the rest is quite good so far, I build it after the Kotaku guide that was posted here but on this there were no weapons, I only have the standard ones right now.
I want to do a few community goals.
Anyone?
Oh and I have a question about the game world. It seems like, if you zoom out on the Galaxy map that everything is so unbelievable big but still everything is only happening in the same little corner with all the big bases.
Now I know that you can find new stars and name them but is the rest of the universe evolving too?
If you try to fly to the other quarter of the Galaxy, are there bases with missions and docking stations and NPC characters too? Or how is this getting added to the game? Who chooses that? And if there is nothing, doesn't that make the real size of the map rather small than big?
How long can you fly until you find no life anymore?
Anyone?
Oh and I have a question about the game world. It seems like, if you zoom out on the Galaxy map that everything is so unbelievable big but is still only happening in the same little corner with all the big bases.
Now I know that you can find new stars and name them but is the rest of the universe evolving too?
If you try to fly to the other quarter of the Galaxy, are there bases with missions and docking stations and NPC characters too? Or how is this getting added to the game? Who chooses that? And if there is nothing, doesn't that make the real size of the map rather small than big?
How long can you fly until you find no life anymore?
Just got 29 million for the Asselus Primus CG, hot damn that felt good.
Off to Rakapila now for another CG.
It's really worth doing those Community Goals.
If you try to fly to the other quarter of the Galaxy, are there bases with missions and docking stations and NPC characters too?
Is there anywhere that details just how much resistance each has? Everywhere I've looked just says the same broad thing of "thermal does more to shields, kinetic more to hull". But that's pretty vague, and doesn't really help answering questions like they following:
On a vulture, if you fit two lasers, does the decreased time to drop shields offset the increased time to drop the hull? On something like a Cobra, are two small lasers and two medium multi cannons preferable to one each medium and small?
Maybe I've got to do the science myself, but this is something I'd have hoped was already shown in the game as part of the weapon stats. (Or done by someone else in the year before it got ps4, haha)
At first I can see how it might be difficult. To us veterans it is like riding a bike. I know when I first started over two years ago, it took me a couple of tries to get it down. I know one time I got myself killed because I assumed the only landing pad that would be lit up would be mine, so I tried to land on another, didn't realize what was happening and got blown up.I don't quite understand what's that difficult about docking. Fly out so you're in front of the station, slow down/stop and turn to face it, slowly (SLOWLY, like 50 or so) fly towards the slot while rotating in time with the station. Fly through slot (on side indicated by green lights). Head towards bay, slow down more, use lateral thrusters until red dot is on bullseye, lower landing gear, thrust down until you get caught.
Something that could trip people up is that Yaw On Roll option, that makes you turn a bit when you roll; disable it, it's pointless.
Somewhat counterintuitively, I found docking easier once I started turning the Flight Assist off; since you don't have to hold on the stick to roll, all you have to do is match the rotation of the station once, then not worry about it.
No, except for a few exceptions:
- Colonia - There is a small "bubble" about 22,000 lys out from Sol and closer to the galactic core, with a dozen or so populated systems. Still a civilization in it's infancy though.
- Colonial Highway - There are five or so planetary surface bases spread out along a linear path on the way to Colonia from Sol.
- Asteroid Bases - There are about two dozen or so bases out in various nebulas, built right into floating asteroids. Little oasis of a bit of civilization out amongst the stars.
Other than these the rest of space is empty and uninhabited. When you go into deep space you are mostly on your own.
Is there anywhere that details just how much resistance each has?
Mhhhh, this and the other postings about the size sounds pretty small and a little bit disappointing to be honest.
400 billion star systems? Great marketing. :/
Why is it so big if 98% of the world is almost useless? Would be cool if this universe would evolve a bit faster with community created outpost/bases so that everyone could really spread around the whole universe. Why aren't they using their universe more?
IIRC there are about 19,000 inhabited systems in the bubble. Now, I won't go into the fact that one system can be pretty much like the next (rings, combat zones, stations, missions, moons, etc), but that is more an issue with the variety of the gameplay loop than the number of systems. It's more about enjoying the mechanics of the game than the scope, I think.
Unless you are an explorer, those guys are nuts.
More community created or influenced content would be interesting though, you're right there.
Hmm, I'll take another look, must have missed it, thanks.If you look at the weapons in outfitting or the store, there should be a detail tab that says all that stuff. Different hull upgrades will affect your resistances, also engineer mods. From my experience it is worth having kinetic and energy weapons in PVE, and worth the time to set up firing groups. Back when I was in my Viper, I had two small pulse lasers and two medium multi-cannons, and I would only shoot the multi-cannons at shields if I was desperate.
You only run into weird hull tank or shield tank builds when going against other players, although NPC ships can have engineered modules, they aren't going to be as extreme.
Thank you for the info!By default, unmodified shields have the following resistances:
Explosive: 50%
Kinetic: 40%
Thermal: -20%
Community created outposts would be pretty cool, even if it was just something like ferrying supplies to a single locale until npcs have enough to set up shop.Mhhhh, this and the other postings about the size sounds pretty small and a little bit disappointing to be honest.
400 billion star systems? Great marketing. :/
Why is it so big if 98% of the world is almost useless? Would be cool if this universe would evolve a bit faster with community created outpost/bases so that everyone could really spread around the whole universe. Why aren't they using their universe more?
I would go ahead and try a multi-cannon now, just one, to get used to it. Depending on your weapon loadout it looks like my FdL build is close to 80 million, and it can handle HazRES assuming you don't go after a wing of Anacondas by yourself. 16 million of that is for a 6A powerplant that I got for weight reasons.
Why is it so big if 98% of the world is almost useless? Would be cool if this universe would evolve a bit faster with community created outpost/bases so that everyone could really spread around the whole universe. Why aren't they using their universe more?
1. The Holo Me thing wasn't added until a few months ago, and it is something you can actually change any time in a station. So it doesn't matter if you don't get to create one now.Bought in VR. Failed second training mission because I couldn't dock. Think I might be falling for this game anyway. Before I go off the deep end...
1) The character creator (Holo-Me) is behind the expansion. How is my character different if I start the campaign with or without it?
2) The one thing that wasn't working properly in VR was my lefthand display. It kept flickering in and out; I had to keep my head unnaturally still to keep keep it up long enough for commands. I don't want to turn off this function. How do I make it consistent?
Community goals bounty hunting in Rakapila is pretty boring at the moment and a waste of time.
I'm at the nav beacon together with a bunch of people but nothing is spawning for 10 minutes now everyone seems to leave.
Where to go now?
Oh and if there is a ship and help to destroy it, I get nothing, no normal bounty, no community goals bounty, nothing for the last 4 ships. Does anyone​ know why? Do I have to make the biggest part of the damage?
1) Sweet. I want to play in the sandbox before I go crazy with expansion/HOTAS (although time is ticking on the discount).1. The Holo Me thing wasn't added until a few months ago, and it is something you can actually change any time in a station. So it doesn't matter if you don't get to create one now.
2. As for the left display, try adjusting where you are looking more. You might need to recenter your head tracking and try again. I don't use VR, but I do use TrackIR so I have the head tracking aspect of it. Sometimes I have to look further to actually get the displays, but I am used to it where I instinctively look at the right spot.
Sitting at the nav is going to be slow, try hunting in a resource extraction area. Of course, you might want friends.Community goals bounty hunting in Rakapila is pretty boring at the moment and a waste of time.
I'm at the nav beacon together with a bunch of people but nothing is spawning for 10 minutes now everyone seems to leave.
Where to go now?
Oh and if there is a ship and help to destroy it, I get nothing, no normal bounty, no community goals bounty, nothing for the last 4 ships. Does anyone​ know why? Do I have to make the biggest part of the damage?
2) The one thing that wasn't working properly in VR was my lefthand display. It kept flickering in and out; I had to keep my head unnaturally still to keep keep it up long enough for commands. I don't want to turn off this function. How do I make it consistent?
Yeah I hear you. When I go fully insane and have an HOTAS plus keyboard mounted to my office chair, I'll be there. But in my first moments holding a WiiU controller, those pop-up panels were pretty great.What I do for this is have dedicated buttons to activate the 4 displays so I don't have to actually be looking right at the display for it to activate. Plus I love looking around different windows in VR and I hated when those displays would pop up all the time when I didn't want it to. I know you said you want to keep that head look function, but maybe give it some thought.
Weird bug here, tried to land on Stone Enterprise, got permission but someone was already at my spot. Flew out again, canceled, got a new number, another person sat on it.
It worked with the third try. Irritating.
If you are playing in Open, you have to get the last hit to be counted as getting the kill if any players hit it. AIs, you get credit as long as you do some damage.Community goals bounty hunting in Rakapila is pretty boring at the moment and a waste of time.
I'm at the nav beacon together with a bunch of people but nothing is spawning for 10 minutes now everyone seems to leave.
Where to go now?
Oh and if there is a ship and help to destroy it, I get nothing, no normal bounty, no community goals bounty, nothing for the last 4 ships. Does anyone​ know why? Do I have to make the biggest part of the damage?
So what if I need to eat it sleep during these long hauls? I did the math and this is going to take like 7 hours. Can I just turn it off? Stations don't exist where I'm at currently.
Ok awesome thanks! I have 3 weeks to finish lol. Do you know if I can get attacked if I log off in the middle of nowhere?Yeah, you're fine to log off wherever, but your mission times are realtime and don't pause.
Nah, you disappear after a few seconds.Ok awesome thanks! I have 3 weeks to finish lol. Do you know if I can get attacked if I log off in the middle of nowhere?
Went to a Hazardous Res Site, and my Vulture got obliterated by a Dangerous rank Federal Dropship. Jesus. I felt like my pulse lasers weren't even doing any sort of damage to him. Was only able to get him down to 70%.
I had three shield boosters and a shield cell bank with 4 ammo and damn I still got owned. We were both firing at each other and he was able to get my shields down faster than I could even though we were both constantly hitting each other..
Hmm.. I wonder if I should switch from the bi-weave to just standard shields.
How do I clear this dormant bounty? It's a week long...
I don't think it's possible. Unless you perform a criminial action, reactivating it and dying, not sure though.
btw. it was fancy meeting you randomly, that first bounty hunt was pretty profitable