0.5, waiting for 1.0 public release to upgrade.
So I tried 0.8 with steamvr and must say, it seems to be better then before.
0.5, waiting for 1.0 public release to upgrade.
I mean....
After careful consideration, yea should FDev nerf the FdL and FAS. If they do that, the Vulture, Python, Courier, Clipper and Gunship all become relevant again. Hell you might even see a few Cobras. And the Cutter/Corvette/Conda can't be forced out of a PvP fight in 20 seconds like they can be now, because there won't be a high volume of ships firing QUAD Rails.
Yea, suddenly most of the combat-capable ships become viable options.
I say revert the power plant changes. FdL's were strong when all they had was multicannons + C4 PA. Keep the pitch rate upgrade. Give the FAS a similar power plant nerf and/or an armor nerf. I'd also suggest nerfing the pitch rates of the Corvette and Conda to be closer to the Cutter (but still faster) . Right now they're about 50% faster in pitch than the Cutter. Make them only 25% faster. Make those big ships more reliant on turrets and gimbals. No reason for the biggest ships in the game to be able to turn damn near as fast as fighters. balanceblancebalance.
I'll have to figure out what high-dollar ship to get when I get back from my exploration jaunt. I have the rank for the Cutter (nowhere near the rank for the Corvette), but I'm leaning toward the Anaconda just for the number of hardpoints.
Even better than that is THIS: https://www.youtube.com/watch?v=a8xskNQKtW4
Yeah, I'll be rebuying a courier once I get my Oculus. Goddamn that cockpit.
Well yes, the Courier is the best ship in the game.The courier is the one ship that I have to keep coming back to. I've been going back and forth between an Asp, Vulture and messing around with the smaller ships like the MK3's, but the speed and configurability of the courier make it my current favorite all-purpose ship. Plus it's so small, double up on Chaff, keep the weight light and lots of ships will have a very hard time keeping a bead on you.
There's a lack of imagination here. Large military ships should be distinct by their weapons volume, aggressive hardpoint locations and power distributors, SLOW cruising speeds and POWERFUL radar (able to detect incoming threats from at least 2x as far away as small ships)...thus making big ships true flagships for a PvP fleet. They should not be larger fighters with agility similar to or better than ships 1/3 their size (see: Python, Gunship). That's always been a lazy and fundamentally awful design decision. The problem is FDev can't get turrets right, so the balance of ships between small and gigantic remains off. Like, fundamentally flawed. It'd be like having Star Destroyers being able to turn at damn near the pitch rate of B-Wings. That's just not a good look. Also because FDev didn't really imagine the Anaconda as anything more than a halo end-game ship that would take people forever to acquire. That's why it's good at just about everything. They didn't picture a need for anything more.I see don't see much reason why the Corvette's pitch rate needs to be nerfed, it's pretty shit at combat as it is, and by shit, I mean it's no better than the Conda, or worse even because of the lack of anything good to put on those huge hardpoints, and it's supposed to be a heavily-armed military assault ship.
Even better than that is THIS: https://www.youtube.com/watch?v=a8xskNQKtW4
FDev continuing to fail to come up with an intelligent, elegant solution to turrets and using pitch as a stop-gap is what is holding big ships back from the style and combat role they should have. Battleships in the ocean bringing heavy firepower as combat speedboats zip around them. Not as slow and rugged as capital ships, but not as fast as nimble as fighter-class ships either. The Cutter was a step in the right direction. Corvette and Conda, not so much.
Me because I'm the smartest said:
Homeworld does everything right said:
Perhaps I spoke to soon, with MS opening up their network restrictions I totally see FD silently joining the universe's together like they did the Mac version, only issue would be Cmdr names
Hell, FDev still hasn't even finished Horizons for Mac. They need help over there or something. It's like they're sitting on a gold mine but don't know how to mine it. It pains me.
They have explained why there is no Horizons for Mac and won't be for the foreseeable future. Apparently, the operating system/graphic drivers (?) there don't support "compute shaders".
Unless this changes, Horizons will continue to be unavailable for Mac it seems.
Yep, Mac's aren't getting Horizons for the foreseeable future, and most likely never. They just don't have the graphical horsepower.
You haven't been to the Gaf home system!? Shame on you.
Is anyone using EDFX? If so what are the recommended settings and would you recommend installing it?
Can I join the group? Do you guys have a page or something?
Can I join the group? Do you guys have a page or something?
There's a lack of imagination here. Large military ships should be distinct by their weapons volume, aggressive hardpoint locations and power distributors, SLOW cruising speeds and POWERFUL radar (able to detect incoming threats from at least 2x as far away as small ships)...thus making big ships true flagships for a PvP fleet. They should not be larger fighters with agility similar to or better than ships 1/3 their size (see: Python, Gunship). That's always been a lazy and fundamentally awful design decision. The problem is FDev can't get turrets right, so the balance of ships between small and gigantic remains off. Like, fundamentally flawed. It'd be like having Star Destroyers being able to turn at damn near the pitch rate of B-Wings. That's just not a good look. Also because FDev didn't really imagine the Anaconda as anything more than a halo end-game ship that would take people forever to acquire. That's why it's good at just about everything. They didn't picture a need for anything more.
IMO, all large ships should be as slow as the Cutter to pitch in but far tankier, enabling them to stay in a typical PvP skirmish just about as long as they want to, relying on their offensive output via mostly turrets to deal aoe damage over time while being able to line up C4 fixed positions on similarly immobile craft (like other large ships). Their tankiness allowing them to spend less time micromanaging power distributors and more time coordinating their wing mates to attack/defend as need be. To that end, the only major threats to them should be other large ships with their huge hardpoints or sustained firepower over a meaningful period of time due to being jumped by 3 or 4 small ships without some sort of escort or some such.
All you have to do after fixing the pitch issues and turrent problems in order to keep the Corvette as the strongest large military ship is to give it the biggest power distributor of the group. Call it a C9 distributor, enabling slightly higher sustained dps and more powerful weapon choices and faster systems (shield) charging capacity. Keep the Conda with a C8 and up the Cutter a C8. The Conda remains stronger offensively than the Cutter because it would have 3x C3 hardpoints it can easily bring to bear where the Cutter relies largely on 2x C3's and 4x C2's. Cutter continues to make up for being the weaker offensive output of the 3 as far as sustained dps goes by having the unique the ability to chase thanks to far superior boost speeds. Both are likely to lose to a Corvette if the Vette can aim it's C4's, which I believe was always the design intent for the Corvette as the premiere combat ship.
FDev continuing to fail to come up with an intelligent, elegant solution to turrets and using pitch as a stop-gap is what is holding big ships back from the style and combat role they should have. Battleships in the ocean bringing heavy firepower as combat speedboats zip around them. Not as slow and rugged as capital ships, but not as fast as nimble as fighter-class ships either. The Cutter was a step in the right direction. Corvette and Conda, not so much.
But I think they gave a reason why these (ATM) are as big as ships get, they don't want to detatch you from the experience that you're flying a ship, and that you're still in control of these things. I don't want to spend half an hour pitching 90 degrees and taking half a century to dock, that's what the actual capital ships do such as the Farragut and Majestic
Most people don't think it's fun to fly a T9 or Cutter
Well, with the introduction of the crafting system there will be, um, a number of interesting options for various weapons.
Also missiles are getting a revamp, preventing them from penetrating but allowing them to damage multiple external modules which includes drives, utilities and hardpoints (and we're adding another minor buff to their damage versus shields).
Is it possible to be an explorer when just starting out? It seems like I cant really jump anywhere in this sidewinder(6ly max and most systems are further than this limit) and because of this im poor as hell.
Sure it's possible, it's just difficult. Back at launch after doing a few missions and some trade runs to make some credits I went out exploring in my Sidewinder. I had to watch the moving starfields to find stars and planets then due to my crappy scanner, lol! As you make more money you can upgrade your scanners, then your FSD, and power plant, and so on, followed by buying better ships, and soon you will be exploring fully decked out and like a pro.
Probably the most important two things to upgrade for an explorer are the discovery scanner and the FSD. The top of the line scanner is essential for the most part, and you always want the best FSD you can afford as jump range is crucial.
It would certainly be different from flying a smaller ship as it would be more about positioning, systems control and wing organization. I would imagine they'd still keep them maneuverable enough to dock efficiently, though.
Oh! Oh! Better! They go the X Universe route and put larger ships in remote berths outside the station where you can take a personal shuttle to the station proper. I always liked that in X.
Saitek sent me a brand new X52 instead of fixing the one I sent them. No complaints hereUnless this one fucks up within a year too
It's likely much cheaper to send a new one then it is to pay someone to troubleshoot and repair a stick especially if a significant portion need to be replaced after the diagnostic anyway. Both of my sticks were replaced and sent back to me pretty much the moment it reached them.
Yeah, probably the case, especially since MadCatz isn't in the best spot financially.It's likely much cheaper to send a new one then it is to pay someone to troubleshoot and repair a stick especially if a significant portion need to be replaced after the diagnostic anyway. Both of my sticks were replaced and sent back to me pretty much the moment it reached them.
Yep, Mac's aren't getting Horizons for the foreseeable future, and most likely never. They just don't have the graphical horsepower.
High end iMacs come with AMD Radeon R9 M380, M390, and M395's. It has nothing to do with graphical horsepower (especially considering people with lesser GPUs can play it just fine on PC). It is because the Mac version uses open gl and Horizon's needs compute shader functionality in order to work. I don't know what the state of the Metal api is on Mac at the moment in regards to compute shaders or if Vulkan is coming to Macs. But it's purely an API issue and not graphic horsepower.
Seems silly to me though that if Mac's DO have the horsepower then why couldn't Horizons come to Macs? If it's an API problem then couldn't that be addressed with software easily enough? Or is the Mac market too small to make that not worthwhile?
And finally in this week's double edition Peek of the Week, we're sure you'll be 'making tracks' while exploring planet surfaces in The Engineers.
And yeah SRV tire tracks are cool, I doubt they will be persistent though.
Not that I've heard. I've had mine since alpha, I actually went back to it after my X52 started giving me trouble, it's been solid.And just like that one of the buttons on my thrustmaster hotas-x decided to die on me. That didnt even last 2 weeks....
Is this a common thing for this joystick?
At this point any sneak peak that isn't a new substantial feature or content is making me rage. Fuck off with tire tracks. Give me a reason to play the game.