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Elite Dangerous: Horizons |OT| Just scratching the surface

Person

Member
I mean....

After careful consideration, yea should FDev nerf the FdL and FAS. If they do that, the Vulture, Python, Courier, Clipper and Gunship all become relevant again. Hell you might even see a few Cobras. And the Cutter/Corvette/Conda can't be forced out of a PvP fight in 20 seconds like they can be now, because there won't be a high volume of ships firing QUAD Rails.

Yea, suddenly most of the combat-capable ships become viable options.

I say revert the power plant changes. FdL's were strong when all they had was multicannons + C4 PA. Keep the pitch rate upgrade. Give the FAS a similar power plant nerf and/or an armor nerf. I'd also suggest nerfing the pitch rates of the Corvette and Conda to be closer to the Cutter (but still faster) . Right now they're about 50% faster in pitch than the Cutter. Make them only 25% faster. Make those big ships more reliant on turrets and gimbals. No reason for the biggest ships in the game to be able to turn damn near as fast as fighters. balanceblancebalance.

I see don't see much reason why the Corvette's pitch rate needs to be nerfed, it's pretty shit at combat as it is, and by shit, I mean it's no better than the Conda, or worse even because of the lack of anything good to put on those huge hardpoints, and it's supposed to be a heavily-armed military assault ship.

Once we get the huge beams and MCs, I'd say the Corvette is in a pretty good place - it's the most expensive and biggest combat-oriented ship in the game, with the jump range of a handcuffed elephant and needing such a rank, it should excel at combat as opposed to the Conda and the Cutter. Wouldn't you much rather they made the pitch better on the Cutter? Even flying a Conda has the literal turning circle of a sun in SC, if they made them any slower it would take forever for me to do anything. I mean it would make more sense too, wouldn't it, seeing as the Clipper pitches like a cartwheel
 

Jedi2016

Member
I'll have to figure out what high-dollar ship to get when I get back from my exploration jaunt. I have the rank for the Cutter (nowhere near the rank for the Corvette), but I'm leaning toward the Anaconda just for the number of hardpoints.
 

Person

Member
I'll have to figure out what high-dollar ship to get when I get back from my exploration jaunt. I have the rank for the Cutter (nowhere near the rank for the Corvette), but I'm leaning toward the Anaconda just for the number of hardpoints.

why not all of en
 

AJLma

Member
The courier is the one ship that I have to keep coming back to. I've been going back and forth between an Asp, Vulture and messing around with the smaller ships like the MK3's, but the speed and configurability of the courier make it my current favorite all-purpose ship. Plus it's so small, double up on Chaff, keep the weight light and lots of ships will have a very hard time keeping a bead on you.
 
Yeah, I'll be rebuying a courier once I get my Oculus. Goddamn that cockpit.

What kind of savage sells a Courier?? Turn in your Imperial license.

The courier is the one ship that I have to keep coming back to. I've been going back and forth between an Asp, Vulture and messing around with the smaller ships like the MK3's, but the speed and configurability of the courier make it my current favorite all-purpose ship. Plus it's so small, double up on Chaff, keep the weight light and lots of ships will have a very hard time keeping a bead on you.
Well yes, the Courier is the best ship in the game.

I see don't see much reason why the Corvette's pitch rate needs to be nerfed, it's pretty shit at combat as it is, and by shit, I mean it's no better than the Conda, or worse even because of the lack of anything good to put on those huge hardpoints, and it's supposed to be a heavily-armed military assault ship.
There's a lack of imagination here. Large military ships should be distinct by their weapons volume, aggressive hardpoint locations and power distributors, SLOW cruising speeds and POWERFUL radar (able to detect incoming threats from at least 2x as far away as small ships)...thus making big ships true flagships for a PvP fleet. They should not be larger fighters with agility similar to or better than ships 1/3 their size (see: Python, Gunship). That's always been a lazy and fundamentally awful design decision. The problem is FDev can't get turrets right, so the balance of ships between small and gigantic remains off. Like, fundamentally flawed. It'd be like having Star Destroyers being able to turn at damn near the pitch rate of B-Wings. That's just not a good look. Also because FDev didn't really imagine the Anaconda as anything more than a halo end-game ship that would take people forever to acquire. That's why it's good at just about everything. They didn't picture a need for anything more.

IMO, all large ships should be as slow as the Cutter to pitch in but far tankier, enabling them to stay in a typical PvP skirmish just about as long as they want to, relying on their offensive output via mostly turrets to deal aoe damage over time while being able to line up C4 fixed positions on similarly immobile craft (like other large ships). Their tankiness allowing them to spend less time micromanaging power distributors and more time coordinating their wing mates to attack/defend as need be. To that end, the only major threats to them should be other large ships with their huge hardpoints or sustained firepower over a meaningful period of time due to being jumped by 3 or 4 small ships without some sort of escort or some such.

All you have to do after fixing the pitch issues and turrent problems in order to keep the Corvette as the strongest large military ship is to give it the biggest power distributor of the group. Call it a C9 distributor, enabling slightly higher sustained dps and more powerful weapon choices and faster systems (shield) charging capacity. Keep the Conda with a C8 and up the Cutter a C8. The Conda remains stronger offensively than the Cutter because it would have 3x C3 hardpoints it can easily bring to bear where the Cutter relies largely on 2x C3's and 4x C2's. Cutter continues to make up for being the weaker offensive output of the 3 as far as sustained dps goes by having the unique the ability to chase thanks to far superior boost speeds. Both are likely to lose to a Corvette if the Vette can aim it's C4's, which I believe was always the design intent for the Corvette as the premiere combat ship.

FDev continuing to fail to come up with an intelligent, elegant solution to turrets and using pitch as a stop-gap is what is holding big ships back from the style and combat role they should have. Battleships in the ocean bringing heavy firepower as combat speedboats zip around them. Not as slow and rugged as capital ships, but not as fast as nimble as fighter-class ships either. The Cutter was a step in the right direction. Corvette and Conda, not so much.
 
FDev continuing to fail to come up with an intelligent, elegant solution to turrets and using pitch as a stop-gap is what is holding big ships back from the style and combat role they should have. Battleships in the ocean bringing heavy firepower as combat speedboats zip around them. Not as slow and rugged as capital ships, but not as fast as nimble as fighter-class ships either. The Cutter was a step in the right direction. Corvette and Conda, not so much.

I love everything you said, but this I want to add to. FD has never understood how hardpoints should be laid out on their ships. I said it before in this thread, but if roll and pitch are the fastest axes a ship can rotate on, then the turrets should all be along the sides, with their Z-axes pointing horizontally away from the ship. Essentially, the "broadside" of larger ships should be directly above and below them, such that they can easily roll so their target is directly above or below them and bring all of their turrets to bear at the same time.

It's such a simple solution that it's really fucking irritating that they keep getting it wrong. With hardpoints split top and bottom, larger ships need to roll and pitch to focus fire from all hardpoints, when with hardpoints on the sides they could just roll.

I posted it before, but still.
Me because I'm the smartest said:
zG8hrL3.jpg

All of the hardpoints should be on the side in that red circle, and the same on the opposite side. Wham, now you have 100% overlap of turret firing arcs above and below the ship.

Edit: The destroyers from Homeworld 2 got it right. If something was above or below them they would just roll so all their turrets (top and bottom) could focus fire. It's reversed from Elite, though, because they maneuver completely differently. They yaw faster than they pitch, and don't need to pitch to traverse up and down--imagine this ship is a Federal Corvette on its side and you get the picture better.
Homeworld does everything right said:
 

Burny

Member
Perhaps I spoke to soon, with MS opening up their network restrictions I totally see FD silently joining the universe's together like they did the Mac version, only issue would be Cmdr names :(

You mean as in cross platform multiplayer? I kind of doubt it. That could hold back updates to the PC and Mac versions if the console version can't be simply patched to their heart's content.
 
I like the way you think, Dave!

Also, no ED will never be synchronized with consoles. The patch certification process guarantees it will never happen. Hell, FDev still hasn't even finished Horizons for Mac. They need help over there or something. It's like they're sitting on a gold mine but don't know how to mine it. It pains me.
 

Burny

Member
Hell, FDev still hasn't even finished Horizons for Mac. They need help over there or something. It's like they're sitting on a gold mine but don't know how to mine it. It pains me.

They have explained why there is no Horizons for Mac and won't be for the foreseeable future. Apparently, the operating system/graphic drivers (?) there don't support "compute shaders".

Unless this changes, Horizons will continue to be unavailable for Mac it seems.
 

Mengy

wishes it were bannable to say mean things about Marvel
They have explained why there is no Horizons for Mac and won't be for the foreseeable future. Apparently, the operating system/graphic drivers (?) there don't support "compute shaders".

Unless this changes, Horizons will continue to be unavailable for Mac it seems.

Yep, Mac's aren't getting Horizons for the foreseeable future, and most likely never. They just don't have the graphical horsepower.
 

Burny

Member
Yep, Mac's aren't getting Horizons for the foreseeable future, and most likely never. They just don't have the graphical horsepower.

They don't? Don't they have more or less standard GPUs? I thought this was much more of a driver/software issue (e.g. if you were to run Windows on a Mac, you could play Horizons)?


Edit: Off topic, but still related being developed by Frontier - Planet Coaster is looking increasingly good! I'm already considering upgrading my preorder to the early bird version. I realized that this may not be just Frontier's obscure second project to transform their studio into an independet self publisher, but it may actually be their game with the most potential by far. Unlike Elite's target audience, which I suspect is centered around males in their thirties with money and time to spare, Planet Coaster ought to reach a much wieder audience. It helps that the animation of the park guests has Pixar-esque qualities.

Hopefully the character models in Elite (once they're added) will have even half as fluent animations and sa much personality. Difficult to achieve, considering Elite is more of a military style universe and Planet Coaster may exaggerate everything in a cartoony manner, but still. ^^ And hopefully Planet Coaster will be successful and secure more funding for both games. ;p
 
From what I have gathered, it's a limitation of the OpenGL api available on OSX. It doesn't support the tech, compute shaders, they are using for planetary landings in Horizons.
 
Is anyone using EDFX? If so what are the recommended settings and would you recommend installing it?

I was using the Interstellar preset before I upgraded my monitor. My 970 couldn't handle 1440p + ED + EDFX @ 60fps so I stopped using it. Will resume using it tomorrow when i get my new PC.

:(

Can I join the group? Do you guys have a page or something?

Pretty sure you just need to show up.
 

Person

Member
There's a lack of imagination here. Large military ships should be distinct by their weapons volume, aggressive hardpoint locations and power distributors, SLOW cruising speeds and POWERFUL radar (able to detect incoming threats from at least 2x as far away as small ships)...thus making big ships true flagships for a PvP fleet. They should not be larger fighters with agility similar to or better than ships 1/3 their size (see: Python, Gunship). That's always been a lazy and fundamentally awful design decision. The problem is FDev can't get turrets right, so the balance of ships between small and gigantic remains off. Like, fundamentally flawed. It'd be like having Star Destroyers being able to turn at damn near the pitch rate of B-Wings. That's just not a good look. Also because FDev didn't really imagine the Anaconda as anything more than a halo end-game ship that would take people forever to acquire. That's why it's good at just about everything. They didn't picture a need for anything more.

IMO, all large ships should be as slow as the Cutter to pitch in but far tankier, enabling them to stay in a typical PvP skirmish just about as long as they want to, relying on their offensive output via mostly turrets to deal aoe damage over time while being able to line up C4 fixed positions on similarly immobile craft (like other large ships). Their tankiness allowing them to spend less time micromanaging power distributors and more time coordinating their wing mates to attack/defend as need be. To that end, the only major threats to them should be other large ships with their huge hardpoints or sustained firepower over a meaningful period of time due to being jumped by 3 or 4 small ships without some sort of escort or some such.

All you have to do after fixing the pitch issues and turrent problems in order to keep the Corvette as the strongest large military ship is to give it the biggest power distributor of the group. Call it a C9 distributor, enabling slightly higher sustained dps and more powerful weapon choices and faster systems (shield) charging capacity. Keep the Conda with a C8 and up the Cutter a C8. The Conda remains stronger offensively than the Cutter because it would have 3x C3 hardpoints it can easily bring to bear where the Cutter relies largely on 2x C3's and 4x C2's. Cutter continues to make up for being the weaker offensive output of the 3 as far as sustained dps goes by having the unique the ability to chase thanks to far superior boost speeds. Both are likely to lose to a Corvette if the Vette can aim it's C4's, which I believe was always the design intent for the Corvette as the premiere combat ship.

FDev continuing to fail to come up with an intelligent, elegant solution to turrets and using pitch as a stop-gap is what is holding big ships back from the style and combat role they should have. Battleships in the ocean bringing heavy firepower as combat speedboats zip around them. Not as slow and rugged as capital ships, but not as fast as nimble as fighter-class ships either. The Cutter was a step in the right direction. Corvette and Conda, not so much.

But I think they gave a reason why these (ATM) are as big as ships get, they don't want to detatch you from the experience that you're flying a ship, and that you're still in control of these things. I don't want to spend half an hour pitching 90 degrees and taking half a century to dock, that's what the actual capital ships do such as the Farragut and Majestic

Most people don't think it's fun to fly a T9 or Cutter
 

Onemic

Member
Is it possible to be an explorer when just starting out? It seems like I cant really jump anywhere in this sidewinder(6ly max and most systems are further than this limit) and because of this im poor as hell.
 
But I think they gave a reason why these (ATM) are as big as ships get, they don't want to detatch you from the experience that you're flying a ship, and that you're still in control of these things. I don't want to spend half an hour pitching 90 degrees and taking half a century to dock, that's what the actual capital ships do such as the Farragut and Majestic

Most people don't think it's fun to fly a T9 or Cutter

It would certainly be different from flying a smaller ship as it would be more about positioning, systems control and wing organization. I would imagine they'd still keep them maneuverable enough to dock efficiently, though.

Oh! Oh! Better! They go the X Universe route and put larger ships in remote berths outside the station where you can take a personal shuttle to the station proper. I always liked that in X.
 
Via reddit--missiles getting a buff in 2.1:

Well, with the introduction of the crafting system there will be, um, a number of interesting options for various weapons.
Also missiles are getting a revamp, preventing them from penetrating but allowing them to damage multiple external modules which includes drives, utilities and hardpoints (and we're adding another minor buff to their damage versus shields).

Interesting. Doesn't seem like enough of a buff, unless they're modifying the damage output too.

Really curious what crafting will be able to do to weapons. Sounds potentially extensive.
 

Mengy

wishes it were bannable to say mean things about Marvel
Is it possible to be an explorer when just starting out? It seems like I cant really jump anywhere in this sidewinder(6ly max and most systems are further than this limit) and because of this im poor as hell.

Sure it's possible, it's just difficult. Back at launch after doing a few missions and some trade runs to make some credits I went out exploring in my Sidewinder. I had to watch the moving starfields to find stars and planets then due to my crappy scanner, lol! As you make more money you can upgrade your scanners, then your FSD, and power plant, and so on, followed by buying better ships, and soon you will be exploring fully decked out and like a pro.

Probably the most important two things to upgrade for an explorer are the discovery scanner and the FSD. The top of the line scanner is essential for the most part, and you always want the best FSD you can afford as jump range is crucial.
 

Onemic

Member
Sure it's possible, it's just difficult. Back at launch after doing a few missions and some trade runs to make some credits I went out exploring in my Sidewinder. I had to watch the moving starfields to find stars and planets then due to my crappy scanner, lol! As you make more money you can upgrade your scanners, then your FSD, and power plant, and so on, followed by buying better ships, and soon you will be exploring fully decked out and like a pro.

Probably the most important two things to upgrade for an explorer are the discovery scanner and the FSD. The top of the line scanner is essential for the most part, and you always want the best FSD you can afford as jump range is crucial.

So what would be the best way to make money so I can actually beginning exploring properly? Just doing missions or bounty hunting?
 

Hylian7

Member
Saitek sent me a brand new X52 instead of fixing the one I sent them. No complaints here
Unless this one fucks up within a year too
 

Person

Member
It would certainly be different from flying a smaller ship as it would be more about positioning, systems control and wing organization. I would imagine they'd still keep them maneuverable enough to dock efficiently, though.

Oh! Oh! Better! They go the X Universe route and put larger ships in remote berths outside the station where you can take a personal shuttle to the station proper. I always liked that in X.

I mean, you can probably dock with a ship much slower and less maneuverable than a Cutter, but how much time would it take?

The Beluga was mentioned for the first time in the game news, and I this is all very fuzzy but I remember something saying it'll be too big for the mailslot too.

I would imagine at the very least, if they do introduce even bigger ships, they'd park outside while drones fly out and repair and restock the ship or something
 
Saitek sent me a brand new X52 instead of fixing the one I sent them. No complaints here
Unless this one fucks up within a year too

It's likely much cheaper to send a new one then it is to pay someone to troubleshoot and repair a stick especially if a significant portion need to be replaced after the diagnostic anyway. Both of my sticks were replaced and sent back to me pretty much the moment it reached them.
 

Person

Member
It's likely much cheaper to send a new one then it is to pay someone to troubleshoot and repair a stick especially if a significant portion need to be replaced after the diagnostic anyway. Both of my sticks were replaced and sent back to me pretty much the moment it reached them.

Maybe I should just RMA my X55 and then sell the replacement they give me,then use that money to buy a CH throttle and stick. 3 of the buttons stopped clicking (tactile click, so now instead of clicking when you press them in, they sorta feel squishy now)

Maybe I'll mount my G27 sideways and set it to 180 lock, and use that as the throttle if I can only just afford the stick firs
 

Hylian7

Member
It's likely much cheaper to send a new one then it is to pay someone to troubleshoot and repair a stick especially if a significant portion need to be replaced after the diagnostic anyway. Both of my sticks were replaced and sent back to me pretty much the moment it reached them.
Yeah, probably the case, especially since MadCatz isn't in the best spot financially.

Either way I am glad to be back on a proper setup. I came up with a working Steam Controller config for Elite, but it doesn't hold a candle to a HOTAS.
 

Pimpbaa

Member
Yep, Mac's aren't getting Horizons for the foreseeable future, and most likely never. They just don't have the graphical horsepower.

High end iMacs come with AMD Radeon R9 M380, M390, and M395's. It has nothing to do with graphical horsepower (especially considering people with lesser GPUs can play it just fine on PC). It is because the Mac version uses open gl and Horizon's needs compute shader functionality in order to work. I don't know what the state of the Metal api is on Mac at the moment in regards to compute shaders or if Vulkan is coming to Macs. But it's purely an API issue and not graphic horsepower.
 

Mengy

wishes it were bannable to say mean things about Marvel
High end iMacs come with AMD Radeon R9 M380, M390, and M395's. It has nothing to do with graphical horsepower (especially considering people with lesser GPUs can play it just fine on PC). It is because the Mac version uses open gl and Horizon's needs compute shader functionality in order to work. I don't know what the state of the Metal api is on Mac at the moment in regards to compute shaders or if Vulkan is coming to Macs. But it's purely an API issue and not graphic horsepower.

I only know what FDev has said on the issue, and they stated that they could not get the level of graphics in Horizons to work on Mac's due to their GPU architecture and shaders. It sounded to me like a graphic power issue, but I don't really know the details of it all.

Seems silly to me though that if Mac's DO have the horsepower then why couldn't Horizons come to Macs? If it's an API problem then couldn't that be addressed with software easily enough? Or is the Mac market too small to make that not worthwhile?
 

Burny

Member
Seems silly to me though that if Mac's DO have the horsepower then why couldn't Horizons come to Macs? If it's an API problem then couldn't that be addressed with software easily enough? Or is the Mac market too small to make that not worthwhile?

The way I understand it, it's Apple's task to provide an OpenGL implementation for OSX (correct me if I'm wrong here?). They do, but it's insufficient, not supporting compute shaders, which Frontier seem to be requiring for Horizon's planets.

Frontier seem to insist both on using OpenGL and compute shaders, which apparently doesn't fly with OSX currently and won't ever, unless Apple decides to do something about it.

Good luck.
 

Mengy

wishes it were bannable to say mean things about Marvel
Oh wow, community goal locations will be on the galaxy map soon too, that's an awesome change.

And yeah SRV tire tracks are cool, I doubt they will be persistent though.
 

Wreav

Banned
They don't need to be persistent to add to the game's realism, glad they finally put this in. Will make driving with your buddies a lot cooler.
 

Burny

Member
And yeah SRV tire tracks are cool, I doubt they will be persistent though.

Not much to doubt there. It's literally impossible, seeing as the data required to store them could add up to infinity. ;)

Even if storing the data was possible, transferring the data of the paths taken by all previous players moving on a surface to the client of another player moving there could add up to unholy amounts of data. It's simply not realistic.

But it doesn't have to be, as long as players can see the tracks left by SRVs in their own instance, it's already a big improvement compared to how convincing moving around on a dusty surface is currently.

Marking community goals on the map is also a great addition. The good stuff in 2.1 keeps adding up. :) *

* I'll still be miffed if the bookmarks can't be filtered and sorted! ;p
 

Onemic

Member
And just like that one of the buttons on my thrustmaster hotas-x decided to die on me. That didnt even last 2 weeks....

Is this a common thing for this joystick?
 

Jedi2016

Member
And just like that one of the buttons on my thrustmaster hotas-x decided to die on me. That didnt even last 2 weeks....

Is this a common thing for this joystick?
Not that I've heard. I've had mine since alpha, I actually went back to it after my X52 started giving me trouble, it's been solid.
 

DrBo42

Member
At this point any sneak peak that isn't a new substantial feature or content is making me rage. Fuck off with tire tracks. Give me a reason to play the game.
 

Hylian7

Member
So I decided to give the Robigo runs a try. Holy shit, this is fun, profitable, and a nice change of pace for the game. I'm going to have to do this more often.

Edit: We need subsystem jumps. A smuggling mission wants me to go here...

 
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