I'm new be nice
Member
Does anyone play for extended periods in VR?
How long can you stand to play?
5 or 6 hours if i'm crazy... My face stays marked for awhile, but my eyes feel oddly natural.
Does anyone play for extended periods in VR?
How long can you stand to play?
Haha one day we went out to friends and I forgot about it until my girlfriend said we need to go. I showed up with the mask still visible on my face5 or 6 hours if i'm crazy... My face stays marked for awhile, but my eyes feel oddly natural.
I'm kind of dissapointed with this. Apart from the fact some missions dont work. It seems like space flight hasnt advanced from games 20 years ago. A dull just functional cockpit where most of the information is stuck in lists(no zoom, no multiple camera, or view types). The UI's in general are just confusing mess. Stupid decisions like where you jump in to solar systems right next the star(and generally dumb decisions it would seem from the forums, it is possible for carebears and everyone else to exist and have fun in the same game). I guess I'll leave it in a few months and see if its improved.
Your complaints are a little vague, but I don't think what you're complaining about (like, the entire ship UI) is going to be "improved" in a few months. Not sure what's so bad about jumping in next to a star, either.
I didn't want to go into to much detail as didn't want to annoy and unless devs are listening there's no point.
But with the jumping in right next to the star first, I nearly got fried. Also it's strategically a bad idea(can tell they've done it for visual impact) but with other players, they could make it very difficult for you. Plus it makes it difficult to travel to other places in the solar system as it blocks direct routes to a large proportion. Also the map of the solar system isnt good, there's no spacial awareness with the system. I cant get an accurate image of the solar system(unless I'm mistaken) so I could travel to each corner of it or search it systematically.
I'm not quite sure. I had one case of this as well I guess. Thought I mixed it up though.
But with the jumping in right next to the star first, I nearly got fried.
God damnit, why can't you do anything when hyper jumping. I HATE THE WAIT! Let me check status in the menues at least.
Because it is loading.God damnit, why can't you do anything when hyper jumping. I HATE THE WAIT! Let me check status in the menues at least.
How long do jumps take for you? I'd be worried about checking menus because I'd end up crashing into the star. Must stay vigilant.
Fun bugs for the XBox version! Sky box textures will mess up making it look like we're being invaded by the static distortion dimension. Eventually it'll crash when it happens. And sometimes the game won't recognize my Horizons expansion and won't let me land on planets unless I restart.
Yeah a lot of people are having the horizons issue.
I was thinking about what would be a mega tonne announcement for the big three console makers and I thought to myself what if MS secured ED exclusivity for the entire Horizons pass? MS have sort of given up on talking about numbers on the platform but more about volume with player engagement, ED is a slow burner on console but watching the number of ppl on my friends list increase playing it and it's grind nature would be a good match for their goals.
Yeah a lot of people are having the horizons issue.
I was thinking about what would be a mega tonne announcement for the big three console makers and I thought to myself what if MS secured ED exclusivity for the entire Horizons pass? MS have sort of given up on talking about numbers on the platform but more about volume with player engagement, ED is a slow burner on console but watching the number of ppl on my friends list increase playing it and it's grind nature would be a good match for their goals.
Yeah, I only use it at night before I go to bed for that reason. People say the Rift is light, and I've never used other hmds, but I still find it a tad fatiguing to wear, all things considered.Haha one day we went out to friends and I forgot about it until my girlfriend said we need to go. I showed up with the mask still visible on my face
Long since confirmed, just not quite done cooking yet.I'd be more beneficial for ED to release it on the ps4 as well (if its easy enough to do so), that's a huge number of players they are currently not reaching.
Long since confirmed, just not quite done cooking yet.
MS have sort of given up on talking about numbers on the platform but more about volume with player engagement, ED is a slow burner on console but watching the number of ppl on my friends list increase playing it and it's grind nature would be a good match for their goals.
since I use a rift I CA just look left and right. And when the jump is ready an audio queue notifies it to look back to the front it's the countdown and additional 6 seconds for me.How long do jumps take for you? I'd be worried about checking menus because I'd end up crashing into the star. Must stay vigilant.
I know. When speed exploring (not scanning every star/planet) it really sucks. Let me check my stats to the right... Let me take a glance on my materials in those seconds. Would be so easy to not block them to begin with.Because it is loading.
If you have ever played Bayonetta, on the loading screens you can practice combos, but you can't look at your inventory or weapons or anything. In Elite, being able to look around is just like that.
I thought the jumping to the star was because a hyperdrive would only be able to lock onto the largest mass in the system?
I didn't want to go into to much detail as didn't want to annoy and unless devs are listening there's no point.
But with the jumping in right next to the star first, I nearly got fried. Also it's strategically a bad idea(can tell they've done it for visual impact) but with other players, they could make it very difficult for you. Plus it makes it difficult to travel to other places in the solar system as it blocks direct routes to a large proportion.
Also the map of the solar system isnt good, there's no spacial awareness with the system. I cant get an accurate image of the solar system(unless I'm mistaken) so I could travel to each corner of it or search it systematically.
I'm also having the issue of Horizons not being recognized as bought. Missed out on a million credit mission because of it. Even after restarting the game, after a few system jumps the game reverts back to me not owning Horizons. Might delete and reinstall the game. See if that helps. Another friend playing has had the same issue too.
DukeIronHand: The accepted logic is all ships maneuver better in the throttle area "blue zone." The center of the blue zone is a brighter blue then the rest so....is my manuverabilty better in the center of the blue zone or is my ship just as handy anywhere in the blue zone? The speed difference between the top and bottom of this blue zone can be substantial hence the question.
Mike Evans: The exact centre is where you get the best turn rates. Any deviation away from that will result in less than optimal turn rates.
Morgan Grimes: Given that we have nothing but dead reckoning to gauge where the exact centre is can we get some sort of indicator to show when we are at optimum please? Perhaps even a small indication as to if we are above or below it as well?*
Mike Evans: No, that just removes the ability for someone to be a better judge of it than someone else.
Morgan Grimes: Okay, thanks for the response, I hadn't considered that aspect of it and was coming from a PvE view
Mike Evans: It's still a skill test against the AI too don't forget.
Mephane: Meanwhile in keyboard land, I press a button to set the throttle to exactly 50% immediately.
Mike Evans: Yeah but it's your actual speed at the time that matters, not what speed you asked for so when you start turning you're not going to be at 50% speed anymore. A player with direct throttle control can compensate for this by adjusting their throttle to remain at 50% actual speed.
FiddenUK: Except you can turn faster if you also make use of the relevant thruster in addition to this location on the blue throttle section.
Mike Evans: Define turn faster. If you're literally just talking about the rate your orientation changes that is entirely dependant on the blue zone only. If you're talking about the path you trace out as you're doing it, it's radius and how quickly that means you get a bead back on the opponent then you're right, multiple thrusters can help you optimise that, but it has nothing to do with turning the ship faster.
That's the "in universe" explanation. Which is also why you jump to a main star and the proposed micro jumps would work between the stars of a system and not any planet.
If you've played the game for any length, ending up at a system's main star after the jump is a non issue. Yes, you need to be awake and alert to not fry yourself, but hey, you need to be awake in any game with a chance of dying to not, you know, die. Navigation is also a non issue. It takes some 3-5 seconds to steer into a path that lets you not crash into the star and then another couple of seconds to circle around so you can travel to your desired destination. Which is usually time well spend by fuel scooping, which you'll have to do anyway, so dropping you at the gas station (potentially, as you can't scoop all types of stars) is a very sensible thing to do. The time spend there is usually negligible compared to the time you'll spend actually travelling to your specific destination in the system. The answer here is simply a polemic "git gud!"/spend some more time with it and it won't bother you anymore.
This is very much true. The map is only funcitonal for identifying types of planets and which body orbits which or for selecting a target, but not for identyfying their locations. It also loads horribly slowly every time you open it and doesn't seem to cache after opening it once. The orrery system map is supposed to be coming, but there's no ETA unfortunately. There's hope, but it may take quiet long. Some things in the system map are relatively obvious placeholders. Take the asteroid cluster graphics in the system map for example, which are low resolution 2d images, while all bodies are 3D objects. Or the planet surface graphics which are barely more than a wireframe, whereas one would expect the surface features to be displayed...
Simply put, the random chance at an upgrade is too infrequent. Most people don't like to invest a lot to take a chance at getting what they want. Either they want to pull the slot machine level a lot, or they want to have a garaunteed reward for a lot of effort.
Diablo 3 and the division have both eventually realized that you need to let the players pull the lever frequently if you're going to keep the results being random.
Even better: Let us sell System Data at prices depending on the distance between data system and sell system. It's so stupid. Data from beagle point is equal with data inside the bubble, what!?Better yet, why not let players sell Engineered modules?
Do it like kornelius, use another ship with more modules. -_-Maybe they got something that isn't incredibly useful to their ship, but useful to someone else. It's also frustrating that some of the materials have to go in cargo spaces. You have a Fer-De-Lance? Better put some cargo racks on that thing! Oh, you wanted to upgrade the stuff you had to replace for the cargo racks? Too bad you're luck.
It would be so easy... A "slot" for every material and an integer for its amount. DONE!600 slots
Move the mouse to the right you should reach the ingame screen that way. It works for me at least (3 Display setup + Rift DK2)When playing in VR, is there any way to show your mouse cursor in the galaxy map?
2.1 is an RNG shitshow. So much effort and RNG to even get the materials which may turn out to be pretty much worthless when the further RNG roll as you use them to craft a module decides to shaft you.
haha the calmness of Kornelius is awesome. I'm sure he destroyed his keyboard after this video
Vindicator does some mine dropping when interdicted. this seems like a NICE idea! Need to try this haha
https://www.youtube.com/watch?v=ZzRLt0Zm8Nk
He's had some rants about this kind of stuff before, but never quite blown up to this degree. That man can stay calm like no other.
That bug he has with the Sirius system must be extremely frustrating.
That bug he has with the Sirius system must be extremely frustrating.
2.1 is an RNG shitshow. So much effort and RNG to even get the materials which may turn out to be pretty much worthless when the further RNG roll as you use them to craft a module decides to shaft you.
I agree. As much as I like the idea of these super cool weapons and modules, the effort to get them is almost not worth it, and just frustrating. I understand wanting to have RNG so not everyone runs with the exact same modules, but you at least need to guarantee a certain amount of strengths. I don't want to be able to roll and get something that is complete and utter crap in the red, and waste time and resources.
He's pretty spot on though, engineers is a pretty good idea that was horribly implemented, far FAR too much punishing grind and randomness. They seriously need to tune some of the knobs to improve the experience.
It is. I really want to unlock Palin as well. So first I have to unlock Qwent by getting a Sisius permit. I did 50 missions to get the permit mission and it just sits there in my transaction window, telling me to wait for a message in my inbox.
So then I went on to rank up McQuinn, for those multicannons instead. That's when it became painfully obvious that collecting materials is incredibly tedious. I'm really disappointed with the game right now. It's a perfect example of lazy and poor game design.
Also, how do you upgrade all of the modules on an Eagle when you need cargo space to carry the commodities you need to upgrade said modules?
Do we know who at frontier is in charge of this? I mean its fairly obvious that they have been screwing up since the beginning, I cant imagine they wouldn't replace them by now.
I stowed the Corvette away and very carefully sold and rebought its upgraded FSD and thrusters to put on an explorer Conda, the jump range turned out decent for a heavier build.
I was just about to do this when I checked back into this thread, good timing. Won't be back in the bubble until there's more work done on material limits, mission reward commodities and module storage, or until I think I can hit exploration Elite, whichever comes first.
Did they change the UI, because this looks much nicer than before?
Glad I didn't trek the 150ly from Apam Napat to my first engineers (in my Vulture, no less). I'll wait for the patch.
In the meantime, I am enjoying the other additions from 2.1.
A patch might not come though. Their really has been zero acknowledgement on the part of the devs that they will be taking a second look at and changing any of this grind and randomness. They have said they might someday implement a mechanic where you can spend rep with the engineer to help bolster the rng odds in your favor, but then that means you will have to .... grind that rep back up again!!!
It's a solution that just shows how out of touch they truly are, if they even bother to implement it at all.
I think I'm going to take a break for a bit and play some American Truck Simulator instead.
Ewwwww... RNG on rare collectibles followed by grinding rep and an RNG on the upgrade stats?
That scheme worked so well for the Division...
I quit the game around the time of horizons and was wondering if they'd improved some of the grind (like the horrid military rank system). It sounds like they made it worse.
These should be engineer upgrades or mission rewards, and they should impact your ship's stats.