Felix Lighter
Member
I love the Vulture. It's just fun to fly. I don't think the beam/plasma accelerator are the best combo but it's definitely fun.
Dual beam is strong. Terrible vs subsystems, but when it cuts through hulls so quick who cares. Off to Cemiess now to drive more pirates out of the system.I love the Vulture. It's just fun to fly. I don't think the beam/plasma accelerator are the best combo but it's definitely fun.
Gotta love those community goal reward tiers
Top 100% : 70 000 cr
Top 70% : 5 000 000 cr
Are there any community goals ongoing at the moment? How does one find out about them?
Dual beam is strong. Terrible vs subsystems, but when it cuts through hulls so quick who cares. Off to Cemiess now to drive more pirates out of the system.
When you say dual beam which specific weapons do you mean? I have a class 3 beam laser and a class 2 cannon at the moment and I was wanting to try a second beam laser but I didn't think it could mange to power them. Are you using class 2 beams or something else?
I'm having a lot of fun in the Lugh system working on the community goals! Once I looked in the bulletin board last night I saw what was meant by community goal and I've signed up and am working to contribute. I've also gotten a Federation progression mission (or at least I think it was although the cargo wasn't illegal which seemed strange based on what I've read) which makes me hope all of this combat will help me climb the ranks a bit too if the recent patch notes meant that it counts towards progression.
2 x class 3 fixed beam. Class 2 would be a waste of a class 3 slot. Ditch shield boosters & scb to have the required power. They're absolutely not needed.
When you say dual beam which specific weapons do you mean? I have a class 3 beam laser and a class 2 cannon at the moment and I was wanting to try a second beam laser but I didn't think it could mange to power them. Are you using class 2 beams or something else?
I'm having a lot of fun in the Lugh system working on the community goals! Once I looked in the bulletin board last night I saw what was meant by community goal and I've signed up and am working to contribute. I've also gotten a Federation progression mission (or at least I think it was although the cargo wasn't illegal which seemed strange based on what I've read) which makes me hope all of this combat will help me climb the ranks a bit too if the recent patch notes meant that it counts towards progression.
Is there a reason you aren't used a C3 Cannon?
I used a C3 Beam and C3 Cannon for awhile, even with a rating C power plant/distributer it's more than enough. Made about 3m credits in an RES before I ran out of ammo.
Well, as long as they get it sorted by the time I make it back to civilization. I should have enough from exploration to buy a dedicated combat ship at that point. No idea which one yet, though.The vulture is so effing awesome, I dread the inevitable nerf.
Heh, just made around 500k in about 13 mins in my favourite RES. Big ships galore. Will upload the vid overnight as my upload speed blows.
Love love love this vulture!
The vulture can take down pythons and anacondas at RESs without care, definitely worth the money.How much is the Vulturenevermind, I see it's just under 5 million,and is it better for combat than say an upgraded Cobra?I need a better ship?
I have a Cobra that I put a lot of money into, I'd like to start using it for combat now that there's money to be made, is that a viable proposition or do
Just got my ass kicked a bunch, clearly I need a better ship if I want to do combat, is the Vulture a good choice or is there something better I should be saving up for? 5 million's definitely an achievable target (about 3 loops of my rare trading circuit).
How much is the Vulturenevermind, I see it's just under 5 million,and is it better for combat than say an upgraded Cobra?I need a better ship?
I have a Cobra that I put a lot of money into, I'd like to start using it for combat now that there's money to be made, is that a viable proposition or do
Just got my ass kicked a bunch, clearly I need a better ship if I want to do combat, is the Vulture a good choice or is there something better I should be saving up for? 5 million's definitely an achievable target (about 3 loops of my rare trading circuit).
As promised here's that vid of some bounty hunting in the vulture. Just over 500k in around 13 mins:
https://www.youtube.com/watch?v=N3gPaxShjM4&feature=youtu.be
What does Shield Booster do exactly? What is the difference between it and SCB?
The booster adds a multiplier value to your shields, bolstering it. I hope I used that word right. Anyway multiple boosters can stack. The major downside is that it keeps your shields in a constant state of recharge so when your shields go down completely, they take forever to reform completely. Think of the SCB as a specific module with its own power source that once activated, shifts all of its power into the shields to recharge them. Does not work when shields are offline.
So, Shield Booster is permanent and does not need to be activated? Does it mean that C5 (for example) shield with a few boosters could have the same capacity as B5? And the only difference will be recharge time?
Shield strengths per ship: https://docs.google.com/spreadsheets/d/1Xq2fmxhjfNiwtR2fBR1MAZrwEcjFudSuSjTOLwfcqlM/pubhtmlIt is always active unless disabled in the modules section. Not sure about the math on B5 -> C5 but you have the right idea on how it works. You might need to theorycraft the specifics.
Elite game makers said:Shall we put in any in-game tutorials or anything?
Nah, just link to Youtube from within the game. That'll be fine
Shield strengths per ship: https://docs.google.com/spreadsheets/d/1Xq2fmxhjfNiwtR2fBR1MAZrwEcjFudSuSjTOLwfcqlM/pubhtml
Easy enough to do the math from there
The ability to actually fucking TURN would be nice. I know there's the Yaw control, but calling that 'turning' is like calling Hitler not all that bad.
So far, I'm feeling pretty ripped off at the £40 price of entry.
So I picked this up yesterday and finally got to playing today, starting with the training.
And I'm wondering....when does it actually get fun?
I'll give the makers this.
It takes balls to make a game where the controls are the exact opposite of fun and combine that with a ship that can't manoeuvre for shit while the AI runs literal circles around you.
The ability to actually fucking TURN would be nice. I know there's the Yaw control, but calling that 'turning' is like calling Hitler not all that bad.
So far, I'm feeling pretty ripped off at the £40 price of entry.
If you are trying to use YAW to turn, you're not doing anything right. Yaw is for aim adjustment on a horizontal axis. To turn, you need to roll and pitch. That is, if you want to turn left, roll left and pitch the nose of your ship up. Have you played space sims or flight sims before? This game has a lot of nuance. You also have vertical and horizontal thrusters that can speed your turns even faster. There are a lot of video tutorials for this game, take some time to watch them and get to know how to play before you dive in.So I picked this up yesterday and finally got to playing today, starting with the training.
And I'm wondering....when does it actually get fun?
I'll give the makers this.
It takes balls to make a game where the controls are the exact opposite of fun and combine that with a ship that can't manoeuvre for shit while the AI runs literal circles around you.
The ability to actually fucking TURN would be nice. I know there's the Yaw control, but calling that 'turning' is like calling Hitler not all that bad.
So far, I'm feeling pretty ripped off at the £40 price of entry.
Doesn't take much. I have 605,000 Credits toward the goal and I'm in the top 70%.Man, I thought getting to the top 70% spot in Lugh would be easy... I'm just above 200K in combat bonds and still only eligible for the 70K reward.
I could really use the 5 millions...
Speaking of combat bonds, how much were they increased too in the last patch?
It used to be 3,000 per kill I believe. I was in a wing with 2 other players and I was getting between 3,000-12,000 depending on the ship. Of course, that was my cut of a 3-way split, so they are significantly higher.Speaking of combat bonds, how much were they increased too in the last patch?
Speaking of combat bonds, how much were they increased too in the last patch?
As promised here's that vid of some bounty hunting in the vulture. Just over 500k in around 13 mins:
https://www.youtube.com/watch?v=N3gPaxShjM4&feature=youtu.be
I tried going to Lugh yesterday and it was a charnel house. One zone was full of feddy players, another was full of crimson. Not even worth being there and I ended up losing my Vulture as soon as I showed my feddy colors in the crimson zone.
So I picked this up yesterday and finally got to playing today, starting with the training.
And I'm wondering....when does it actually get fun?
I'll give the makers this.
It takes balls to make a game where the controls are the exact opposite of fun and combine that with a ship that can't manoeuvre for shit while the AI runs literal circles around you.
The ability to actually fucking TURN would be nice. I know there's the Yaw control, but calling that 'turning' is like calling Hitler not all that bad.
So far, I'm feeling pretty ripped off at the £40 price of entry.
Out of curiosity, what do you HOTAS guys map your Yaw and Roll to?
Out of curiosity, what do you HOTAS guys map your Yaw and Roll to?