exmachina64
Banned
I've run a few small trade missions and earned approximately 8k. It's going to be a long grind toward better ships.
I've run a few small trade missions and earned approximately 8k. It's going to be a long grind toward better ships.
I've run a few small trade missions and earned approximately 8k. It's going to be a long grind toward better ships.
Thanks, guys. I read that strategy when I was lurking in this thread, but couldn't remember exactly what to do. Are nav beacons and resource extraction points listed on the left panel?
With our next major release being the Mac beta this week’s dev update will focus on this new platform. The beta is planned to start on March 31st and will be available to anyone who already has beta access. It won’t be possible to purchase beta access at this time.
The beta test process will follow the same procedure as the PC beta tests, although for this a new Mac launcher will need to be downloaded from the store. We’ll provide the details when the build is available. We’ll set up a new bug reporting and beta discussion forum for the beta players to use, although we won’t restrict access to those forums.
We don’t have a minimum spec as yet, however here are the recommended specs for the Mac beta based upon our development machines:
27-inch iMac (Purchased in 2015 - Current Line)
3.4GHz quad-core Intel Core i5
8GB memory
NVIDIA GeForce GTX 775M with 2GB video memory / AMD Radeon R9 M290X with 2GB video memory
Mac OS 10.10.x (10.10.03 rec)
As with the PC beta there are a number of optimisations planned so the final minimum spec is expected to be lower than this.
The Mac version will connect to the same universe and gameplay sessions as the PC, during the beta phase that will be the test servers we use for the beta test, not the public servers. The crossplay functionality will need testing so at some stage during the beta an equivalent PC beta build will be available to test PC and Mac players together.
It’s not all about the Mac version! We also have a change in the bounty system coming – it’s planned for a minor update so should be with us soon, but bounties cannot be paid off immediately. There will be a cooldown time of a few days before the bounty can be paid off.
They changed that in 1.2. You have to repeatedly fire at a ship now for it to count as a hostile act, so you shouldn't pick up any bounties by accident anymore.
I'd like this change more if there were more ways to interact with the bounty system--it sucks to accidentally shoot another ship and immediately be Wanted.
They changed that in 1.2. You have to repeatedly fire at a ship now for it to count as a hostile act, so you shouldn't pick up any bounties by accident anymore.
When you go bounty hunting in resource extraction sites, keep a good eye on other commanders. Recently, a commander in a wing flew very purposefully into my beam laser, which I had aimed at a NPC bounty target, to trigger a bounty on my head. Then, his wing and all of the security ships in the area proceeded to attack me.
I immediately broke off and engaged my FSD, but still they kept on chasing me. I came out with ~5% hull left. Beware of this nasty tactic! Fly safe, commanders.
Sounds like a ton of work for a tiny bounty.
When the player accidentally hits an AI ship damage is accumulated. If a threshold is exceeded (by multiple hits or a powerful weapon like a rail-run), the ship turns hostile. The AI ship will "forget" the damage before it turns hostile:
1) if the AI ship recharges its shield to 100%.
2) if a (currently 30 sec) timer runs out.
Sounds like a ton of work for a tiny bounty.
It seems it was actually 1.1 that the friendly fire changes were made...
I have also read that it doesn't apply to un-shielded ships though, which backs up what you guys are saying above.
Oh my god I am trying so hard to resist buying this. But I need it.
Man I love Apam Napat. Other than the very bottom bounty, which I've had for about a month now, this was the result of an hours worth of bounty hunting at the RES. Constant stream of anacondas, pythons, clippers and dropships. I was at 600k after just 10 minutes!
Vulture setup used for it I should probably ditch the A grade FSD when sticking to the one system for hunting though - might be able to pop another shield booster on instead.
EDIT: Add this to the "disposable income" shopping list: custom Elite: Dangerous control panel.
It seems it was actually 1.1 that the friendly fire changes were made...
I have also read that it doesn't apply to un-shielded ships though, which backs up what you guys are saying above.
EDIT: Add this to the "disposable income" shopping list: custom Elite: Dangerous control panel.
img http://i.imgur.com/muUIvwF.jpg /img
So much fun tonight.
Amazing shots!So much fun tonight.
Trying to dock and there is another ship at the landing pad. The heck am I supposed to do?
Re: Capital ship.
Pfft...typical federation flying lego brick. Behold the majesty that is the Imperial Interdictor:
https://www.youtube.com/watch?v=hKSD-rNXgFs
In other news, I finally hit "dangerous" rank in combat. Two ranks to go!
1736 bounties claimed, 890 combat bonds. Around 32m in rewards from combat.
Damn, this game can look good. How do I take the downsampled shots, though?
Also used Wings for the first time with a friend (the one I introduced ED to yesterday). He is HOOKED--Wings took a few tries/searches to figure out, but the functionality is great.
A freelance/mercenary question for everyone: Is it possible to do work for each of the factions without having a negative impact on your reputation with the others or do you have to focus on one or two? I would like to operate for each of them if possible to get to see their ships and systems but I didn't know if working my way up in the Federation so that I earned my Sol permit might prevent me from doing that.
That will look beautiful as space wreckage.Newsletter is out! Peek at the Imperial Courier:
This game is Poverty Simulator 3300. After a small success at a nav beacon (1.5k) I've spent hours waiting in systems for various criminals.
Currently, I've been at V1688 Aquilae's beacon for two hours and a grand total of three criminals have passed through. I can't remember the last time I saw a human player even though I'm in Open Play.
Fake edit: While I was typing this, three criminals showed up. I was able to score 33k. Still no humans, but my mood's improved.
I've found that it can depend on the system. Right now a friend and I are in 42 Aquilae and have had horrible luck finding Wanted criminals to take down. However, 42 Aquilae is a very wealthy system overseen by the Federation, so maybe that deters criminals.
When I was in an Anarchy system, it seemed like I had much better luck.
Good news is that I scored a 116k bounty after my last post. Then I was killed right before destroying an Anaconda with the system authorities. Still, I can finally upgrade my parts.
You did turn in that bounty before you died, right?
EDIT: nooooooooooo
My friends and I will likely be on tonight. I'm with a noob player in 42 Aquilae right now, I think, but I'm gonna see if I can convince him to head to Lugh with me. FOR THE FEDERATION!
So I've made over 200k since my last post; I have some decent upgrades on my Sidewinder now. I'm hoping to make enough to purchase a Cobra tonight.
The nav beacon's been fruitful, though there are periods of inactivity.
Edit: Just purchased my Cobra. Feels good. Thanks for the help, guys.
One of my last Sidewinder upgrades was a docking computer. The music that plays while it's working had me laughing so hard - very unexpected.
Heh.. I ran the numbers on a Vulture yesterday on Elite Shipyard, came out to over 15M. No idea how much I have right now, though.. there's no tally of exploration data until you turn it in.I got 7 mill. Time for a Vulture.
Man, that's VERY nice. Thanks for sharing!Had this arrive today, completely out of the blue... very nice surprise!
Heh.. I ran the numbers on a Vulture yesterday on Elite Shipyard, came out to over 15M. No idea how much I have right now, though.. there's no tally of exploration data until you turn it in.