Next stop: 1.5/Horizons. Will have to outfit my T6 into an explorer until then. I don't see the feedback for success in exploration improving much till then though.
I'm trying to think up worthwhile feedback that's realistic to implement. Increased payouts alone for say, an earthlike, wouldn't change that exploring is in essence a grind. Galnet posts of in universe science organisations announcing the find? That might give the discovery a bit more mental impact. NPC research ships traveling to the planet (spawning there after a while)? Personally generated missions to haul resources/scientists there to construct small research space stations? I'm thinking ISS size here, smaller than the current outposts. Those missions could also increase the explorer rank. Then these research stations/ships would have to offer some meaningful interaction. E.g. spawn missions.
...which would probably be most intersting if they involved landing on the surface and resulted in unique rewards. E.g. a very special craftable laser hue. Ideally, such things would be tradeable. With commander avatars and inhabited planets, things like unique clothing would be imaginable. Big game hunting has been mentioned by FDev, so how about the LP-1337 Ross-A Micro-Space-T-Rex Feather Neglace?
I have a hunch that what I'm dreaming up here, if possible at all, would involve years of dev efffort. Which is my main concern with Star Citizen... They seem to be dreaming up similarily elaborate concepts with every other concept sale, yet to say the visible dev progress hasn't kept pace is an understatement.
Back to 1.4. From what I saw on the Frontier forums, the changes seem to be mostly well received. When hunting a bit in a high intensity RES yesterday, I didn't have to re-instantiate the RES a hundred times. Instead, Clippers, Anacondas, Pythons and Fer de Lances kept jumping in in order to have their bounties collected. Lots of silliness, but it helps the flow of the bounty hunting game immensely. The game also ran a lot smoother on my 2012 laptop, which makes me hopeful that it might be similar on the gaming PC.
Some things I've noticed though: NPCs kept running into asteroids and sometimes the big ships would idly spin and float in space, not offering any resistance. Also, the red and green lights on the station's entrance weren't there. Not sure this is a bug or has to do with the lower video settings on the laptop.