harriet the spy said:It doesn't change the fact that it's a bit annoying to read, even when one doesn't like the game. It's great to have bold opinions, but frankly, you're grating.
You don't have to read my posts. That's the point. I encourage everyone who is annoyed by my blunt straight forward posting style to ignore it. The only time you have to listen to me is when I'm telling people not to do something that's against the rules.
harriet the spy said:edit: feel free to ignore the question, but out of curiosity, why do you finish games that you dislike so much? Between this and heavy rain (which i have not played), i always find it surprising that if you hate these games so much, you'd bother finishing them, especially if they are not so easy (enslaved and heavy rain probably don't belong this category, but heavenly sword is not total cakewalk if i remember well). beyond the question of hardness, i am sure you'd rather spend that time on stuff you actually like.
I am myself guilty of this on a few games, but it's on rare occasions and I always wonder why the hell i did it after the fact (last example being Alan wake + dlc)
Heavy Rain took all of five hours, and with that game the difficulty with just stopping was it was impossible to know whether the story would resolve in any way that made sense without beating it to conclusion. After beating Heavy Rain, that was clearly not the case.
Enslaved was a similar issue - when it started, it had some bad ideas, but the framerate was generally under control, it had amazing art direction and the mech fighting was more reserved. It was more about exploring the environments. As the game progressed, it focused more and more on the borderline broken combat and the automated platforming became more unforgivable (because I expect my difficulty curve to go up, not stay constant). And then the framerate and tearing went bonkers. And then, well, again... it wasn't a long game. I got it done in six and a half hours. Before you know it, things end.
I don't always finish games I can't stand. It just happened in this case.
SamBishop said:I think it might be the vehemence with which you're insisting the game has little to offer, that's all. Implied or not, the whole "this game is shit" tone of a lot of the stuff makes it seem like you consider the game to be offensively bad, and maybe that's what people aren't quite understanding as there's obviously a group that loves it despite admitted issues.
I do consider the game to be offensively bad though. If I was reviewing it I'd give it like a 5.0/10 on the IGN scale. :lol
SamBishop said:Interestingly, I read the relationship stuff completely different.Pigsy was effectively the creepy family friend that has feelings for a teenager, while Monkey settled into a protective/big brother role once Trip lost everyone she knew. I think Monkey cares for her because she's well and truly alone, but I never read a romantic angle into things. Totally agreed that Pigsy was jealous, but Monkey had no qualms with essentially using that to give Trip shit and entertain himself. The sacrifice to me was more necessity than some kind of redemptive act; he did it because if he didn't, they'd all die.
Again, though, these are indeed different interpretations of the same thing, and the fact that people seem to have processed the cutscenes differently means there's probably room to at least consider the others rather than saying someone's flat-out wrong. In fact, I'd say it's fair to credit the team with creating something that is open to interpretation, but again I really did love the game.
I really guess I don't feel it was much open to interpretation at all. I mean all that was missing from the standard boyfriend-girlfriend relationship arc was
the kiss
SamBishop said:I'm just asking that you listen to the friendly advice.
And thanks for the advice, but we're all adults and I'm telling you that you should always assume the obvious that my posts are always done with the knowledge that they're opinions, not facts. If you don't want to do that and waste time getting offended each time I post, that's on you. It's not really worth wasting more time on in this topic.
_tetsuo_ said:I'm not saying they are close in quality. I mean close comparisons as in what makes both games worth playing.
I think the inspiration is clearly there, yeah. But Uncharted 2 is clearly a game one would like even if they disliked Enslaved. The reason is that Uncharted 2, at least, has gunplay which was quite good indeed. There is a very satisfying arsenal of weapons that feels damn good when you take things down. And it's a testament to the general good balance of the weaponry that the multiplayer stands so damn well on its feet too. There's nothing quite off about it the way the combat feels wrong in Enslaved.
And for the record, while I like Uncharted 2, I thought Uncharted 1 was just kind of OK. And Uncharted 2 had the same complaints from me versus the automated platforming, so I'm consistent. But Uncharted 2 was a technical marvel, start to end. An extremely consistent framerate, no tearing, just obscene geometry and draw distance.