Every play Mirror's Edge? White city (literally)practice02 said:both UE3 has an adversion to colors beyond brown grey and red.
Every play Mirror's Edge? White city (literally)practice02 said:both UE3 has an adversion to colors beyond brown grey and red.
segarr said:Every play Mirror's Edge? White city (literally)
I don't believe so, but I just noticed the DLC trophies have now appeared on my trophy list. Does anyone know how early before DLC is released that this normally happens?flake said:So has Ninja Theory given any indication as to when the Pigsy DLC is coming out?
samus4ever said:I was really enjoying this game until after the windmill part.
Massa said:Mirror's Edge uses a different lighting engine, that's why it looks so much better than most UE3 games.
PIGSYS PERFECT 10 PREMIUM DOWNLOADABLE CONTENT AVAILABLE NOW FOR ENSLAVED: ODYSSEY TO THE WEST
The Pig Man Bursts onto the Scene with a Complete New Side Story and Option to Play DLC and Entire Game in 3D
NAMCO BANDAI Games Europe today announced the launch of the premium downloadable content (DLC) for ENSLAVED: Odyssey to the West. The DLC includes Pigsys Perfect 10, a new side story where players take the role of Pigsy, the unforgettable character who was a non-playable ally in the main game. In addition, players will have options to experience both the new side story and the full original game in 3D. The downloadable content is available in Europe for9.99 via PlayStation Network and 800 MS Points via Xbox Live Marketplace
Pigsy, he of the one-liners and dubious hygiene, finally gets his time to shine. Alone in the Titan Graveyard he dreams of the perfect woman, so decides to build one from scratch using scrap from the junkyard. Compared to Monkey, Pigsy is more lover than fighter. His gameplay has a different dynamic, with a focus on stealth, sharp-shooting, and the abundance of tricks up his sleeve, including hookshot, grenades, Trouble Vision eye piece, and the aid of his trusty mechanical sidekick Truffles.
In addition, when a player downloads the new DLC, the core game will receive a TriOviz for Games Technology update, enabling all aspects of ENSLAVED: Odyssey to the West to be experienced in eye-popping 3D, including the DLC and retailer bonus costumes. The lush environments and action packed fights will jump off the screen, providing players with an exciting, immersive experience.
Fans with a 3D-enabled television can play in 3D using Stereo 3D Active Shutter Glasses. For those without a 3D-enabled television, Stereo 3D vision will be available on all 2D HDTV sets through the use of innovative TriOviz INFICOLOR 3D glasses. These glasses will be available for purchase via http://www.trioviz.com in autumn 2010.
It was a joke.... kinduh.segarr said:Every play Mirror's Edge? White city (literally)
But it was actually designed with that kind of color palette (look) in mind. It has never been able to handle color well. Thats why they are rehauling the engine in GoW3 and Bulletstorm so it can handle a wider color palette..la1n said:I never understood the UE3 hate anyway, it's capable of outputting visuals that rival some of the best when properly used. Lazy development a bad engine does not make. The brown / grey mention everytime there is a new UE3 game should be ban worthy by now anyway.
practice02 said:It was a joke.... kinduh.
But it was actually designed with that kind of color palette (look) in mind. It has never been able to handle color well. Thats why they are rehauling the engine in GoW3 and Bulletstorm so it can handle a wider color palette.
Jubbly said:Pigsy DLC now available in Europe, FYI:
If you bought Batman: Arkham Asylum GOTY you should already have a pair of the aforementioned 3D glasses.
4.5 hours? I figured it'd be like 2... :lol Sounds pretty good. I won't have time to play it at the moment, but I think I will pick it up before the year is over. Thanks for the impressions.ColonelT said:Played through the DLC last night in one sitting -- it's about 4.5 hours. It's wildly different from Enslaved proper; it's a stealth title as well as a 3rd person cover-based shooter. It's also quite challenging. Though Pigsy only has a few techniques to choose from, the combat scenarios are flexible enough to support multiple approaches. Each encounter requires some careful planning, unlike Monkey who could just brute force his way though most of the main game. Cant brute force anything with Pigsy; he'll go down in one or two hits.
Plenty of traversal, too; you'll get around via hookshot. It's just as mindless as the main game, but still fun.
This isn't a throwaway experience.... There are tons of cutscenes and a complete narrative. Honestly it feels like a full title (It even has its own title screen and menus) -- well worth the $10.
ColonelT said:Played through the DLC last night in one sitting -- it's about 4.5 hours. It's wildly different from Enslaved proper; it's a stealth title as well as a 3rd person cover-based shooter. It's also quite challenging. Though Pigsy only has a few techniques to choose from, the combat scenarios are flexible enough to support multiple approaches. Each encounter requires some careful planning, unlike Monkey who could just brute force his way though most of the main game. Cant brute force anything with Pigsy; he'll go down in one or two hits.
Plenty of traversal, too; you'll get around via hookshot. It's just as mindless as the main game, but still fun.
This isn't a throwaway experience.... There are tons of cutscenes and a complete narrative. Honestly it feels like a full title (It even has its own title screen and menus) -- well worth the $10.
UT3 had level mods that were colorful, it's not the engine.practice02 said:But it was actually designed with that kind of color palette (look) in mind. It has never been able to handle color well. Thats why they are rehauling the engine in GoW3 and Bulletstorm so it can handle a wider color palette.
Rolf NB said:Okay. Trying to be somewhat constructive.
Don't like:
Inconsistent mechanics
Sometimes I can hop, sometimes I can roll, sometimes I can't do either. Why not?
Sometimes there are slight pauses in the middle of a longer (4+ hit) combo of basic attacks, sometimes there aren't. Why?
Sometimes I can dismount a ledge by just walking forward off of it, sometimes I have to press X, sometimes I have to press O. Sometimes I can't dismount period. Why?
Sometimes I can cross a gap by holding X while walking up to it, while at other times I have to depress X while already standing at the edge.
There were points in the game where I had to try a few times because the inputs didn't register or whatever. At points I'd walk away from the obvious ledge searching for something else that works, only to come up empty. Then when I'd return, the jump would work where it didn't before. What's up with that?
Why does picking up a scavenged gatling gun reduce my turning speed to geriatric levels, while sitting on a big-ass goddamned stationary turret does not?
Checkpoint placement
How hard is it to release a game in 2010 with proper checkpoints? Checkpoint before the big fight. Checkpoint before the last wave. Checkpoint after the big fight. Checkpoint after the cutscene. Checkpoint checkpoint checkpoint. The more the merrier.
I also accidentally found out that picking "Restart last checkpoint" from the pause menu may throw you a whole lot further back than dying. Whose idea was that? I mean I'd get it if this was loading the savegame a day later, but come on, the game's running right there.
Controls
The animation system enforces a kind of minimum turning radius, which makes it super annoying to pick up stuff that's very near you, but not in front of you.
Controls feel laggy. Everything seems to have really long startup animations. Not even dodging from neutral stance is instant.
Camera
Camera control is simply taken away from me for what feels like half the game. This game has "secrets" that are only secret because the camera is forcibly looking the other way.
The camera fails at framing major enemies properly. You roll away, you don't see shit anymore, you get plastered. The demolition bot at least has audio cues, but the dog robot here is really not that easy to fight if you don't see him.
It has filler out the ears
There's a Sonic stage! Veritably, you get to run towards the camera avoiding obstacles that you can't really see in advance. You can even hit upon a fewringsred orbatrons if you're on the lucky side of the track.
If you've played the first three chapters, you've also already played two turret defense sections, tiptoed around mines twice and had three helpings of bad stealth.
Extreme, offensive handholding
When I happen upon an interactive object before I'm explicitly told to, it is ... not an interactive object? It looks like one, sure. But before you can actually flip the switch, you first have to see the little scene, and wait until the icon appears. Ditto for dropping the stuff into the water in the cloud tutorial.
The game taught me that triggering the cutscene is probably a point of no return, rips me out of the environment, drops me somewhere else and shuts the door behind me. All I'm trying to do is thoroughly explore an area beforehand. But the game won't let me.
Tech
What's with the motion blur when rotating the camera? A lot on the character and a little (if at all) on the scenery is the inverse of what it should be. It's such a mindfuck.
I've seen the camera pop behind walls during takedown animations. I've seen monkey clip through metal grates while climbing. I've been shot through a solid steel wall, because the mech's gun clipped through it, even though the mech was technically on the other side (chapter 2, turret tutorial).
The framerate is pretty bad too in places, I want to say the cloud tutorial (the low point) is consistently in the teens here.
Bad art
Too much primary-color wank. Interactive elements don't stand out enough. Brown enemies don't always read clearly in these environments. All those dark brownish red handholds and steel trusses in particular blend in with the backgrounds rather "well", and that's why they had to make them all shiny and blinky.
Not a fan of my main character either. Monkey's torso looks like a bag of eels. At least the faces are impressive. It's just inconsistent.
Combat
Srsly, that melee system ... pretty basic. Spam wide attack to break blocks/create distance, spam light combo until enemies clump around you again, repeat. Wow.
(and yes, I'm playing on hard)
Barkley's Justice said:i played the demo today and really enjoyed it.
how long is the game?
terrdactycalsrock said:i hate to ask a really horrible question, but is there any difference between the ps3 and 360 versions?
Barkley's Justice said:so this is $25 on amazon at the moment. i told myself if i could find it for $20 i'd get it.
there's some harsh criticism in this thread but...is it worth $25??
Barkley's Justice said:so this is $25 on amazon at the moment. i told myself if i could find it for $20 i'd get it.
there's some harsh criticism in this thread but...is it worth $25??
MidnightScott said:Think it's worth $15? I have a $10 credit on Amazon and a PS3.
Barkley's Justice said:so this is $25 on amazon at the moment. i told myself if i could find it for $20 i'd get it.
there's some harsh criticism in this thread but...is it worth $25??
otake said:I liked Heavenly Sword.
I played the ps3 demo of this game. The graphics are terrible, I really don't understand what people like Garnett Lee were thinking when they said this game looked great. It doesn't. Combat is fun but the camera ruins it. Moving around, jumping, etc. feels wrong.
This developer needs to go back to the drawing board.
See You Next Wednesday said:If this is considered terrible, I want more games to have terrible graphics.
*spooge-worthy screens*
Cliff sucking his own dick on a podcast that's a shocker. The lighting in the engine is a real resource thief the way you circumvent that issue is by using darker earth tones and masking the sky getting rid of the light source.it cuts down on shadows with out it looking cheap. With that a problem is solved.webrunner said:Huh.. CliffyB was on the Irrational podcast and said that the "UE3 look" was because so many developers looked at the UE3 games Epic made and said, "Hey, that looks pretty good, and we know the engine can do it!"
How can the engine really care what the colors are? Does it just wash things out easily?
Yup, very nice looking, but it´s by no means a graphical feat.Kolgar said:THANK YOU, kind sir. My eyeballs needed a massage.
Anyone who tells you Enslaved has bad graphics needs an eye transplant and an ass-kicking.
Enslaved is beautiful.
Uhm, no? Problem is that everyone uses the same muddy looking textures because it´s easy and "looks next-geny". Look at Mirrors Edge or Mass Effect, two fine examples how devs can use/modify the engine to make it look unique.practice02 said:Cliff sucking his own dick on a podcast that's a shocker. The lighting in the engine is a real resource thief the way you circumvent that issue is by using darker earth tones and masking the sky getting rid of the light source.it cuts down on shadows with out it looking cheap. With that a problem is solved.
Mirror Edge used a totally different lighting engine as we have gone over and the first mass effect ran like shit even with all the filters turned off and ME2 uses an engine that you could either call UE3.5 that's how much of an improvement it is.derFeef said:Yup, very nice looking, but it´s by no means a graphical feat.
Uhm, no? Problem is that everyone uses the same muddy looking textures because it´s easy and "looks next-geny". Look at Mirrors Edge or Mass Effect, two fine examples how devs can use/modify the engine to make it look unique.
Hey, I am in your team, the game is really nice. Maybe I used the wrong words here - I just wanted to point out that there are some problems.Kolgar said:Graphical feat? Who cares? If I only bought games because they were "graphical feats," I'd miss out on a hell of a lot of fun.
Besides, beauty is in the eye of the beholder. I think Enslaved looks gorgeous, and I love romping around in that game world.
Kolgar said:THANK YOU, kind sir. My eyeballs needed a massage.
Anyone who tells you Enslaved has bad graphics needs an eye transplant and an ass-kicking.
Enslaved is beautiful.
I think i ve read somewhere that mass effect 2 is also used different ligthing solutionpractice02 said:Mirror Edge used a totally different lighting engine as we have gone over and the first mass effect ran like shit even with all the filters turned off and ME2 uses an engine that you could either call UE3.5 that's how much of an improvement it is.
Why bother? A decent PC port (on a decent PC) could solve the framerate issues but it won't solve any of the other hand-holding/story/combat/camera issues.Dreohboy said:Announce the PC version TODAY!!!!