Maybe for runic shield? I can't imagine them lasting long in the front, though, so it's not like it matters.Why would you put Runemaster in the front? She has nothing that scales to the front row.
Maybe for runic shield? I can't imagine them lasting long in the front, though, so it's not like it matters.Why would you put Runemaster in the front? She has nothing that scales to the front row.
Why would you put Runemaster in the front? She has nothing that scales to the front row.
Maybe for runic shield? I can't imagine them lasting long in the front, though, so it's not like it matters.
I'm just wondering what your gameplan is, since you have room in the back for the Runemaster. Even if you wanted to shove your nightseeker in the back while they're trying to land throws, you could just swap them with the fortress for a few turns.Well... luckily for me I switched Logre to the front in lieu of Axion (RM) for the fourth stratum boss... I'll keep that in mind though.
Thanks a lot!Congrats! Glad that you managed it this time.
Retirement gives you a new recruit with higher base stats and more initial skill points to replace your old unit. The higher the level of your old unit (in 10 level increments), the more stat points and skill points your new recruit gets.Speaking if which, what's the deal with retirement? Another party member with more skill points will replace my other unit?
Resting does subtract those two lost levels from the pool of skill points available.And I know rest substracts two levels to reset the skill points but does it also substract the two total skill points from the levels?
New Game+ gives you the option to keep all your characters and their equipped gear, and it gives you the option to keep your maps, but it doesn't have an option to increase difficulty.And what's the deal with new game+, you keep your equipment and stuff, so does the difficulty scale up?
I liked the 5th dungeon because it felt like a throwback to EO1, but following on the heels of more elaborate dungeons, it does feel a little plain.Ended up steamrolling both the 4th and 5th dungeons, which was a shame because the stealth element in 4 was a pretty cool idea but seeing I was murdering the FOE's I didn't have to try hard to avoid them. Dungeon 5 was a little dissapointing but still had a blast visiting the other dungeon parts.
Retirement is explained somewhat in the OP of this thread. It's a way to get bonus stats and skill points. If you're this far into the game, just level to 99 before retiring for the maximum benefit.Speaking if which, what's the deal with retirement? Another party member with more skill points will replace my other unit? And I know rest substracts two levels to reset the skill points but does it also substract the two total skill points from the levels?
No, difficulty is the same. Pretty much the only reason to NG+ in EOIV is to get more of the once-per-play unique equipment, like the gloves that grant charge skill, for example. In the Untold games, NG+ is a much more useful feature because you can go between Story and Classic mode and bring your characters with you.And what's the deal with new game+, you keep your equipment and stuff, so does the difficulty scale up?
I don't wanna burn myself out with the series, but having finally "beaten" it, I'm more invested than ever. Maybe I'll go back to 3 or perhaps I'll grab the remakes cheap off the eshop later on, just don't wanna burn myself. I know 5 got announced a while ago but they've been super quiet about it since right?
Neither your medic nor your fortress will have the luxury of being offensive with any regularity in postgame. At least, I don't think so. You will be dealing with a lot more incoming damage, binds, and ailments. There will be cases where your medic has a free turn, sure, but even with a good TEC stat they won't be doing any considerable damage with sub runemaster skills. If you want to keep a medic (which is fine, 100%'d the game with a medic), I recommend arcanist sub instead of runemaster.I'm most worried about the medic as well due to your guys feedback, regarding the impossibility of winning the war of attrition post game. Same problem with the linker team that takes time to set up.
I'm thinking on investing skill points for the medic on one element tune attacking spell, lightning most likely due to only having volt hammer for an attack skill with the fortress but not sure if my fortress will have the luxury to be on the offensive moving forward lol. I don't use the shield skills much (have used them sometimes for great effect but mostly taunt, rampart and evade has carried me so far).
Front row, right?Having trouble on how to keep building my dancer nightseeker as well. I suppose I'll keep investing points in utility dances, as I don't think it'll pay off to invest on throw skills or the attack skills of the nightseeker class for her.
Anyone can equip 2 weapons which means they can receive the benefits of some forges from that 2nd weapon like extra ATK/STR/TEC/etc. However, only N's Blade Flurry skill allows the offhand weapon to be used when attacking. So, no, you don't need to be L/N to use those skills. However, I also wouldn't bother spending points on Iron Wall or Weapon Parry because you have a Fortress in your party. Those tanky skills for L are more useful for when you are using them as a pseudo-tank.Oh, and is it worth it to spend points for the defense boost with two weapons for the Landsketch as it classed it? Or do you need to combo it with nightseeker to be effective?
It really depends on the skill, but, yes, usually half leveled or max leveled is the way to go in terms of best return on your SP/TP.Also wondering, how much of a benefit is to keep leveling up skills, I realize 50% and 100% will give you the biggest bonuses and if they're key skills you should invest on them quickly to max, but for more situational skills I suppose it's better to spread the points as you go along right?
You're not going to need to go overboard on min/maxing even for the 6th stratum; that'll only be necessary if you're in the mood to tackle to final postgame boss the hard way. I was able to bring it down the easier way using some pretty conventional setups just by making use of good party synergy. But between glowy FOE farming, no-experience guest characters and a reduced resting penalty, it's never been easier to bring a new team up-to-speed.Thanks for the feedback, I'll take a look at the site when I have time but min/maxing isn't my my fav way to play. Thank god for resting though
These dragons are kicking my butt holy hell!
Reached level 70 and realized I wasn't leveling up and looked up that you need to kill the dragons to unlock more levels. Tried the ice one a bunch of times and then the fire one and I'm doing ok until I reach past 50% of their health and they ohko my entire party with an attack.
Granted I haven't gone in with good good and I guess element protection accessories should be mandatory here right?
The strong elemental resistance food is conveniently located right next to each dragon. I also found it helpful to keep a Runemaster's elemental Rune skills going to lower the damage further. That was typically enough to keep from getting wiped out by their breath attacks.
So does like status booster up special attacks? For example if my hammer has 3 electric stat boosts and I do a bolt bash, does it do more? Or if my bow has binding forged to it does it have more chances of binding?
Or in these cases only elemental attack up or luck would help?
Perfect, that's what I figured but wanted to check.No, these don't help, they only confer a volt or binding attibute to your weapon. Elemental and Luck forges do help though.
Perfect, that's what I figured but wanted to check.
Labyrinth 6 is pretty tough with the dark rooms and the petrification plants. Have died a lot actually! But chugging along.
Yeah, it's filled with X's where it resets, but I'm managing. It's pretty time consuming though.Figuring out the dark rooms gimmick early on can save a lot of time later. It's probably the most essential place to have a very accurate map.
Ugh, just got my whole party petrified and lost tons of experience as I was killing the foe's in Floor 1 and 2 were shinyFor the petrification the best way I found to deal with it with my party was just make sure my Dancer had the anti-stone accessory and then dance Refresh waltz in the first turn of battle and move to the back row, just in case. Then also use Refresh waltz with my Fortress, if auto-taunt went off. Before you unlock the accessory, just dance Refresh with both characters and you should be okay.
You don't have to find the reset points by trial-and-error. Notice the symmetry between the dark rooms and the identically-sized not-so-dark rooms with the damage floors.Yeah, it's filled with X's where it resets, but I'm managing. It's pretty time consuming though.
You will hit the icon limit on the map using the X symbols lol (I know because I did). Use a different color to paint those tiles instead.Yeah, it's filled with X's where it resets, but I'm managing. It's pretty time consuming though.
You'll need to reach the Yellow chemical before you'll be able to reach the Green one, and you'll need the heater off for that final stretch. From there it's mostly about using the few steps you have in the gas room to open passages in the gas-free area along the north end of the floor. Eventually you'll be able to reach the machine from the passage at the north of A2.
Ah! That makes total sense. Seeing some specials have different priorities, I guess it makes sense for weapons to do so as well. Still, my landy was always going 3rd or 4th even if she always had the best all round accessories. Only speed augmented Rapiers got her 2nd which still isn't really useful as the dancer can get to 8 hits and really helps with the links.Rapiers are faster than swords. Good if you want to proc Initiative without Vanguard or set up Links.
I'll keep a lookout for more hidden passageways up above.
Ah! That makes total sense. Seeing some specials have different priorities, I guess it makes sense for weapons to do so as well. Still, my landy was always going 3rd or 4th even if she always had the best all round accessories. Only speed augmented Rapiers got her 2nd which still isn't really useful as the dancer can get to 8 hits and really helps with the links.
Merry Christmas guys. Hopefully we get some EO5 news next year.
Huh, I just noticed that Ricky's in the top-right corner.