Do you think replacing the Troubadour with a Survivalist would work better?
Do you think replacing the Troubadour with a Survivalist would work better?
Leveling new party members is kind of a pain in the arse.
If you haven't done so yet, you can also probably kill most of the FOEs in the first 5 floors now. Once you make it to a new area it's good to go back and try to get any items/enemies you missed to unlock stuff at the shop. Yes, it might seem like slowing down progress at first, but it can save you frustration in the long run. You won't be able to get all the conditional drops right now but check the list and get what you are able to as you can.
I've also found that for Expert mode, you will generally always be at appropriate level/gear if you
1) Do every sidequest as they become available.
2) Go back to town as soon as your bag is full.
3) Make a handful of trips specifically for hitting gathering spots.
4) Revisit cleared floors to clear out FOEs for their drops.
This ensure you don't get too far into deadly enemy territory without having the stats/gear to handle them.
Also keep in mind that generally the first floor of a new area is always the hardest as you adjust to the new enemies.
I've gone and killed all the FOEs that I am able to. I only have one sidequest left, and its to plant a flower. I couldn't do that one, the bees fucked my shit up.
Hehe, I remember that quest, I barely survived that one. Thank goodness for Hexer.
EOIII's subclassing has it's issues, but is still nowhere close to being as broken as EOII's Hexor. EOIV's perfects subclassing.
EOII's Force skills are also completely broken in all sorts of exploitable ways. With a couple of Revenge Hexers, a Protector and a couple of characters to feed the Force gauge via potions, it's possible to bring down the postgame boss without taking any damage at all.
Since the EOIV thread is dead, I wanted get advice here for my EOIV party.
I just unlocked sub classes
This is my team
They're around their late 30s in regards to levels
Front Row
Night Seeker
Landsknetch
Back Row
Fortress
Runemaster
Medic
My Medic is my weakest link. She deals no damage and I only use it Revving and Line Heals. But she keeps my team alive.
TP is kind of always an issue in terms of limiting how long you can make one trip in the labyrinth last, but it does become less of an issue as you progress, and definitely in general becomes a non-issue for boss fights, with a few exceptions. One big part of managing TP is not ranking skills up to the half/max ranks too early. There is no exact science to it that I can share, it's just something you will learn as you play more than one game in the series.
I think a few classes in EOU get it the worst, like Protectors and Dark Hunters, whose TP pools aren't fabulous (DH especially) and pretty much have to use TP skills every single turn no matter what you're fighting.
That's like, two out of three of my front line. -_-;
>.>
<.<
I bought EO IV.
Get Untold 2 also, if/when you can. It's a blast. And do play the story mode in EOU2; it's a lot better than EOU1 (also EO2's plot has no big twists like EO1's so story mode doesn't really "spoil" anything in EOU2 like it does in EOU1).
IV may be my favorite in some ways but it doesn't have Hexers
EOU2 is also the first game that feels like they got Ronin stances right. They're great in EOU2.
tfw you first Force Boost in story mode in EOU2
Oh man, I miss EO2U's stances already. Such a pain playing Ronin in EOU.
Fortress looks like a beefed up version of the protector?
No ronin though.. The proficiency stuff seems super useful, and the skill trees seem like they have less trash cluttering them. That's good.
Fortress looks like a beefed up version of the protector?
No ronin though.
Fortress is the tank class in IV, yes, but there is one maaaajor difference between a Fortress and the classic Protector/Paladin: Fortress does not get elemental Wall skills to nullify/absorb elemental damage to the whole party.
There is a Ronin-like class and a Hexer-ish class in EOIV that you unlock later in the game.
Edit: Yes, proficiency skills are great (they were actually introduced in EO3).
Protip: Use a Nightseeker they're amazing <3
Also Dancers are IMO much more interesting than Troubadours.
Edit 2: But finish Untold first, one thing at a time! lol
Seems like fortress won't have many issues with TP. That proficiency skill..
A lot of EO IV classes have at least one skill to mitigate TP use in some way. Runemaster has Free Energy which sometimes makes skills free. Nightseeker has Follow Trace which sometimes triggers a skill twice. Medic has Auto Heal, Auto Revive and TP Boost. And all the unlocked classes have something to restore TP under certain conditions.Seems like fortress won't have many issues with TP. That proficiency skill..