Ace Harding
Member
Yeah you get new quests everytime you reach a new cave or get to a new floor on the dugeon.
Ah OK, thanks. Yeah I guess it's been a while. So I just need to get past this FOE and find the stairs down...
Yeah you get new quests everytime you reach a new cave or get to a new floor on the dugeon.
By that time the moths join in... and then... and then....
Thankfully I managed to survive and escape, and then get one of the two way passageways unlocked. So when I go in next time I can avoid all that moth bullshit.
I am stuck in the 2nd land. I have no quests or missions available, and I have talked to everyone I can. I started to explore the 2nd labyrinth. Am I just supposed to keep exploring that, and that's where I'll get my next quest? Or did I miss something?
Nothing in the bar, count won't give me anything, nothing from just talking to all the various characters. This is the first time a quest hasn't been available so I'm totally confused.
This game is just too addicting.
I'm kind of interested in the maps you guys are making. Like, specific annotations and markings.
I actually don't use that many different markings, and I assume these are all common:
! = something I've discovered but can't use/get yet, with note
?= Something, but not a clue what it is, or seems to be part of a puzzle, with note
Circle = treasure I haven't picked up (hardly ever use this, only when I can see it but can't yet get to it)
Check = treasure I already picked up (with a note of what it was)
Open door = door I can pass through
One-way arrow = one-way "hidden" passage, or indication that I've found one end of the passage but not yet the other (the one I need to open it)
Two-way arrow = opened "hidden" passage
Ship = ship
Pink circle = pole
Sparkles = flower/wood/mining material, with note of what it is
Blue tile = water
That's pretty much all I use.
Does anyone NOT use the auto-map function (in the options menu)? I can't think of a reason why you would want to turn that off.
It's totally worth resting Runeseekers every strata to get the predominant elemental weakness for the area.
Also at 22/42 to get the next tier of murder spells.
just a quick question before I forget, as I'm going to bed:
who is better at setting up ailments: arcanist or nightseeker? I don't want to rely on arcanist for both binds and ailments, and I just dropped my sniper for wufan so I have better aoe binds + poison circle + healing. I love the nightseeker bonus to affected enemies, but I rarely get to use it - randoms die too quickly, and bosses rarely become affected.
Wait so am I right in my assumption that the lower tier spells are not worthwhile?
Can't see why anyone would play this game without resting all of their characters at 22/42 just to block points with more flexibility instead of being pinned behind pre-req walls.It's totally worth resting Runeseekers every strata to get the predominant elemental weakness for the area.
Also at 22/42 to get the next tier of murder spells.
Can't see why anyone would play this game without resting all of their characters at 22/42 just to block points with more flexibility instead of being pinned behind pre-req walls.
Sparkles = flower/wood/mining material, with note of what it is
Get ice for the maze boss, but otherwise, there are enemies that are weak to fire.
It's only Fan Dance. Remember not to take Speed Boost because (1) it glitches with Fan Dance, and (2) it does not actually give evasion.
Wait a sec, what is the glitch with Fan Dance and Speed Boost? This is the first I'm hearing about this.
Wait so AutoSpread last 2 turns? what?
Wait a sec, what is the glitch with Fan Dance and Speed Boost? This is the first I'm hearing about this.
The pole marks itself on the map with it's own specific icon when you use it.
I use the individual icons for each time of gather: hand for wood (because it's a karate chop?!?), pick for mining, snips for herbalism.
Spread Throws lasts until the next turn, not the next action. Despite the wording, Charge is the same.
Edit: Just to clarify, Cast Spread Throw on Turn 1 -> fades at the end of Turn 2. Auto-Spread does the same thing except you can actually use a Throw on Turn instead of spending that turn casting the buff.
Basically, Speed Boost is incorrectly tagged as boosting Evasion. This wouldn't mean much except that it prevents the actual Evasion boost from Fan Dance from working.
If you have Fan Dance via a Dancer subclass, you can safely get Speed Boost from your main. Any other permutation doesn't work, however.
Basically, Speed Boost is incorrectly tagged as boosting Evasion. This wouldn't mean much except that it prevents the actual Evasion boost from Fan Dance from working.
If you have Fan Dance via a Dancer subclass, you can safely get Speed Boost from your main. Any other permutation doesn't work, however.
Yeah I figured that out. It's still odd that they programed it that way.
To clarify, I have a Fortress/Dancer with both speed boost and fan dance maxed. Am I reading correctly that this has messed my character up and I need to respec with either fan dance or speed boost but not both?
Is there a noob guide to read somewhere? I just got to the lush woodlands in the demo and I'm starting to feel overwhelmed. Not in the sense of getting information overload, but rather knowing that I know absolutely nothing about what I'm doing.
How important are maps? I'm only in the second dungeon but I haven't been making notes or drawing maps at all. I haven't felt like I needed too. Do the dungeons get progressively larger to the point where I'll need to note my adventures? Do the dungeons get randomized when I leave and come back? Or will my map always be there so I'd know where things are at?
Is there a noob guide to read somewhere? I just got to the lush woodlands in the demo and I'm starting to feel overwhelmed. Not in the sense of getting information overload, but rather knowing that I know absolutely nothing about what I'm doing.
How important are maps? I'm only in the second dungeon but I haven't been making notes or drawing maps at all. I haven't felt like I needed too. Do the dungeons get progressively larger to the point where I'll need to note my adventures? Do the dungeons get randomized when I leave and come back? Or will my map always be there so I'd know where things are at?
This game is just too fucking addictingggggggggggg.
Even with all the unfair shit it throws at you, and with theclose togameovers I still come back for more.
Even with all the unfair shit it throws at you, and with theclose togameovers I still come back for more.
And it's even better when you're in casual, where everything is fair game!
So many game overs.3rd floor of the 6th maze is really tough. Monsters have very nice combos, like magus hits the lion to wake him up.
Who can beat the 6th maze without mapping?2nd floor is very beautiful, damage zone=yellow & warp zone=orange in my map.
I got mine like this:
Image in a link to not spoil people.
http://i.imgur.com/1sXRQX4.jpg
I need to check E7, I think I made a mistake
3-2 should be green.
edit: Does Sword Dance (dancer skill) work with only Swords or Daggers too? The text says slashing weapons and daggers are slashing so...
what are the best forges for a Medic, Runemaster, Fortress and a Nightseeker?
I only have Imperial figured out with Element.
Any weapon will work.