ChickenHunter
Member
I have the two final super bosses left to kill and everyone is level 70 - 75. What would be the best way of grinding at this point? Shiny FOEs aren't giving so much exp.
I have the two final super bosses left to kill and everyone is level 70 - 75. What would be the best way of grinding at this point? Shiny FOEs aren't giving so much exp.
Both times I did that quest (one on each playthrough) took me exactly 23 game hours just because I didn't get the monsters I needed in the right order. All the HP/TP restorative skills make it easier to spend that kind of time in the maze without completely running out of gas, but it's frustrating because of all the disappointing fights with the wrong enemies.God this one quest in BF2 of Maze 4 is stuuuupid. Pretty much was based on random chance, and I was in there for a good hour and a half trying to complete it. My characters must of went up 3 levels while doing it, which is kinda silly cause I think I might of been overleveled as is.
The Super Arrange soundtrack is full of neat stuff. There's even songs with vocals again, though not in English this time. I guess this the main soundtrack wasn't full of PC-88/DS chiptunes they decided to be more experimental. Still waiting for that FM/drama disc, though.
The one where they want to "research" various monsters and you have to attack them? I think you fail if you leave the floor...but otherwise they should eventually spawn. That quest?
Do any of you actually use healing items? I don't think I've used one since my first 5 levels...
Yeah, sometimes. Mainly Nectars...I keep some Medica IIIs around for some reason, even though I have Medica IVs now. I didn't use a Medic until the post game. An A or a D can do all the healing too. You could do without though, and rely on healing items. Why do you ask?
Just curious, since I haven't had to use them. Was wondering if that was the case with other people. I guess if you didn't rock with a medic that'd be the case.
I'm still in the process of getting back to the 6th maze boss. My old story party had a Fortress and Sniper in key positions but that just wasn't working out anymore in postgame. There'd be encounters where I'd want to bind multiple enemies at once, or where my Fortress just couldn't sponge up enough damage without dying. My new party switched over to an Arcanist for binding and a bigger emphasis on ending encounters faster with Nightseeker poison and Runemaster wide-effect spells.So I just wanted to brainstorm some end game stuff to do. I know other people are there, or will get there soon.
Rarely. I've been using an Arcanist's Dismiss Heal and sometimes I need to restore someone's HP when I'm between circle casts and don't have any shielding bursts available. But that doesn't happen very often.Do any of you actually use healing items? I don't think I've used one since my first 5 levels...
I'm still in the process of getting back to the 6th maze boss. My old story party had a Fortress and Sniper in key positions but that just wasn't working out anymore in postgame. There'd be encounters where I'd want to bind multiple enemies at once, or where my Fortress just couldn't sponge up enough damage without dying. My new party switched over to an Arcanist for binding and a bigger emphasis on ending encounters faster with Nightseeker poison and Runemaster wide-effect spells.
I'd been running a I/N F/D B/N, S/A A/M setup where my Sniper delivers binds and my Arcanist puts out poison circles. It worked pretty well for the main game where the poison was good enough for random encounters and the binds were mostly for bosses. But it falls apart in the 6th maze where it's pretty common to run into 3 status-effecting monsters at once. Arcanist poison isn't powerful enough to kill them in a turn or two, Fortress Party Shield doesn't cover status effects, and one Sniper just isn't enough.So you didn't have a Sniper in your NG+? I was just using 2 Snipers in the 6th Maze. I'm not sure if Scavenger stacks, but I was going after the rare drops.
I found out you can have over one million En, which was a little surprising.
My reorganized party of I/R N/I N/I, R/I A/M is also working out pretty well against the elemental dragons (though I admit it now has a whole lot of Imperial). My team's in the mid-60's for levels and still manages to win after 6-8 turns or so which is a lot easier than it was on my previous playthrough. Fallen One is still out of the question, though; I'm going to need more levels and possibly some better drive blades first. So now's a good time to test whether if my offense-heavy team works better in the 6th maze than my last one.
When I first started the NG+ run I only had one N/I and decided to see how a level ~40 team would handle the full strength Boiling Lizard. Turns out that with poison in effect, Bushi charge (from the power gauntlets) and elemental drive, it did something like 7000HP in one shot and the whole fight took 5 turns or so. Now that I have 2 N/Is, it should do better.And this is what you changed to? That'll kill stuff so quick once you get a status on something. The Fallen One might be easier than you think if you use Assassinate on it with 2 N's.
Beat the 4th maze boss. So I know there's 6 mazes right? Is the 5th one the last in the story and six after or something?
Does anyone know how DEF reduces damage? I'm curious whether I get better defense dual wielding with lvl 3 weapon parry, or using my shield.
With my shield I have 280 DEF. With my dual wield I have 200 DEF but take 79% dmg. So would that 80 DEF be more or less than 20% dmg reduction?
https://www.youtube.com/watch?v=Cw6Wc3VzNzE
It's stuck in my head. It's so beautiful.
Edit:
There. Correct video, not a catnip video.
I'm buying the Limited Edition for around 32 dollars, hopefully this game is as good as you guys seem to imply here!
Not actually pining for the soundtrack or the artbook, but eh, for that price, why not.
I'm buying the Limited Edition for around 32 dollars, hopefully this game is as good as you guys seem to imply here!
Not actually pining for the soundtrack or the artbook, but eh, for that price, why not.
Welp, it's here.
Any tips? Never played an Etrian Odyssey game before except just maybe 10 minutes fooling around in the first one.
Does anyone know how DEF reduces damage? I'm curious whether I get better defense dual wielding with lvl 3 weapon parry, or using my shield.
With my shield I have 280 DEF. With my dual wield I have 200 DEF but take 79% dmg. So would that 80 DEF be more or less than 20% dmg reduction?
Any tips? Never played an Etrian Odyssey game before except just maybe 10 minutes fooling around in the first one.
So, any tips for Warped Savior?
I've beaten him on casual, but on normal he wrecked my lv99 party wearing all their class armors.
It should've asked you when the game started whether you wanted to play it on an easier mode, but you can toggle it from the options screen anytime you're in town. Casual means monsters hit for less damage, it gives you an infinite amount of warps to town, and you won't lose progress when you die. Otherwise, it plays similarly to normal mode.Wat
There are a casual mode? It's that I care, but I didn't even notice O_O
It should've asked you when the game started whether you wanted to play it on an easier mode, but you can toggle it from the options screen anytime you're in town. Casual means monsters hit for less damage, it gives you an infinite amount of warps to town, and you won't lose progress when you die. Otherwise, it plays similarly to normal mode.
Super late to this but enemy damage should be:
(3*AttackerSTR - [TotalArmor]/3) * sqrt(AttackerSTR / DefenderVIT) * OtherMultipliers
(5*AttackerTEC - [TotalArmor]/3) * sqrt(AttackerTEC / DefenderTEC) * OtherMultipliers
So losing 80 DEF would mean you're taking ~27 more damage per hit before all other multipliers.
Edit: ....................wow. ;__;
Does Mist Dance stack with stun forges?
Super late to this but enemy damage should be:
(3*AttackerSTR - [TotalArmor]/3) * sqrt(AttackerSTR / DefenderVIT) * OtherMultipliers
(5*AttackerTEC - [TotalArmor]/3) * sqrt(AttackerTEC / DefenderTEC) * OtherMultipliers
So losing 80 DEF would mean you're taking ~27 more damage per hit before all other multipliers.
Edit: ....................wow. ;__;
Interesting... so what accounts for the spread in damage from the same monster from the same attack? There seems to be a range, but according to those forumlas it should be static, baring crits I guess?
Interesting... so what accounts for the spread in damage from the same monster from the same attack? There seems to be a range, but according to those forumlas it should be static, baring crits I guess?
Shouldn't it just be TotalArmor for TEC damage, or did they change that?
Welp, it's here.
Any tips? Never played an Etrian Odyssey game before except just maybe 10 minutes fooling around in the first one.