Oh my. Just got the airship. I think I'm actually having fun with this. Still playing the demo though. Do you get to visit other towns?
Oh my. Just got the airship. I think I'm actually having fun with this. Still playing the demo though. Do you get to visit other towns?
Does the actual game still maintain that sense of wonder avd exploration as the demo without getting repetitive? I know I had issues with the monotony in Strange Journey which I'm finding this is similar to.
Does the actual game still maintain that sense of wonder avd exploration as the demo without getting repetitive? I know I had issues with the monotony in Strange Journey which I'm finding this is similar to.
I found Strange Journey's dungeons to be a lot more interesting than EO4's, and they're certainly more varied than EO4's generic fantasy dungeons, but the puzzles/gimmicks are much less intrusive in EO4 so you're not as like to burn out on or dread them.Does the actual game still maintain that sense of wonder avd exploration as the demo without getting repetitive? I know I had issues with the monotony in Strange Journey which I'm finding this is similar to.
i waited forever for Fire Emblem to show at at the store and gave up. I instead purchased this game. at least there are feet.
Good, the FE thread has turned creepy IMO heh.
Good, the FE thread has turned creepy IMO heh.
Good, the FE thread has turned creepy IMO heh.
Fortress 4B is mai waifu. seh hits monsters with hammers and doesnt afraid of anythingI know what you're saying. More often than not, I run away after seeing all the waifu talk and creepy fan arts.
You have enough points to get one maxed Elemental rune of each type (Inferno, Glacier, and Galvanic typically) and max Origin Rune still.
Is Origin useful? I haven't used it much, but it seems like a debuff rune and the correpsonding nuke is just as effective.Hah, yeah, I was referring to end-game. It takes almost exactly all of your points to do Galvanic Rune 8/8, Glacier Rune 8/8, Inferno Rune 8/8, and Origin Rune 8/8 with maxed passives at Level 70 (one leftover point, I believe, with nothing in your subclass).
If you go all the way (Level 99 after retiring at Level 99), you have more than enough points to max basically everything you'd want. TP Boost and Free Energy, the above mentioned runes, all the /Imperial passives, etc.
Is Origin useful? I haven't used it much, but it seems like a debuff rune and the correpsonding nuke is just as effective.
Is Origin useful? I haven't used it much, but it seems like a debuff rune and the correpsonding nuke is just as effective.
Okay, I bought this today. I'm still gonna keep playing the demo before opening it though.
Any tips on skills, classes and making money?
Okay, I bought this today. I'm still gonna keep playing the demo before opening it though.
Any tips on skills, classes and making money?
Hah, yeah, I was referring to end-game. It takes almost exactly all of your points to do Galvanic Rune 8/8, Glacier Rune 8/8, Inferno Rune 8/8, and Origin Rune 8/8 with maxed passives at Level 70 (one leftover point, I believe, with nothing in your subclass).
If you go all the way (Level 99 after retiring at Level 99), you have more than enough points to max basically everything you'd want. TP Boost and Free Energy, the above mentioned runes, all the /Imperial passives, etc.
Little late to this, just about to start the 5th dungeon in earnest. Solid game mechanics, original settings, good difficulty, decent plot, and one of the best game soundtracks I've come across.
City of Radiant Ruin is magnificent.
I've finally assembled my "complete overkill" party and the 6th maze is going a lot smoother. It's basically:
Commander's boots on the Runemaster gives me two sources of Quick Step in back. So against all the status-effecting junk in the 6th maze, Runemaster makes Arcanist go first, who binds all enemies with the appropriate circle, before my Nightseekers poison everything with a throw and take them out shortly after. Or if there's a sleeping lion present, I'll Quick Step a Nightseeker to blast it with a drive before using a bunch of area-effect stuff to wipe out anything else.
- N/I × 3: Venom Throw, Auto Spread, elemental drives, Follow Trace
- R/M: elemental/Origin Runes, Star Drop, Refresh/Recovery/Revive
- A/D: binding circles + Ailment Boost, Atrophic Eye, Quick Step
But against elemental dragons, I'll poison/debuff them on round one, then have my Arcanist Quick Step the Runemaster so Star Drop lands before firing at least three big elemental drives on round two. There often isn't a round three.
Still working my way back to the final couple of post-game superbosses, but I might actually stand a chance this time. It's not too varied, I'll admit, but I finished up EOIII with three Shuccanneers after all. The postgame's a dangerous place.
I didn't, to be honest. B27F - the invisible pit level - was a huge pain and I didn't want to spend ages killing hordes of treefrogs in order to readjust my party to have a Protector and lots of Immunize. I did complete the EO2 postgame by abusing the burst gauge and Revenge Hexers, but never got around to building a Tagen Battou Ninja in EO3 which seems like the standard way to clobber the final postgame boss in one big hit.That's what I call a team lol
Did you finish EO1 post game? Unless it was easier, but I had a varied team back then.
Been listening to some of the arrange songs on youtube
http://www.youtube.com/watch?v=_6TJ8H3EKec
sad I can't find it anywhere to buy.
I didn't, to be honest. B27F - the invisible pit level - was a huge pain and I didn't want to spend ages killing hordes of treefrogs in order to readjust my party to have a Protector and lots of Immunize. I did complete the EO2 postgame by abusing the burst gauge and Revenge Hexers, but never got around to building a Tagen Battou Ninja in EO3 which seems like the standard way to clobber the final postgame boss in one big hit.
This time around, though, I really should fill all those slots in my guild card.
I hate you -_-
I always read that you have to make your team in a specific way to beat the optional bosses, so what are the recommended teams? It's just to compare with mine of course.
I need some more help, guys. I'm very early on in the game (I've only completed the first mission) and I no longer have any quests or missions left to complete. How do I get more? I've tried talking to everyone.
And how to I lure that bear FOE in the Lush Woodlands to that blocked passage on the far right of the map? It's the only area I haven't explored yet.
Also, I'm feeling a bit worried in regard to skill allocation. Everyone is ~8, and I'm mainly focusing on those skills with obvious benefits (the passive ones, especially). Are there some less obvious skills I should be paying attention to? For instance, I can't figure out why binding an enemy's legs is even useful.
My party:
Landsknecht
Fortress
Medic
Sniper
Runemaster (when should I branch out to elements other than fire?)
I need some more help, guys. I'm very early on in the game (I've only completed the first mission) and I no longer have any quests or missions left to complete. How do I get more? I've tried talking to everyone.
And how to I lure that bear FOE in the Lush Woodlands to that blocked passage on the far right of the map? It's the only area I haven't explored yet.
Also, I'm feeling a bit worried in regard to skill allocation. Everyone is ~8, and I'm mainly focusing on those skills with obvious benefits (the passive ones, especially). Are there some less obvious skills I should be paying attention to? For instance, I can't figure out why binding an enemy's legs is even useful.
My party:
Landsknecht
Fortress
Medic
Sniper
Runemaster (when should I branch out to elements other than fire?)
And how to I lure that bear FOE in the Lush Woodlands to that blocked passage on the far right of the map? It's the only area I haven't explored yet.
Also, I'm feeling a bit worried in regard to skill allocation. Everyone is ~8, and I'm mainly focusing on those skills with obvious benefits (the passive ones, especially). Are there some less obvious skills I should be paying attention to?
For instance, I can't figure out why binding an enemy's legs is even useful.
Thanks for the advice, everyone! I realized my problem was that I mistakenly drew a wall where there wasn't one, causing me to think I had explored the entire floor.
Everyone's feedback re: skill allocation is making me think I didn't distribute everything very effectively, but I'll only reset them if I run into any trouble.
I really, really like this game.
Thanks for the advice, everyone! I realized my problem was that I mistakenly drew a wall where there wasn't one, causing me to think I had explored the entire floor.
Everyone's feedback re: skill allocation is making me think I didn't distribute everything very effectively, but I'll only reset them if I run into any trouble.
I really, really like this game.
Right, but I don't really see much difference in EOIV. Is it because it's way easier that you can make whatever team you want and succeed?Protector + Medic + 2-3x Damage is all that matters, really. PLSMT is the most typical end-game setup.
That's your affiliate link right? I made my purchase through it
Right, but I don't really see much difference in EOIV. Is it because it's way easier that you can make whatever team you want and succeed?
Right, but I don't really see much difference in EOIV. Is it because it's way easier that you can make whatever team you want and succeed?
Does Luc have any affect on status affects applied from weapons?
Just wondering, if I want to give instant death weapons to characters for the fallen one, if high Luc makes a difference.
It uses the same formula. LUC and TEC's contribution to the chance of landing a Status Effect / Bind is a multiplier on the base chance.