Splash Wave
Member
I set EO aside for the shorter, story-focused Soul Hackers, and opening this thread might make me go back. At the end of the day, I enjoy playing this game a hell of a lot more.
Is a Fortress, Landshnect (bah, the spelling for this one), Dancer at the Front and Medic + Runemaster in the back good arrangements? Or should I snub Runemaster with Sniper? Or maybe replacing anyone in the front?
Also, can someone recommend me a good skill build for those classes above? Is it advisable, for example, to focus on a particular element for my Runemaster or should I spread her elements around?
A bit overwhelmed here, to be honest *phew*
I set EO aside for the shorter, story-focused Soul Hackers, and opening this thread might make me go back. At the end of the day, I enjoy playing this game a hell of a lot more.
Is a Fortress, Landshnect (bah, the spelling for this one), Dancer at the Front and Medic + Runemaster in the back good arrangements? Or should I snub Runemaster with Sniper? Or maybe replacing anyone in the front?
Also, can someone recommend me a good skill build for those classes above? Is it advisable, for example, to focus on a particular element for my Runemaster or should I spread her elements around?
A bit overwhelmed here, to be honest *phew*
Okay, so the Warped Savior is impossible to beat without using the injections.
Actually not only Ragnarok attack is dangerous. Almost any attack he does when he opens his eye = instant death.
This really pisses me off because I don't want to do that stupid gimmick.
At least I tried u_u
I don't even know where to begin to do that much damage in such a short amount of time with anything I've tried. I suspect those are the best swords in the game, which can only be forged from that same boss's drop. So one would have to kill it many times the easier way in order to fully forge all 8 slots across multiple weapons. But after all that, there wouldn't be any other challenges left than to attack it at full strength.
I don't know why you consider it a gimmick. It's a well made puzzle.
Gimmick is perhaps a wrong word. I heard that the boss becomes easier than Fallen One if you do the injections. I don't want the game's ultimate boss to cease to be the strongest one
They lied then. Was way harder than Fallen one IMO.
3 Attacks in a row that can one hit your party, an attack that puts random status effects on your whole party, an ability that wipes status effects from itself, an ability that doubles your AP cost on your skills and a limited period in which you can actually damage the main component.
I see, thanks.
In that case I will do the puzzle and keep the challenge of beating him full power for later because I really can't find a way to do it now.
I can only stop his first Ragnarok attack and if I'm lucky enough, I survive until the second Ragnarok kills everybody. Or perhaps gamble with a D/N to be able to stun him in every turn and pray. But it's such a hassle...
I was never able to stun him with dancer. Only way I was able to stun was the burst. I avoided the attacks buy paralyzing and head binding the eye. Not sure if that stops raganarok... I'm guessing not.
How do you get past the level 70 cap?
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Why is the Kibagami "fight" a battle which results in a Game Over? What the fuck? He only said he wanted to challenge me, not that he was going to fight me to the death. What's this nonsense. I thought I would try the fight out to see how strong he is and probably lose, and challenge him again later on. But no, because I didn't save before that, I lost like 20 minutes of progress. Terrible design.
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Why is the Kibagami "fight" a battle which results in a Game Over? What the fuck?
Is it generally advisable not to retire your characters until Level 99 for max benefit?
My current crew (at Level 68) is getting schooled by the 6th maze right now (just made it to the 2nd floor) and I'm assessing my options on whether to respec, retire or take a break.
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Why is the Kibagami "fight" a battle which results in a Game Over? What the fuck? He only said he wanted to challenge me, not that he was going to fight me to the death. What's this nonsense. I thought I would try the fight out to see how strong he is and probably lose, and challenge him again later on. But no, because I didn't save before that, I lost like 20 minutes of progress. Terrible design.
I blame it on RPGs training people to expect those type of bullshit fights. Nope all fights in EO are win or lose.
I blame it on RPGs training people to expect those type of bullshit fights. Nope all fights in EO are win or lose.
Is it generally advisable not to retire your characters until Level 99 for max benefit?
My current crew (at Level 68) is getting schooled by the 6th maze right now (just made it to the 2nd floor) and I'm assessing my options on whether to respec, retire or take a break.
Should I retire this group at 70 and then quickly level them back up to get back on an even playing field? Probably makes the most sense if I'm struggling now, right?
Still running with my original crew - L/R, F/D, D/N (using Mauricio_Magus approved #1 dancer) in the front, S/A and R/I in the back.
I retired at lvl 70. I was planning on retiring once more at 99 but I've managed to beat everything the game had to offer. In the end, I don't think it's necessary to retire at 99 just for endgame stuff.
What are people's plans for getting back up to your starting levels after retiring, anyway? Is it all just golden-sheep grinding?
Yup, shiny Dream Eaters and shiny Icy Pincers (3 day respawn, 120k exp with Holy Gift) with 4 guest characters, 5th member is the one you wanna train.
This has still gotta be pretty friggin' slow to level back your whole team, though. :/
I blame it on RPGs training people to expect those type of bullshit fights. Nope all fights in EO are win or lose.
I retired at 40. Honestly you don't need to retire to beat the game.
No, this has nothing to do with expecting anything. The game flat out tells you that he's a nice guy and you are asking to challenge him to show him how strong you are. Nothing about it says that if you lose you will die. It's poorly designed.
This has still gotta be pretty friggin' slow to level back your whole team, though. :/
This game is tough *phew*
Currently still on the 1st Plane, with Fortress, Landschneckt, and Dancer on front and Runemaster and Medic on the back. All level 11.
Man I don't know how I would make it without a Medic. The Patch Up ability is tremendously useful--without it I can't even begin to imagine how many return trips back to town I have to make ... but even with it I am still a bit struggling.
Now I am on the mission to pursue that Red-furred Gorilla thing. Managed to beat it on the 1st fight and then he escaped! (but I was actually thankful he escaped because my Medic at that time almost ran out of TP).
Then the game nonchalantly suggest that I 'trained' first at a cave that I forgot the name--the one surrounded by two giant Kangaroos. I baited one, entered the cave, and on random encounters the game threw me a rank-and-file scorpion type enemy that stung HARD. I mean, it can cut my Landschneckt HP from 80-ish to 30-ish in one shot with paralyze effect! >_____________> Bloody random encounters with enemies like this ;_______________;
And whaddyaknow, when I double back to the entrance those bloody Kangaroos blocked the way and killed my entire party very quickly >______________>
On the other cave that the game also suggest I trained my team (I forgot the name as well), I managed to beat two tiny horse-like FOE enemies but then the game suddenly without warning summon a big horse-like FOE that I *think* my team cannot beat yet. I ran my ass off to the entrance, it caught me due to its erratic movement that can phase through walls (WTF!!) and it launched an attack that STUNNED the entire team (again, WTF??!!) Luckily I managed to escape and double back to the entrance and return to town.
To add insult to injury, the money is a bit tight too >_____>
Goddamn it this game.
This game is tough *phew*
Currently still on the 1st Plane, with Fortress, Landschneckt, and Dancer on front and Runemaster and Medic on the back. All level 11.
Man I don't know how I would make it without a Medic. The Patch Up ability is tremendously useful--without it I can't even begin to imagine how many return trips back to town I have to make ... but even with it I am still a bit struggling.
Now I am on the mission to pursue that Red-furred Gorilla thing. Managed to beat it on the 1st fight and then he escaped! (but I was actually thankful he escaped because my Medic at that time almost ran out of TP).
Then the game nonchalantly suggest that I 'trained' first at a cave that I forgot the name--the one surrounded by two giant Kangaroos. I baited one, entered the cave, and on random encounters the game threw me a rank-and-file scorpion type enemy that stung HARD. I mean, it can cut my Landschneckt HP from 80-ish to 30-ish in one shot with paralyze effect! >_____________> Bloody random encounters with enemies like this ;_______________;
And whaddyaknow, when I double back to the entrance those bloody Kangaroos blocked the way and killed my entire party very quickly >______________>
On the other cave that the game also suggest I trained my team (I forgot the name as well), I managed to beat two tiny horse-like FOE enemies but then the game suddenly without warning summon a big horse-like FOE that I *think* my team cannot beat yet. I ran my ass off to the entrance, it caught me due to its erratic movement that can phase through walls (WTF!!) and it launched an attack that STUNNED the entire team (again, WTF??!!) Luckily I managed to escape and double back to the entrance and return to town.
To add insult to injury, the money is a bit tight too >_____>
Goddamn it this game.
This has still gotta be pretty friggin' slow to level back your whole team, though. :/
Ummm, why are you walking back to the entrance? Why don't you just Teleport out?
Carry threads with you always, there's no reason you should ever walk back to the entrance. Teleport out.
Like I said, money is a bit tight, so I was being (perhaps unreasonably) stingy with Ariadne Threads, hahaha.
Anyways, yea, this game is tough. I hate that scorpion thing. Its weakness is ice, but alas my Runemaster specializes in Lightning >___>
Does Ariadne Threads work while in skyship too?
So badass walking back to the entrance.
Just imagine it.
It's night time so the forest is dark as heck. You're walking that short 4-tile distance to your airship. As you get closer to your ticket out of here, the sun begins to rise. The daylight pierces through the thickets of the towering trees and slowly, the forest floor reveals itself to you. Monster remains are all over the place. Blood is everywhere. You've made your mark here and the Lush Woodlands will remember your name.
Then you get caught by a FOE on the overworld.
Is it wise to train specific character for specific dungeons or should I just grit my teeth and press on?
Hhhhhhmmmmh.
I habitually keep 2 wires on hand, but still forget to restock on occasion. At higher levels, there's enough automatic HP and TP replenishing skills that there's little danger of being wiped by attrition. But there's still a sinking feeling when there's no warp items in the bag and it's going to be a long walk back to town.
I think the only time I escaped from a fight was during that Golden Deer quest - where the full retreat burst would've come in handy had I remembered it - since I needed it alive. Otherwise, it's pretty much "never give up, never surrender" all of the time. Fighting the Boiling Lizard the first time probably would've gone a lot easier if I had run away more often, in retrospect.I've gone in dungeons without threads on accident many times. Another reason why I never got rid of full retreat burst... used it as a ghetto pole stone so many times.
suddenly without warning summon a big horse-like FOE
You mash A thru the narrator's talk I see.
Nahh, of course I read it. What I meant by suddenly is there's no indication whatsoever that killing the two weaker FOEs will actually summon a much stronger, big bad FOE.
BAM! Suddenly like that.
I set EO aside for the shorter, story-focused Soul Hackers, and opening this thread might make me go back. At the end of the day, I enjoy playing this game a hell of a lot more.
Coming back to EO after taking a detour into MH land - decided I need to play and finish one handheld game at a time.
I'm only on the 2nd labyrinth (just got to the boss, lost once but think I know what to do now) and levels are around 28-30. I'm thinking I want to start building my L into a linker. Since those abilities are more effective the earlier in a turn the L acts, I need to get him acting faster. What is governing that? Agility? He's currently 4th to act which blows. My N acts first, S second, M third, then L then F. Do I just need to raise his agility somehow? Does it matter what kind of armor he's wearing or weapon he wields?
Sorry noob question I know...