Fable has five AI systems running simultaneously, governing the world and its economy, non-player characters and their relationships with you, and enemy monsters. The malleability of these was ably demonstrated during quality control by a teenage tester at Lionhead who sought to determine the depth of the economic system. He moved into a town, and subsequently went on to kill every resident. This caused a severe drop in property prices, which he took advantage of to buy up every building in town. Once people started to move back in, he - as sole landlord for the entire village - simply raised the rent on all his property and proceeded to make a fortune. Albion - the setting for Fable - is imbued with a full economic system, and this is just an example of what's possible.
That's awesome. What a tyrant! hahapilonv1 said:Every one of these types of weird Fable stories multiplies my frothing demand for this game.
can we please, for the love of God, have an Xbox thread without someone pissing on about their PC?
pilonv1 said:Every one of these types of weird Fable stories multiplies my frothing demand for this game.
Die Squirrel Die said:They always seem to involve people being evil. I want to be good. Goddammit if I can't walk through the towns while people look at me in reveranced awe, and small children bring me gifts, this game is worthless.
What's more impressive is that each of the 22,000 lines that make up Fable's script is fully voiced. While it's fairly common these days for a game to have voice acting, most of them only take around ten hours to compete. Fable, on the other hand, clocks in at an impressive 20-30 hours, and that's if you ignore every non-essential facet of the story and speed your way through as fast as you can. Surprisingly, British voice actors have been used throughout. While this would seem fairly obvious, considering the birthplace of the game, it's still an impressive leap of faith on the part of the developer in an industry currently dominated by North America. Despite the paucity of big-name talent, the quality is impeccable and complements the detailed script to a T.
ToyMachine228 said:These screens don't really do Fable justice. But do screens do any game justice any more?
In a game filled with so much to do, it almost seems an insult to discuss how it looks. There have been some rumblings to suggest that the game is looking worse over time. Let me allay your fears. Fable looks great. It is not the best looking game on the Xbox, but at the same time the production design speaks of a focused team with a vision of how their world should look. There is consistency and vibrancy in every item and person in the world. Character models are detailed and animate superbly, even during the fast-paced battle sequences. There is no slowdown evident in the near-final release candidate we played, and despite the massive scale of the world, there's no popup either.
pilonv1 said:Being good is no fun and very, very dull.
Unless they're just being ironic, it's very funny that he still had to pay for the property.He moved into a town, and subsequently went on to kill every resident. This caused a severe drop in property prices, which he took advantage of to buy up every building in town.
pilonv1 said:Being good is no fun and very, very dull.
These guys could make one hell of an MMORPG. Not like the crap out there today.
siamesedreamer said:Any word on play time? Are we talking a monstrous 150+ hour affair like Morrowind or a 50+ hour affair like KOTOR?
The economic system sounds awesome.
Looks great! But really, is this game out this fall? I can't believe it!
see the rest of our massive upcoming Fable feature
trippingmartian said:Is this coming to PC? If not, I'm getting an Xbox. (I've been saying this for months)
MightyHedgehog said:Pretty sure that MS wants this to be an XBOX-only deal, especially considering how long it has taken to release and the amount of hype it has.
jett said:Some screenshots look nice, others not so much. I really don't like the abuse of bloom lighting and the weird ass skin the characters have, though. P
Prine said:Every impression i've read so far has been overwhelmingly positive. im pretty confident this will turn out to be another AAA title for Xbox.
Or another Sudeki.... nahhhh
September right? Right!?
KyotoMecca said:It's a winner, trust me.
Lionhead have forgone the storytelling mechanisms of current CG-obsessed development houses and have instead attempted something much more stylized. Important plot points are played out via static, 2D art. While this might sound a little boring compared to the cinema sequences from, say, Final Fantasy X, the gorgeous artwork and excellent accompanying narration will win over any detractors. And these sequences have an in-game effect as well. These 2D images form part of frescoes that adorn a physical shrine in the game world. This shrine will change as you progress through the game, incorporating your most recent travails.