I'm perfectly fine with the black recon scope retexture mod.
HOWEVER, the step for adding folders to the sResourceDataDirsFinal is outdated. Please use this method instead (thanks InsanePlumber / Zilav):
In Fallout4.ini, under the [Archive] section, create a new variable: bInvalidateOlderFiles=1
Then change sResourceDataDirsFinal= to be blank, just like that, sResourceDataDirsFinal=
This allows you to place anything as loose files in /data/ -- interface, fonts, textures, scripts, anything -- without needing to constantly add new values. Plus, it loads faster!
So apparently, you don't need to apply those console commands anymore to install True Storms?
That actually applies to something else but is nonetheless very important. The console command gives the player a status effect that activates during radstorms to change their strength.
Found a way to access the default mod manager:
Man, wouldnt this game lend it self well for a zombie survival mod?
That part of it won't be used until the "real" mods come out after the Creation Kit is launched. They'll probably update the launcher then to actually have a button there.Why on earth would they even hide it? Modding their games is one of the main selling points, after all.
Why on earth would they even hide it? Modding their games is one of the main selling points, after all.
More shadows and improved workshop lights is a godsend, doesn't even hit the performance too hard.
The lighting engine is really nice in FO4, but it's completely wasted on interiors with the harsh drop off and no shadow casting.
Man, wouldnt this game lend it self well for a zombie survival mod?
Just replace all baddies with ghouls.
Make them super powerful so when they hit you they'll often get the bite animation (and you die)
Make it so that they hardly ever die of body shots but headshots take one or two.
Have a fuck ton of those ghouls roaming around.
Have raiders function as rival survivors.
Build settlements so you are Rick Crimes in the flesh.
I would love this.
I am no modder, but I wonder how hard this would be.
Yep. If you have a lot of light sources it will be quite performance heavy though.Nice, the interiors looked flat without shadows... this should fix that right?
- In Fallout4.ini, under the [Archive] section, create a new variable: bInvalidateOlderFiles=1
- Then change sResourceDataDirsFinal= to be blank, just like that, sResourceDataDirsFinal=
This allows you to place anything as loose files in /data/ -- interface, fonts, textures, scripts, anything, without needing to constantly add new values. And it loads faster! If you are for some reason worried about doing that, then just don't change it, and make sure you have every folder accounted for in that list.
General question on .ini files: Can you comment out a line? I want to keep the old sResourceDataDirsFinal line, if I add a "#" to the beginning of it, will the system ignore it and use only the new one?thanks to the guy who made the true storms mod, there is a trick you can do to make the game load VERY quickly.
Man, wouldnt this game lend it self well for a zombie survival mod?
Just replace all baddies with ghouls.
Make them super powerful so when they hit you they'll often get the bite animation (and you die)
Make it so that they hardly ever die of body shots but headshots take one or two.
Have a fuck ton of those ghouls roaming around.
Have raiders function as rival survivors.
Build settlements so you are Rick Crimes in the flesh.
I would love this.
I am no modder, but I wonder how hard this would be.
Yes, and the help defend the settlements would just be waves and waves of ghouls.
This plus graphical mods and darker nights? Straight into my veins.
More shadows and improved workshop lights is a godsend, doesn't even hit the performance too hard.
The lighting engine is really nice in FO4, but it's completely wasted on interiors with the harsh drop off and no shadow casting.
Is there a mod to have the pip boy light have a white, normal light source without having to change the UI to be white?
Is there a mod to have the pip boy light have a white, normal light source without having to change the UI to be white?
thanks to the guy who made the true storms mod, there is a trick you can do to make the game load VERY quickly.
do this:
I confirmed, mods still work and it loads WAY fast not
could be. I notice it a lot in zone transitionsReduced cigarette glow.
Used a stopwatch, about a second faster to load from the main menu. Maybe it has more of an effect if you have a lot of texture mods and stuff installed?
Any mod to change (story spoilers for Confidence Man quest)Travis back to his low confidence self? He was funny on the radio then, now he just comes of as a douche...
Also, this game lacks gear, I've been running around with the same basic gear since pretty much the start (military fatigues, and sea captains hat). Looking for change, but there really aren't any. Hope mods will change that, or maybe there already are mods for it? I mean, I like the stats of the fatigues, but I want the looks of the road leathers...
New patch just applied itself to my Steam install. Can confirm:
Not Compatible:
-More Armor Slots
-Shadow Boost
-Classic V.A.T.S.
-Better Generators
Compatible:
-Carry Weight Modifications
-Full Dialogue Interface
-Hide Pip-Boy
Will update as I test some more.
New patch just applied itself to my Steam install. Can confirm:
Not Compatible:
-More Armor Slots
-Shadow Boost
-Classic V.A.T.S.
-Better Generators
Compatible:
-Carry Weight Modifications
-Full Dialogue Interface
-Hide Pip-Boy
Will update as I test some more.
What build are you on? cause mine hasn't updated since last Thursday, and I'm on 881250. You sure there's a new updated for today?
V1.2 Patch. Notes are now on Update History:
http://i.imgur.com/nJMd2qM.png[IMG][/QUOTE]
Ahh, I was thinking there was a new beta patch. That's what we got on Thursday sent out as a live patch then. And yeah, that patch broke the vendor caps mod for me at least.
After playing the game a metric ass-ton, as soon as a level cap mod comes out, or a very balanced damage mod, I'll be using it. With all the talk of the improved shooting mechanics (it is better), things really start to get wonky level 50+, especially in the areas (late game) where you are fighting large groups of enemies. They hardly damage you at this point, but you also barely damage them, even with maxed out weapon perks and fully upgraded weapons. My one character is over level 70 (damn idiot perk), and I can stand in front of certain same level enemies with an explosive shotgun and just shoot and shoot and shoot. Incredibly boring, and that's on very hard. No way I'd play on survival and nerf my damage even more.
Ninja sneak attacks can waste everything, but why play every character the same way?
Why on earth would they even hide it? Modding their games is one of the main selling points, after all.
True storms released