Fallout 4 - Reviews thread

Any of the reviews really go into story? I don't really give a fuck about frame rate drops or whatever, I just want a story and characters that aren't trash. I want to know if it really is a step up from Fallout 3 or not. I'm really on the fence about this game because of my experience with previous Bethesda games.

I clicked a few reviews and it seems the consensus from those was that the main story still sucks. Is that mostly still true?
 
And I have not, at ANY point, said they don't exist.

I must've interpreted it wrong then. It felt like you avoided it on purpose.

Ignore them, they want to validate their hate for this game.
PS4 version runs fine, but could be better optimized for the effects.
XO version seems to be hindered by the hardware.

Lol hate for a game?! Never understood this. By all means this is a great game with technical problems on consoles.

Also I just realised this is the review thread and not the digital foundry thread.
 
Ignore them, they want to validate their hate for this game.
PS4 version runs fine, but could be better optimized for the effects.
XO version seems to be hindered by the hardware.

Yeah, it's been a weird lead up to this game.
There are people who have been against this game since the first reveal, trying to find some smoking gun that proves it's bad before they play it. Even now when great reviews are coming out it's still shit and they refuse to buy it on principal.

I will say that Xbox gif looks about as bad at the ps3 version was. Sucks, but I'm so happy i'm not on the shit end of that stick this time.
 
Any of the reviews really go into story? I don't really give a fuck about frame rate drops or whatever, I just want a story and characters that aren't trash. I want to know if it really is a step up from Fallout 3 or not. I'm really on the fence about this game because of my experience with previous Bethesda games.

I clicked a few reviews and it seems the consensus from those was that the main story still sucks. Is that mostly still true?

It's generic, I can give more detail if you want in a PM
 
The level of dislike and hoping for it to be a bomb is pretty rough. If you aren't into the game, move on to other threads and talk about things you do like. There is more to life than hating on things.

PC metacritic is at 89 but we are still waiting for some of the lower scores to be added. I have to take my Grandma to the dentist soon, but I'll have my phone on me so that I can keep my eye on this situation as it develops.
 
Any of the reviews really go into story? I don't really give a fuck about frame rate drops or whatever, I just want a story and characters that aren't trash. I want to know if it really is a step up from Fallout 3 or not. I'm really on the fence about this game because of my experience with previous Bethesda games.

I clicked a few reviews and it seems the consensus from those was that the main story still sucks. Is that mostly still true?

I mean, if the consensus from reviews is that the story sucks... then I think that means it's mostly true.
 
Nice to see the Lazy Devs ™ force still going strong.

Ars Technica said:
The ugly

This game. As in, this game looks U-G-L-Y, and it ain't got no alibi.

tot75fb.png
 
Bethesda sent out Xbox One copies it seems. This has me worried about the PS4 version. Don't know if I should hold off or go PC.

I got the X1 version as my wife will have access to it more often and easily.



However, if I were you...go PC if you have the rig.

Both the X1 and PS4 have framerate problems (drops to 20fps). The X1 appears to have a hitch when loading things too. Hopefully using a USB 3.0 (7200rpm) Hard Drive helps with that on the X1 build.

The only time the PS4 lags behind the X1 seems to be when there are a large # of transparencies on screen.

Both console builds struggle with the game.

PS4 version runs fine, but could be better optimized for the effects.
XO version seems to be hindered by the hardware.

Neither console runs it fine. Hopefully patches get them both closer to holding 30.


I'll probably double dip on PC when the game drops in price. Looking forward to the mods that come.
 
Hmm, it's almost as if they desperately want the game to fail.

For those on the fence, there will be plenty of impressions over the next few days then you can make up your own mind.

I dont think its so much that, I just think some people like emotional maturity and are unable to discuss these things without making it a personal crusade for some form of validation.
 
Lol hate for a game?! Never understood this. By all means this is a great game with technical problems on consoles.
Me neither, Yokai Watch had the same crap last week. Luckily people played it and saw it was a fun game.
Some gamers want a game to do bad if they deem it bad like Candy Crush Saga.
The Xbox One reviews not mentioning the frame issues is the only bad I seen so far.
 
How hard is it? Can you change the difficulty, nowadays I just want to play games to enjoy the story and explore
 
I mean, if the consensus from reviews is that the story sucks... then I think that means it's mostly true.

I only read through like 2-3 reviews and a few of those didn't even mention it at all. I'm mostly going on two smaller mentions that I've seen. I was just wondering if there was a specific review I've missed that talks a bit more about it or compares more.
 
I'm excited about playing this, I cannot wait until tomorrow. I know I'll have fun with it, and in all honesty that's all that really matters.
 
Wow. Did Sony and Microsoft provide you with better hardware than us. I'm so jelous of the press.

Well, judging from past Bethesda titles on consoles, I believe him. My first 50-60 hours of Skyrim were relatively fine on PS3, while one of my friends quit after 20 hrs as it was unbearable (and I witnessed it, so it was not a difference in perception, later it turned out clearing the gamedata helped). And I experienced something similar with my multiple Fallout: NV saves.

There is a vast amount of stuff to interact with and many different paths you can take. Maybe Jim missed on some minor dips here and there, but I that doesn't mean his experience wasn't a solid 30 most of the time.
 
How hard is it? Can you change the difficulty, nowadays I just want to play games to enjoy the story and explore

Bethesda games have always been flexible with their difficulty - the easiest setting is a cakewalk, so I imagine you'll definitely be able to find a setting that works for you
 
Very pleased to see the game review so well. I've been yearning form something to play recently and the negative buzz around the game the last few weeks has had me worried I might have to skip this.

I still have a fair amount of scepticism about the game but I feel comfortable buying it day one now, sounds like I should get a fair amount of enjoyment out of it even if some of the problems I had with 3 are still present.

Framerate dips I'll deal with, not ideal but also not a deal breaker for me like it is for some people.
 
I'm scanning Jim's Assassin's Creed Unity review. Despite seeing talk of the glitches, and the thoroughness of the review otherwise, I'm not seeing anything about the awful frame-rate, sans a brief mention of the game not being 60fps.

So, and this is presumptuous, it might just be a case of him not noticing.

350x232px-LL-d4837514_Point_over_your_head.jpeg
 
What I take away from Jim's post is that even though there may be dips on PS4, when you're in the game, it's not blatantly obvious, even to someone as seasoned as Jim. That's a good thing and I can't believe so many people are calling him a liar because he didn't notice dips in framerate which most of the time are only 1-2fps as shown in the video.

That being said, if you're worried about framerate ruining your experience, why are you on console? That's the one thing that's confusing me with all these threads. When I don't care about performance or generally for indie titles, I get them on PS4. If it's something I know I want the best performance out of like GTA5, MGSV or Fallout, I get it on PC. After Bethesda's track record on console to boot, I can't believe people were expecting to get 30fps fearlessly.
 
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I've yet to see any detailed analysis on the effects of having a voiced player-character, the radical change in dialogue system, and subsequently dialogue-based skill checks. Furthermore, has any review directly compared it to the criticisms of Fallout 3? Specifically the poor world-building, writing, and quest design. Are quests just a series of isolated affairs again? Are they more closely connected to the surrounding world? Is the writing as poor as before? Are we to expect absurdity such as a settlement built around a bomb, vampires, or children-led settlements again? Has Bethesda made any changes to respect the established lore, are running with the problems of Fallout 3, or is it worse? Does the world maintain a level of consistency and logic, or is it a theme park of locations to see? How does the game address the lack of a reputation or karma system? How is the execution of the tiered-level-scaling?

These are but a few of the questions I'd like to know, and while I already have my suspicions, it shouldn't be unreasonable to expect professional critics to address them.
 
I was gaming, bought it full price. Think I spent 3 hours before getting bored. PS2 games were the best. GTAV is overall better than 4, so they learned.

So yeah, I do not buy into hype anymore because of it.

I've stopped buying into it after Destiny. It was my first major disappointment. Last time I preordered something as well.
 
Lol and how does that make him full of shit exactly?

Each copy of the game is the same. It's not like he obtained some magical copy of the game that has higher fps than the others. The fps drops are there, and it's apparent from any damn video you watch.
 
I only read through like 2-3 reviews and a few of those didn't even mention it at all. I'm mostly going on two smaller mentions that I've seen. I was just wondering if there was a specific review I've missed that talks a bit more about it or compares more.

The Arstechnica review happily tears into the bad writing.
 
Nice and interesting review from Forbes

In my mind, Fallout 4’s greatest triumph, and its one major point of evolution is in its storytelling, crafting a lengthy, unexpected ending and resolution that I will remember for years to come. It also remains one of the best games in existence for those who simply like to wander and explore and unearth long-buried secrets. But it struggles with archaic gameplay systems and an inflexible engine that anchor the game to the past for all the wrong reasons. Fans may enjoy more Fallout and a brand new map to explore, but this sequel will not be heralded as revolutionary or overly impressive this time around.

http://www.forbes.com/sites/games/2...iew-look-upon-my-works-ye-mighty-and-despair/
 
Not to spoil things for you, but there is one part of the game that is very much like Blight Town (pre-patches) in how it crashes framerate to below acceptable. I'm talking slideshow. No exaggeration. Normally I don't care, but it's a repeatable bug. It seems to be tied to weather effects.

Other than that, it's fine on PC, technically.

Everything else...well...it's more Fallout 3. Whether that's a positive or a negative for you should influence your personal choice on buying it. I'd recommend it, but I'd also recommend going in with a full understanding that it's more Fallout 3 with a change of location, a new coat of paint and some minor gameplay tweaks.
 
grpgdiscussion.gif


I've yet to see any detailed analysis on the effects of having a voiced player-character, the radical change in dialogue system, and subsequently dialogue-based skill checks. Furthermore, has any review directly compared it to the criticisms of Fallout 3? Specifically the poor world-building, writing, and quest design. Are quests just a series of isolated affairs again? Are they more closely connected to the surrounding world? Is the writing as poor as before? Are we to expect absurdity such as a settlement built around a bomb, vampires, or children-led settlements again? Has Bethesda made any changes to respect the established lore, are running with the problems of Fallout 3, or is it worse? Does the world maintain a level of consistency and logic, or is it a theme park of locations to see? How does the game address the lack of a reputation or karma system? How is the execution of the tiered-level-scaling?

These are but a few of the questions I'd like to know, and while I already have my suspicions, it shouldn't be unreasonable to expect professional critics to address them.

THANK YOU

It feels like all these reviews just FORGOT New Vegas existed.

LOL VOICE ACTING
 
Do you guys actually think that the only performance data that Pete Hines has on Fallout's framerate comes from his playtime on his personal ps4 this weekend?
 
Each copy of the game is the same. It's not like he obtained some magical copy of the game that has higher fps than the others. The fps drops are there, and it's apparent from any damn video you watch.

Yes, but some people perceive them more than others.

Why is this fact so hard to comprehend?
 
I understand how engines work.
But this has been an issue with every Bethesda game that uses Gamebroyo. This engine is technically a new engine and is even called something different but that does not change the fact that it still has persisting issues from a decade ago. That should tell you that something is wrong here.
That's because it's not a different engine, but gamebryo with a couple of sub-systems changed in the past years, e.g. render pipelines. The world cells, the scene graphs, the world management, it's still the same. This is quite visible actually if you look at the tooling / fileformats / model formats etc. of e.g. Skyrim and FO3 and Oblivion. Skyrim was also said to have a different engine 'written from scratch'. In their dreams perhaps.

Rewriting an engine is hard though. I've said it before, but they likely didn't do this simply because everyone knows how this one works, how to get up to speed quickly. That there's *NO* pressure whatsoever to fix things once and for all is apparent: they haven't stepped up their game (haha) at all.

Switching engine with a goal to avoid the problems of Gamebroyo will most certainly help and improve the situation.
Is it really? Every engine worth using is massive (> 1million lines of code) and as their games have some unique aspects they have to implement these systems into any new engine as well. I think the main issue is simply Bethesda management and their attitude towards delivering quality. Ubisoft had the same attitude, till they hit a wall with Unity on PC and had to publicly apologize and give away some freebees. Bethesda has always gotten away with games that have crappy quality in the software department. Looking at the reviews of FO4, today won't be the day this will change. And as long as it doesn't change, it will be hard for any developer in Bethesda to actually do something about this, as these projects are already planned without any breathing room in time: it has to ship for the holiday season, delays are not negotiable.

Once reviewers will give games like this (so big AAA titles) an 'avoid' because it is bug ridden, only then we'll see improvement. I mean, you can only laugh at a reviewer who gives a game which has a lot of glitches/bugs/issues a 9.x. I therefore applaud the reviewers who were willingly to give it a 7 or lower because of the problems.

Yes most new engines work upon existing ones to overcome the issues but since Bethesda has not been able to do it for this long it definitely means it's an unsolvable issue with Gamebroyo due to the way it handles the content...if it wasn't an inherent problem then they would have fixed it ages ago.
They don't get time, it's that simple: they have to ship at a given release date, they'll patch some things in one or two patches and that's it. Skyrim didn't receive a lot of patches after Bethesda had fixed the issues necessary for the DLC: the community patches have fixed a tremendous amount of bugs afterwards (even game breaking issues). And there's no pressure from the outside so Bethesda management will give the developers room to improve things, or ... hire better developers.

I mean, if you in 2015 still have an open world engine with quests which regularly bug / stop / hang, it's either you're incapable of grasping basic CS principles, or don't receive time to fix the underlying issues, or both.
 
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