burgerdog said:Finally beat it about a week ago and I hope I never have to play another game as bad as this ever again.
Sorry, you're not provoking anyone
burgerdog said:Finally beat it about a week ago and I hope I never have to play another game as bad as this ever again.
AgentOtaku said:In this month's Gameinformer they did a postmortem with the producer and he expresses his dissapointment that carnivores didn't make it into the game (he said they had an Alligator protoype thing). Basically it started to turn into a STALKER scenario with wildlife simulation and such, where it came down to getting the core basics right instead of pie in the sky stuff ...because we know how well that turned out for STALKER's dev cycle...
I support Ubisoft for sticking to their guns and making what matters count the most
mrkapawutzis said:I believe he also mentioned that he was surprised at the negative reactions to the respawning enemies. Did he actually think people would enjoy that?
AgentOtaku said:In this month's Gameinformer they did a postmortem with the producer and he expresses his dissapointment that carnivores didn't make it into the game (he said they had an Alligator protoype thing). Basically it started to turn into a STALKER scenario with wildlife simulation and such, where it came down to getting the core basics right instead of pie in the sky stuff ...because we know how well that turned out for STALKER's dev cycle...
I support Ubisoft for sticking to their guns and making what matters count the most
mr stroke said:now bring back Crytek and Jack for Far Cry 3 please
Agreed, the gameworld suggests so much more than a shallow shooter, but that's really all they did with it. Australia would be an awesome setting as well, good call.ChoklitReign said:If Far Cry 2 needed a few more years of development to make it a spiritual successor to STALKER, then it would have been better off that way. I hope they bring back those promises in Far Cry 3. Set it in Australia!
Heh, yeah. I received the game from Gamefly and I became completely sick of it after two hours. I think I realized to complete a mission that makes me go all the way across the map, I had to find a patrol vehicle which takes a while, take a minute to kill everyone and fix said vehicle, attempt to drive the vehicle to my destination, fight checkpoint baddies and fix my vehicle again, drive some more and fight more checkpoint baddies again and fix my vehicle again, then I finally did whatever stupid objective I was supposed to do, and then I have to drive all the way back. And that was just completing a basic mission; you have to drive to wherever you get the mission objective to begin with. I'm like, screw this game. This is neither an "experience" nor is it fun it's just frustrating and unfulfilling.eXistor said:Well I just encountered the savegame bug. I could revert back to an earlier save thankfully (15 minutes earlier), but I'm afraid this will happen more often now...
Anyway I can't say I like the game anymore. Normally I would just quit playing something I don't like, but I really want to finish more of the games I buy and I've already invested too much time into this fucker to just up and quit.
But really, I'm just not enjoying myself anymore and get frustrated at everything the game fucks up. The AI is just horrible and I normally don't give a crap about AI. This is NES level AI, all the enemies are just attracted to me like I'm a magnet and don't quit 'till I either die or kill them. They really should have ended the game at the end of the first map, it just keeps dragging on and on...and on and on. The second map is also way less fun due to the increased enemy count (3 times as many patrols it seems) and they have those mounted guns that kill you in 3 shots...fun.
The first 5 hours were fucking awesome, I was rerady to call it a masterpiece, but then the next 5 hours nothing changed...and it kept on going like that. It's basically 10 minutes of gameplay extended to what seems an eternity.
I should just quit the game, I know, but somehow I want closure on it.
While I agree, this is only in the first few hours of the game, when you've played it enough, all the "magic" disappears and you really don't give a crap about stuff like that anymore.dionysus said:The atmosphere the game creates is awesome. I remember emerging from a save point hut at dawn with the sun rising over mountains in the distance. It was gorgeous, and totally immersive because it was so unexpected. It wasn't contrived by some level designer, it was accidental beauty, like what happens in real life sometimes.
dionysus said:I also fail to see the difference between these checkpoints and other trash enemy time wasters in every FPS ever made. It is the open world version of a random corridor in a linear shooter that has easy to kill enemies in it.
eXistor said:While I agree, this is only in the first few hours of the game, when you've played it enough, all the "magic" disappears and you really don't give a crap about stuff like that anymore.
On guard posts, you can indeed go around them. I tend to just go through them since there are only a few stragglers once they've been scouted and I enjoy dealing with them. Getting to and from your destination is a major part of each mission so if you don't enjoy the travel, you probably don't enjoy most of the game.Doytch said:I know a lot of people hate(d) the constant ambushes/checkpoints though, so I'm watching my attitude towards them. I started off on Normal difficulty, and ended up changing it to Hardcore (second hardest). With that on, the first time I tried to drive around a little dock in my boat I was gunned down. That was annoying, and I turned the difficulty back down. I think that leaving myself the option to go around checkpoints might help. What was everyone else playing it on?
The jamming/weapon degradation is another thing I heard a lot about. When I used my purchased weapon, it took a loooong time for it to start jamming, so I think a lot of people may have been (and I really hate this term) playing it wrong. I figure if I keep using my purchased, brand new guns instead of the crap the enemies drop, it won't be so bad. But the occaisional "oh SHIT" moment when your gun jams up right when you need it is not so much annoying as it is exciting.
Thanks for that, I cleared the entire village out but never came across that glider before.BigBoss said:You have to use a hang glider that's in the way back of wheelegol village, you should find a hut with an IED in it and then you'll see a little path that goes up towards the glider. Make sure to kill everybody in the area or they'll shoot you down. Here's a video:
http://www.youtube.com/watch?v=lRXenJ07CMY&feature=related
mrkapawutzis said:I've finally gotten to the last mission and any passion that I've had for this game has been drained a long time ago. It just got so tedious and repetitive. Now I can only play in short bursts but I'm trudging through to get the Trophy. One question I have about one of the Heart of Darkness missions,was it fully explained why your buddies turn against you, or did I miss the explanation in the firefight? Or will it be explained at the end after the last mission?
Plissken said:I think it may have something to do with the choice you make near the end of the first map's missions.When I played through the game, and was given the choice near the end of the first map to either save the citizens at the church, or save my buddies at the bar, I chose the church. I always assumed that was the reason they all turned on you at the end, because you turned your back on them earlier. Of course, that could all be null and void if you chose to save them, but I haven't played it that way, so I can't comment.
mrkapawutzis said:I've finally gotten to the last mission and any passion that I've had for this game has been drained a long time ago. It just got so tedious and repetitive. Now I can only play in short bursts but I'm trudging through to get the Trophy. One question I have about one of the Heart of Darkness missions,was it fully explained why your buddies turn against you, or did I miss the explanation in the firefight? Or will it be explained at the end after the last mission?
fps fanatic said:So I decided I wanted to play the game again, so I start a new game with a new character (basically a different pair of gloves ). But I encountered a glitch I never saw from the game before. I'm at a checkpoint and I get gunned down. No biggie I said, I'll just reload the section.
When I realized I had a buddy in "rescue ready" status and he shows up to help me. He drags me to safety as always, tells me to patch myself up, and hands me his gun. The red of the screen from being near death disappears and everything gets clear. As I'm getting myself together, ready to target any enemy near me, I get two shots to the back from a shottie.....from my buddy! I thought WTF?
Then I said whatever and just kept playing. A little while later, I get gunned down again. My buddy shows up again. Drags me to safety, I patch myself up, he gets off two shots at the enemies, tells me "You're down two Hoss!" hands me the gun and boom... I get killed again, by my buddy!...
Needless to say, I get gunned down later on again. My "buddy" shows up. Wash, rinse, repeat. Except that as soon as the fucker hands me his gun I go running! You missed me, fool. And I can't remember for the life of me what I did to set him off. I could understand the reaction if I had accidentally swiped at him or shot him or something while he was dragging me to safety. But I did no such thing? WTF? Anyone else had this happen to them?
Wow. It's really just incredible how many bugs got past QA. I mean, I genuinely like the game. It's an fps, it's set in an open world that looks great. I like how you can approach scenarios differently. But the bugs present are just crazy...Ledsen said:Yes this is one of the many known game-breaking bugs. When you clear the game and start over, your buddies will shoot you. I don't know if you can fix by, for example, deleting all your old saves, you'll have to check the official forums.
fps fanatic said:Wow. It's really just incredible how many bugs got past QA. I mean, I genuinely like the game. It's an fps, it's set in an open world that looks great. I like how you can approach scenarios differently. But the bugs present are just crazy...
dionysus said:Just got to act 2, damn the game really picked up. I am liking FC2 more and more as I go deeper into the game.
Man, it happened to me again last night with another buddy. Unintentionally adds a whole 'nother level of tension to the missions now. :lol Not only do I have to worry about my enemies taking me out, I have to run like hell the minute my buddy hands me his gun. It's like somebody having the "Last Stand" perk in COD4, when you have to run as soon as you hear that familiar "ding ding" of the grenade falling. I'll have to check out those official forums. What a shame...Ledsen said:Yes this is one of the many known game-breaking bugs. When you clear the game and start over, your buddies will shoot you. I don't know if you can fix by, for example, deleting all your old saves, you'll have to check the official forums.
This really is a problem with Ubisoft, no doubt. A real shame. I mean, I do dig the game, but with that save glitch from the first time I played through it, to now my "buddies" shooting me in the back as soon as they save me, it really is irritating...BigBoss said:I think Ubi Soft fired their QA team a long time ago, its the only way to explain how they continue to ship the most bug-filled games of any major developer.
dLMN8R said:So......I just beat this game. Out of a feeling of necessity, for whatever reason, instead of enjoyment.
The last 1/3 of this game was pure monotony and tedium. How the hell anyone could throw around 90+% scores for this game is beyond me. PC Gamer UK and US scoring this game at 94% or whatever it was, while giving Crysis Warhead 60/70% is utterly absurd.
Bleh!
That "atmosphere" argument...just doesn't fly for me whatsoever after the first 10 hours or so. When I got to the second map, I went "fuck, please don't do this shit", instead of "yippie! I'm only halfway done doing the same thing over and over again countless times!"Peronthious said:To each his own, I suppose. I though the last 1/3 had some of the best parts of the game, and would definitely rate the whole product 90+% for the atmosphere alone.
burgerdog said:Finally beat it about a week ago and I hope I never have to play another game as bad as this ever again.
It pretty much just changes your arms and you can't have him as a buddy. The game fills your buddies with the people you don't pick.Blast Processing said:Is there any reason to chose one character to play over the others? I chose the Irish guy, but I might go back and try someone else. I've just make it to Mike's Bar and met my first couple of buddies so far.
BobsRevenge said:Your buddies are different every time you play a new game, and your starting place can change to.
Ask that question again when you've played more than 8% of the game, and read some of the posts from the last couple pages in this thread.Gowans007 said:I've finally got round to playing this,I'm about 8% in but wow the way its put together in a open and persistent world is really sucking me in.
The environment and day/night cycles are also helping, I'm not really caring about the story at the mo just going from mission to mission.
Why did this game not get more chatter in it's release.
dLMN8R said:Ask that question again when you've played more than 8% of the game, and read some of the posts from the last couple pages in this thread.
Mindlog said:What's with Ubisoft this gen?
Brilliant concept.
Stunning Visuals
middling gameplay execution
I'm looking at Assassin's Creed, Prince of Persia and now Far Cry 2. All games I'm on the verge of really really enjoying, but every so often another bug/flaw slaps me awake.
Are there any good mods out for the game so I can buy it on PC? With a few tweaks this can be one of my favorite games in a long time. For now it's yet another Ubisoft game where I'm thinking to myself, "This could have been so much better."