Yeah, maybe. I just see that as being super critical, though. There's a good passage in the second link you posted that sort of highlights Molyneux's mentality.
"Molyneux gave his two cents with regard to the creative process, saying there's an "empirical decay" between what a developer envisions at a project's outset, and what the final product ends up being. He applied this theory to the Fable series -- the game's that Molyneux is most well-known for. "“In my mind, as a designer, whenever I’m making a game I have this perfect jewel in mind,” he told Develop. “Fable for me was this beautiful, incredible, amusing, funny, artistic, wonderful gem of a game that anyone could play, that tugged on the heartstrings and that was instantly engaging," he said.
However, he had no problem admitting his shortcomings. “The gem that was in my mind has never come to be; it’s always flawed in some way. I thought Fable I – when you consider that it was the first game I ever did of that type -- wasn’t bad. It was hugely flawed in some senses, but it wasn’t bad.""