From what I understand the patches were bugfixes and the game is the same as it was. He did say that there are things not yet found, so perhaps it's been in there all along.
31 cubes, 3 pieces of the last cube, 3 anti-cubes, 2 artifacts. I'm at a point in the game where I can't find new things without solving the puzzles. Also, navigating the map is torture
From what I understand the patches were bugfixes and the game is the same as it was. He did say that there are things not yet found, so perhaps it's been in there all along.
Ultimately ended up cheating on a small number of puzzles, but don't really regret it.
Some of the puzzles were way too obtuse, and navigation via the 3d map was horrible.
Why not have a camera item? When you see something significant, take a screenshot and refer to it later.
When I realized I had to collect the four
owls
, it would have been awesome to take pictures of their locations as shown in the village.
For instance, why do I have to translate all of the language by hand? Once the player has demonstrated that he/she understands the alphabet (via puzzle), a Babelfish item would have been a godsend. It was tedious as hell to translate what the
inhabitants of Zu were saying
, because I thought one of them might offer something significant. Nope.
All in all, Phil demanded way too much 'work' on the part of the player that detracted from the fun.
Alt tabbing and screwing with the clock is easy. Quitting out of Fez, going to the system settings on xbox, setting a time, going back, running the game, loading a save, checking if it's right, quitting back out... etc.. Yuck.
Having played this for a few hours now, I agree with this completely. Actually having to write down these notes is pretty annoying. I'd feel better about the current method if you could warp to any room in the game using the map.
I also agree with your note about translations. Once you've proven to the game that you understand the mechanic, automate that crap.
Aesthetically, this is a stunning game and I'm glad to have played it but I don't think I have the patience to finish everything.
So I've been playing this for a few hours and love the game - but I've seen a bunch of people talking about making pages upon pages of notes etc. Am I missing something?
Is there a point in the game where it's obvious that I'll need to do that? I've encountered
the weird other language in signs and stuff
but so far feel no need to do anything too involved about it.
So I've been playing this for a few hours and love the game - but I've seen a bunch of people talking about making pages upon pages of notes etc. Am I missing something?
Is there a point in the game where it's obvious that I'll need to do that? I've encountered [spoilers] the weird other language in signs and stuff [/spoilers] but so far feel no need to do anything too involved about it.
everything has meaning, you just won't know what you need to write down until you're familiar with the language of the game. some people hate this because you're supposed to be building upon prior knowledge and may have to backtrack, and since you couldn't figure it out the first time it's "obtuse"
which doesn't mean that the game's language isn't contrived at times but you should never really be like "what the fuck, that was a clue?" because either you don't know enough yet or you're dumb
everything has meaning, you just won't know what you need to write down until you're familiar with the language of the game. some people hate this because you're supposed to be building upon prior knowledge and may have to backtrack, and since you couldn't figure it out the first time it's "obtuse"
which doesn't mean that the game's language isn't contrived at times but you should never really be like "what the fuck, that was a clue?" because either you don't know enough yet or you're dumb
honestly the biggest problem is that backtracking is such a chore, making so you can fast travel more easily and to more places would elevate a lot of the complaints
honestly the biggest problem is that backtracking is such a chore, making so you can fast travel more easily and to more places would elevate a lot of the complaints
just keep flying and moving through doors until a one way warp takes you back to a hub area
. Just have to have a general sense of where the warps branch off to. You'd lose that element of slowly learning your way around a maze if instant teleporting was an option.
And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
alphabet really a matter of finding common words in dialogue and feeling them out manually, or is there going to be a 'totem' like the was for the directional language to show you the way?
alphabet really a matter of looking finding common words in dialogue and feeling them out, or is there going to be a 'totem' like the was for the directional language to show you the way?
It's easier than the brute force method you describe, you're pretty close with the second part though there's an animated visual cue involved as well. Since people keep asking where you learn the
entire alphabet
I'm gonna go ahead and give a big hint to what you should be on the lookout for with one word, so pretty spoilery:
OK, what the hell. Just loaded up the game for the second time ever, selected my save file, and "continue game" was grayed out and couldn't be selected. Hit "start new game" thinking the options were just weirdly labeled, and sure enough it deleted my progress. How the hell do you continue a saved game?
yeah that was the one aspect of Fez I did not like. That stupid damn time puzzle. Took me forever to do all the clock ones, not because it was hard but because I had to always time it right and I was constantly just barely missing it. I refused to change my 360 clock around
God I love Fez's atmosphere so much. The music and visuals just meld my mind into some alternative dimension
Sounds like a lot of the puzzles in the game are stupid hard. I'm curious about them because they seem to be a big deal. How much of FEZ is about puzzles?
Sounds like a lot of the puzzles in the game are stupid hard. I'm curious about them because they seem to be a big deal. How much of FEZ is about puzzles?
96% puzzles, 4% traversal/platforming in terms of challenge. In terms of results/content, it's split up exactly evenly. Half of the cubes you collect just by jumping around and exploring, the other half by solving puzzles.
It's not really possible to 209.3% the game without looking anything up, because one of the final puzzles was brute-forced by the internet, and no known solution exists.
I reviewed the game...got to 32 cubes/30 anticubes/2 heart cubes by myself (200%), which I was pretty proud of. But you just can't do it all. = (
It's not really possible to 209.3% the game without looking anything up, because one of the final puzzles was brute-forced by the internet, and no known solution exists.
I reviewed the game...got to 32 cubes/30 anticubes/2 heart cubes by myself (200%), which I was pretty proud of. But you just can't do it all. = (
And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
Well that was weird. I was just browsing gaf and listening to the Fez soundtrack when my PC randomly crashed and started buzzing like in the intro lol.
turns out I had the thing right in my head, but for some reason kept inputting it wrong
I was inputting the squigly lines stuff in first person :/
.
I'm 30 yellows, 19 purples. got a few theories on the numbers but still plenty of mysteries.
but at last, breakthrough.
also update 1.05 rolled through. this amount of early support goes to show how idiotic consoles are with their patching policies. kinda wish steam asked devs to put in some patchnotes tho