Well, to be honest, I think you could make a similiar argument for most other MMOs there. You start a new character in EQ and your reputation resets, meaning you have to persue certain mobs again and kill them so you can still visit other towns and not be killed by NPCs. EQ has fame, just handled differently. I do kind of wish there were playable evil races/alignments, but it'd screw up the Conquest at this point.
I fully disagree about restrictions on your choices, though. You're talking more about the social consequence of picking an unconventional race and job combo. A Galka Mage and a Taru Dragoon can make it 75, its just that the American audience is weened on EQ and afraid to step out of traditional party molds. Also, I think the social connections you make in this game will pay off in the long run. I'm a Taru DRG/WHM - that's all I really want to be right now because I like the challenge of it.
Unlike a lot of people who play, I don't see a checkered flag at level 75 and the only real reward is AF3 at that point or hunting HNMs. But that's not the end-all/Be-all of the game for me. I get more satisfaction in helping other players get their keys and advanced jobs than I do levelling and getting stuff. And I think some of those people will return the favor when I go out for my AFs.
Tonight, I just helped an LS buddy get Carbuncle's Ruby and for me, that was enough.